Darth-Piranha Posted May 1, 2012 Share Posted May 1, 2012 Patch 1.2.2 fixes the earpiece stats bug, but introduces a new one where now companion's weapons are missing from the hip/holster. Even in combat they're just pantomiming at the enemy. Work around for now is to just re-equip after every load. Good job BW keep up the good work ^.^ Link to comment Share on other sites More sharing options...
Ignicity Posted May 1, 2012 Share Posted May 1, 2012 (edited) Ugh, and just when I thanked 'em for the earpiece/implant fix.... Remind me again if this game utilizes internal testing Edited May 1, 2012 by Ignicity Link to comment Share on other sites More sharing options...
jgelling Posted May 1, 2012 Share Posted May 1, 2012 Patch 1.2.2 fixes the earpiece stats bug, but introduces a new one where now companion's weapons are missing from the hip/holster. Even in combat they're just pantomiming at the enemy. Work around for now is to just re-equip after every load. Good job BW keep up the good work ^.^ I'm pretty sure this has been an intermittent bug even before the most recent patch. I've definitely seen pantomimed fighting even before this patch. Vibroswords = especially buggy. Link to comment Share on other sites More sharing options...
BenjaminminU Posted May 1, 2012 Share Posted May 1, 2012 Weapons have been bugged like this for a while now, last night corso was holding his rifle, but he also had his hand on his hip, causing the rifle to go straight through ^^ Link to comment Share on other sites More sharing options...
Nighthawked Posted May 1, 2012 Share Posted May 1, 2012 Agreed. I have noticed this for a while now so it is not the latest patch. Once again, people find a bug and assume it was because the latest patch and get on BW saying they do not test. This has occurred LONG before the last patch. Link to comment Share on other sites More sharing options...
Darth-Piranha Posted May 1, 2012 Author Share Posted May 1, 2012 (edited) After doing some more fiddling around I've pinpointed that the weapons seem to be disappearing after using elevators from shuttle transfers and orbital stations. Can someone else confirm by docking at Ilum and use the lift and or the shuttle to the base? Check your companion's hip for his/her missing weapon. thnx... Edited May 1, 2012 by Darth-Piranha Link to comment Share on other sites More sharing options...
kalimarr Posted May 1, 2012 Share Posted May 1, 2012 Yeah I'm getting this on my one n only toon. I have a lvl 20 Jedi Sage and Qyzen keeps losing his weapon if I use elevators and such. Re-quipping the weapon fixes the visual bug. One thing I forgot to test (at work now) do companions (I have Qyzen dismissed, not doing crew skills) keep re-appearing after NPC conversations? Also he keeps his weapon out until after the first fight is over. Then he sheathes his while the weapon is active. Only after defeating another mob does Qyzen put his techblade on his back, fully deactivated. Strange and annoying but not game breaking. Link to comment Share on other sites More sharing options...
Scar Posted May 1, 2012 Share Posted May 1, 2012 Companion weapons have never been right since I can remember back in testing. They either continually have them out even when long out of battle, or they are in the position to have their weapons out and you can't see them. Link to comment Share on other sites More sharing options...
kalimarr Posted May 1, 2012 Share Posted May 1, 2012 I've been playing a few hours a week since early launch access. AFAIK the bug with companion weapons (dissapearing and always being unsheated until after the first fight occurs) and companions automatically re-appearing after NPC conversations started appearing after the 1.2 update but I could be wrong. Well BW fixed the implant / ear items bug so lets hope this gets fixed soon too. Then alllow colour unify and hide head slot items for companions and I'm one happy gamer Link to comment Share on other sites More sharing options...
Glower Posted May 1, 2012 Share Posted May 1, 2012 Companion weapons have never been right since I can remember back in testing. They either continually have them out even when long out of battle, or they are in the position to have their weapons out and you can't see them. ^this Link to comment Share on other sites More sharing options...
smilefunk Posted May 1, 2012 Share Posted May 1, 2012 kiras erect saber drives me BONKERS Link to comment Share on other sites More sharing options...
jgelling Posted May 1, 2012 Share Posted May 1, 2012 (edited) kiras erect saber drives me BONKERS I don't know, running through NPCs on that endless walkway back and forth to the Senate House, with Kira's light saber fully blazed, imagining how they'd be cut in two without even realizing it, was the only highlight on the tedious Coruscant plotline for me Edited May 1, 2012 by jgelling Link to comment Share on other sites More sharing options...
Scar Posted May 1, 2012 Share Posted May 1, 2012 kiras erect saber drives me BONKERS That drives me nuts, yes, but not as bad as Bowdaar running behind me through the market or into a private meeting with a Senator wielding his vibroblade like a baseball bat. My suggestions sounds simple, but obviously there is more to them, but : 1) When in combat, companions have weapons out and weilded, and when not in combat, have them sheath them 2) Stop them from disappearing. Link to comment Share on other sites More sharing options...
jgelling Posted May 1, 2012 Share Posted May 1, 2012 (edited) That drives me nuts, yes, but not as bad as Bowdaar running behind me through the market or into a private meeting with a Senator wielding his vibroblade like a baseball bat.. Actually that'd improve the Republic's political process immensely. Edited May 1, 2012 by jgelling Link to comment Share on other sites More sharing options...
NorrinRaddd Posted May 1, 2012 Share Posted May 1, 2012 (edited) Who cares if the weapon isnt physically visible they are cannon fodder and keep me alive, i could care less if they holding something, im clean up crew when they die anyway. Edited May 1, 2012 by NorrinRaddd Link to comment Share on other sites More sharing options...
YagamiS Posted May 1, 2012 Share Posted May 1, 2012 You can add the flying phantom lightsaber in conversations... no hilt, just the laser effect moving around (from Kira as far as i saw). Link to comment Share on other sites More sharing options...
Koios Posted May 1, 2012 Share Posted May 1, 2012 You can add the flying phantom lightsaber in conversations... no hilt, just the laser effect moving around (from Kira as far as i saw). Yes, that's a new bug with 1.2, I already reported it and I am surprised they haven't fixed it yet. As for the Bug with weapons disappearing or staying out for companions AND main characters alike, this has been around since beta. FIIIIIXXXXX IT BW ! Link to comment Share on other sites More sharing options...
Screaming_Ziva Posted May 1, 2012 Share Posted May 1, 2012 Ashara's lightsabers disappear in numerous places in the Black Hole. This bug has been around for a while. Link to comment Share on other sites More sharing options...
MrSchmo Posted May 1, 2012 Share Posted May 1, 2012 Weapons have been bugged like this for a while now, last night corso was holding his rifle, but he also had his hand on his hip, causing the rifle to go straight through ^^ Did you dip when he dipped you dipped? Link to comment Share on other sites More sharing options...
Sparklehorse Posted May 1, 2012 Share Posted May 1, 2012 Did you dip when he dipped you dipped? I laughed. Now the song is stuck in my head. Thanks... Link to comment Share on other sites More sharing options...
Elhanan Posted May 1, 2012 Share Posted May 1, 2012 Can almost see Bernadette from TBBT going "Pew! Pew!" with her imaginary blaster! Link to comment Share on other sites More sharing options...
Darth-Piranha Posted May 1, 2012 Author Share Posted May 1, 2012 Allot of people are saying that weapons have always been a bit buggish but I've never actually seen this particular glitch until p-1.22 ~ Where say "Nadia's" saber keeps disappearing after using lift or shuttle. This has gotta be a new bug.. Link to comment Share on other sites More sharing options...
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