Jump to content

Arsenal talent Barrage doesn't work


acnoj

Recommended Posts

Yeah arsenal is destroyed! but not only cuz barrage doesnt work, nothing works. The tracers are reduce in dmg by 30% not 10% death from above also reduced alot in dmg + don't hit like it used to (before people say "oh well it was op before" keep in mind we have almost ZERO mobility so we deserve have it like it WAS!!!!)

Also the +10% heatseeker is a lie, it does infact less dmg then before 1.2 at least for me, and i have super gear both pve and pvp. Played since beta my bh, but we been so much destroyed that we basicly in pvp are FREE target kill, like a walking target dummie...!

They added longer cooldown on jet boost i mean REALLY? how much survivibility did we have before with it on shorter cooldown ALMOST the same!

They refuce to give us interrupt since that will make us OP? lol.... No more comment about that part....!

And we wear "heavy armor" i write it like that cuz i die WAY faster then people with CLOTH armor GG! enough said. (I have FULL war hero gear augmented, is no more upgrades i can do at least in pvp....) still i am ****! before 1.2 i at least had the DPS, i could pump out around 700k! now im LUCKY if i do 400k! while maruaders and assassin and sorc's run around FACEROLLING theyr keyboards doing 800k+ dmg! "balance" is great in swtor YEAH YEAH YEAH!

If bioware or dev or who does changes don't fix bounty hunters SOON! i will unsub! and never resub.

Edited by DEuZZ
Link to comment
Share on other sites

  • Replies 58
  • Created
  • Last Reply

Top Posters In This Topic

I haven't checked your math, but your logic is correct. In the current game, the way our math works is that multiplicative mods are summed in their entirety and then applied, such that if you received a 33% damage bonus to Unload, and then received a 25% damage bonus to Unload, you'd receive a [1+0.33+0.25=1.58] damage increase to Unload, NOT a [(1+0.33)*1.25=1.66] damage increase to Unload.

 

This makes sense to me balance-wise, but then again, its very counter-intuitive to the player. When someone takes a talent that says "Ability does X% more damage" I think it is reasonable to assume that ability would do X% more damage than it did before the talent was taken.

 

Not that I expect you to redo all your game math, but perhaps using a phrase like "Ability does and aditional 25% of Base Damage" and consistently use "Base Damage" to mean the same thing.

Link to comment
Share on other sites

After 15th patch I could not get barrage to proc until 5-7th TM shot during dalies & Denova run.

Used to proc reliability after 3 TMs, Pray this was just dumb luck!!

 

 

Ignore above everything was fine today, just bad night I quess

Edited by DarkForster
Link to comment
Share on other sites

I'm still believing that something with the BH debuff is off. Or when they balanced it for 1.2 they weren't basing their calculations off of the 1.2c fix. There is no way that they can't notice the metrics for BH single target DPS is off I have played 100s of games in pvp pre 1.2 and post 1.2. Single target damage is way off. The BH burst damage is way off in comparison to other classes as well. Even if debuff stacking changes are made to those classes. Edited by MrSIlverSurfing
Link to comment
Share on other sites

I haven't checked your math, but your logic is correct. In the current game, the way our math works is that multiplicative mods are summed in their entirety and then applied, such that if you received a 33% damage bonus to Unload, and then received a 25% damage bonus to Unload, you'd receive a [1+0.33+0.25=1.58] damage increase to Unload, NOT a [(1+0.33)*1.25=1.66] damage increase to Unload.

 

Thanks for the confirmation APeckenpaugh, I'm glad that's settled.....now look at THIS problem. ;)

Target Tracking is working with Heat Seeker Missile but not Unload. Last checked 5-14-2012.

Edited by acnoj
Link to comment
Share on other sites

Yeah, its completely broken along with our own tracer missile buff. Merc's can do more damage in pyrotech instead of arsenal. I'm pretty sure Bioware knows about this and they refuse to fix it or don't know how to. Cant break 1250 dps on an operations dummy now because of this.
Link to comment
Share on other sites

my test results

 

dual-whield orange blasters without any mods

naked, full stack of tracers + only high velocity gas cylinder buff

 

 

Test 1 with Barrage-Proc

 

20 x Unload (non-critical Mainhandhits)

 

940, 949, 941, 953, 940, 940, 957, 935, 946, 938, 950, 949, 946, 951, 957, 947, 946, 960, 942, 928

 

average Unload-DMG = 945,75

average Unloadhit-DMG = 315,25

 

10 x Unloadhits (critical Mainhandhits)

 

488, 475, 470, 481, 483, 483, 472, 475, 471, 465

 

average Unloadhit-DMG = 476,3

 

 

Test 2 without Barrage-Proc

 

 

20 x Unload (non-critical Mainhandhits)

 

809, 784, 792, 792, 800, 803, 802, 783, 781, 790, 792, 797, 787, 794, 799, 781, 798, 806, 792, 798

 

average Unload-DMG = 794

average Unloadhit-DMG = 264,7

 

10 x Unloadhits (critical Mainhandhits)

 

403, 390, 398, 407, 396, 394, 390, 402, 397, 393

 

average Unloadhit-DMG = 397

 

maths

 

average non-critical Mainhandhit (Test 2) = 264.7

average non-critical Mainhandhit (Test 1) = 315.25

 

=> 264.7 * 1,25 = 330.9 ......... Test 1 only shows 315.25

=> 315.25 / 264.7 = 1.191.......19.1% instead of 25%

 

average critical Mainhandhit (Test 2) = 397

average critical Mainhandhit (Test 1) = 476.3

 

=> 397 * 1.25 = 496.25 ......... Test 1 only shows 476,3

=> 476.3 / 397 = 1.199............20% instead 25%

 

Barrage is broken.

dmg increase about 19-20% instead of 25%

Edited by PUSTEBONG
Link to comment
Share on other sites

As both talents Riddle and Barrage are additive and not multiplicative you will see an increase of 18.9% and not 25% between non proc Barrage and a procced Barrage. It is not broken. Devs have confirmed this. Although i wish they'd change the tooltip as it is confusing. Edited by deadandburied
Link to comment
Share on other sites

×
×
  • Create New...