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PvE Healing thoughts!


Xisheng

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So guys after a hefty day of PvEing on my 50 sage, I decided I'd bring my thoughts to the forum and discuss and see what others that have bothered to continue have found...

 

I'll literally just say this (this is just my opinion) I feel Sages are now secondary healers, mostly relying on HoTs & Force Shield with a mere Benevolence here and there. Now when I was doing my 8 man Ops, we ran the usual 2 healers, the other healer was a commando, and seeing as though he had amazing flash heals but I had the group AoE & HoT heals I could work on more or less mass heal without worrying too much about flash healing, and in all fairness it worked! And like a charm we did wipe a few times but that's due to the fact that it was taking new people through EV. Now it's looking a lot like Sages aren't meant to be the primary healer in a Ops group no more :0, but seriously when we had me with the AoE & the commando working on flash heals it worked fine, and I found myself to be always above 70% force no matter how long the fight.

 

Hardmode Flashpoints! OK so we did a 4 man FP, and since I've now stated Sages are to me secondary healers you'd probably try to say I'm contradicting myself here =P, anyways... I found it easy (Mostly due to the fact I now had a proper PvE Healer set) and I used the same rotation as I did in the Ops with a few more Benevolence thrown around.

 

So now it's simple and yes this may not work WHAT SO EVER for PvP, but I'm not really interested there since we already have enough healers for PvP in the guild I'm part of.

 

Either way my new "rotation" is literally [Force Shield ---> Rejuve ---> Salv(Group + me) ---> Noble ---> Healing Trance lower HP friendlys ---> Repeat] that is basically it, this isn't a set rotation it may not work for you, but it works for me (:

 

 

Edit: Forgot to mention, Healing trance is purely amazing when it crits 1.4k a tick! (While in an Ops group, around 1.2k normally) Now that is a spell worth spamming & With the PvE set bonus you only have to wait 4.5 seconds roughly for another Healing Trance

 

Edit 2: PLEASE KEEP ALL QQING AND AMG I QUIT stuff off this topic, I really want a proper PvE discussion

 

Edit 3: For those interested here's my skill tree (http://www.torhead.com/skill-calc#600GGdRrd0dGzZf00MZ0M.1)

 

Edit 4: Small update, we ran KP & the rest of EV with 2 sage healers, went so amazing. I can see why others say Sages aren't Secondary healers now. It was quiet easy to keep everyone up above 50% hp, either way guys keep the discussion up still would love to see more opinions on this matter

 

 

 

 

 

Useful Quotes & Replies

 

We wiped several times on new raid boss when I didn't have points into reduced health taken by Noble Sacrifice, when I respecced and put 2/2 into it instead of into AOE heals, we killed it with relative ease. Since they nerfed healing trance buff it has made it harder to keep heals as fluid as before.

 

So now I try and have the rejuv up before I use either deliverance or Salvation. I use either of those then I healing trance to get the buff and use it. Then put a rejuv on me to get the buff and use deliverance on the lowest person or salvation on the group.

 

Keep bubbles up on low people and tanks and it shouldn't be too bad.

 

Summary

Rejuv>Deliv(single target)=Salv(group)

Healing trance

Noble sacrifice(if you have health and have talent point)

Rejuv self>Deliv(single target)=Salv(group)

Bubble tanks, and low people inbetween rejuv being up.

Repeat

 

I do think the nerf to healing trance buff and the cast time buff on deliverance is too much one or the either would've sufficed, but it was difficult to get used to.

 

I find myself using Benevolence instead of Deliverance now, with the new crit mechanic it heals for 3400(ish) for me, that seems decent enough.

 

Still, i will probably rely on Salvation a little bit more than before the patch, simply because it's the most effective one if the group can afford to stay in its range.

 

Testing the new setup in Ops has to wait because we everyone was too busy yesterday with their new shinies...

 

31/10/0 before & after patch 1.2

 

I was already relying on force armor heavily before the patch. It's a seriously underated ability. I didn't try a HM today, gonna break my old habits first. But seriously all I did was swap my HT casts for deliverance, and everything worked out.... a whole lot better than I expected. My dps seems to be better after the patch than before, which doesn't make any sense at all. Maybe I didn't respec quite the same way.... But I didn't put points in valiance, this time either. And I went for longer duration + cheaper bubbles before & after.

 

The only other thing that was really differernt was where I used to go Rejuv>HT>Noble sac I'm now going Noble sac>Noble sac>Rejuv>Deliverance on self. The 30% off sale on deliverance seems to be enough to make it work. And I'm not suffering from the force regen debuff like I was before. Bars are fluctuating a lot more than before, because I need at least 2.5K of damage to fix before I can drop rejuv+deliverance. I liked using HT because I could cancel it as soon as a bar got full, without really wasting too much force. But that isn't an option with deliverance.

 

Right now I'm feeling pretty relieved, because this wasn't anywhere near as bad as I was expecting. I was pretty pissed off about the nerf after it was anounced, and I was pretty vocal about it. I was dreading trying to heal. But I honestly didn't find it to be that different. And I didn't really have any problems going OOF dpsing/healing at the same time.

 

Could you recheck your numbers for this? They seem a bit off... Is willpower not updating on certain stats? I thought an increase in Willpower would reflect onto Power/Force Power. I'm on my campus atm so I cannot check.

 

Your activation speed seems really high as well. Did you burn a relic?

 

Feel like I'm missing something. ._.;

 

I don't feel like I'm playing second fiddle to anyone when I'm healing but I'm also much more geared out. Off the top of my head I'm sitting at 1900 wp, 33% crit, 76% surge with only stim and sage buff. Healing trance crits around 1870~ and I have to agree it's pretty amazing. Deliverance is criting for about 6.5k(I'll have to check once I get back on). I think once you get more gear your opinion will definitely be different.

 

Ya your numbers seem slightly low. I would work on full columi and then work into HM EV and KP. Gear is a big issue now. The new flashpoint is extremely hard on HM. I wouldnt recommend healing it as a sage unless you and the tank are well rakatad. We downed the first three flash bosses on HM and the first ops boss yesterday. Second ops boss on normal will go down but we started late and got tired.
Edited by Xisheng
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This post will contain most of the heals/extra info that I'll come across so I'll start of with the amount of Bonus healing/Willpower etc then the amount I heal with different buffs...

 

(Also note I'm currently using a mix of PvP/PvE gear should be better geared tomorrow, numbers subject to change)

 

 

No buffs/Stims

 

Willpower - 1278

Power - 289

Force Power - 1173

Crit Chance - 28.34%

Activation Speed - 10.61%

Critical Multiplier - 62.56%

Bonus Healing - 453.2

 

Sage Buff & Specialists Resolve Stim

 

Willpower - 1432

Power - 289

Force Power - 1173

Crit Chance - 28.34%

Activation Speed - 28.34%

Critical Multiplier - 62.56%

Bonus Healing - 475.9

 

Healing with no buffs & Stims

 

Rejuvenate;

 

279 per tick

453 per critical tick

 

Healing Trance;

 

882 per tick

1434 per critical tick

 

Benevolence;

 

1450 - 1568 no critical

1478 - 2556 critical

 

Salvation;

 

355 per tick

578 per critical tick

 

Deliverance;

 

2863 - 2947 non critical

2914 - 4719 critical

 

Healing with buffs & Specialist Resolve Stim

 

Rejuvenate;

 

770 - 840 heal

1187 - 1477 Critical heal

287 per tick

466 per critical tick

 

Healing Trance;

 

907 per tick

1475 per critical tick

 

Benevolence;

 

1577 - 1609 no critical

2522 - 2584 critical

 

Salvation;

 

365 per tick

594 per Critical tick

 

Deliverance;

 

2938 - 3057

4731 - 4945

 

 

 

More to add/Update when I've got better gear, also note these numbers aren't averaged I'll be doing more precise readings when I'm not half asleep

Edited by Xisheng
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I have 1720 willpower fully buffed. Healing trance crits at 1.6k after Conveyence. But 2.2 second cast Deliverance... roar.

 

You're 100% right about the secondary healing which makes me sad. I used to love my Sage Seer and was a cornerstone as a raid leader... Now? I'm struggling. I dont like the new system and will probably level an alt and raid because I have to. But it used to be my "go to" toon.

 

/sigh

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I'll start by saying thanks for posting this. One question...were you doing normal, hard, or nightmare EV? And for the first boss, does your group LoS behind the turrets, or stack and heal through the missle barrage?

 

And I'd like to see what you think of KP, particularly the first boss, on hard mode or nightmare mode. He is probably the biggest concern right now for my sage, besides whatever the new FP and op throw at us.

 

Either way my new "rotation" is literally [Force Shield ---> Rejuve ---> Salv(Group + me) ---> Noble ---> Healing Trance lower HP friendlys ---> Repeat] that is basically it, this isn't a set rotation it may not work for you, but it works for me (:

 

Yeah, that's about what I expect to have to re-program my fingers to do. In my mind, Rejuvenate and Noble Sacrifice are just ways to reduce the cost of Salvation, making it our most efficient heal by far. I might swap the healing trance and NS so I shouldn't have to worry about the regen debuff from NS.

 

Did you find deliverance useful, with or without the lowered cost? I'm thinking the cast time is so long that I will prefer the HoT and channeled heals mostly, but I hate to think we now have two nearly useless heals.

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I find myself using Benevolence instead of Deliverance now, with the new crit mechanic it heals for 3400(ish) for me, that seems decent enough.

 

Still, i will probably rely on Salvation a little bit more than before the patch, simply because it's the most effective one if the group can afford to stay in its range.

 

Testing the new setup in Ops has to wait because we everyone was too busy yesterday with their new shinies...

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31/10/0 before & after patch 1.2

 

I was already relying on force armor heavily before the patch. It's a seriously underated ability. I didn't try a HM today, gonna break my old habits first. But seriously all I did was swap my HT casts for deliverance, and everything worked out.... a whole lot better than I expected. My dps seems to be better after the patch than before, which doesn't make any sense at all. Maybe I didn't respec quite the same way.... But I didn't put points in valiance, this time either. And I went for longer duration + cheaper bubbles before & after.

 

The only other thing that was really differernt was where I used to go Rejuv>HT>Noble sac I'm now going Noble sac>Noble sac>Rejuv>Deliverance on self. The 30% off sale on deliverance seems to be enough to make it work. And I'm not suffering from the force regen debuff like I was before. Bars are fluctuating a lot more than before, because I need at least 2.5K of damage to fix before I can drop rejuv+deliverance. I liked using HT because I could cancel it as soon as a bar got full, without really wasting too much force. But that isn't an option with deliverance.

 

Right now I'm feeling pretty relieved, because this wasn't anywhere near as bad as I was expecting. I was pretty pissed off about the nerf after it was anounced, and I was pretty vocal about it. I was dreading trying to heal. But I honestly didn't find it to be that different. And I didn't really have any problems going OOF dpsing/healing at the same time.

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The biggest problem ive found with the healing now for the sage, isnt so much the stats or healing output as far as numbers are concerned... but that its not fluent and alsmost graceful as it used to be.. i used to have a nice crisp rotation.. now it feels clunky.. which is pretty dissapointing..

 

Hitting rejuvante and not getting the 50% cast reduction i think is a big mistake.

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I'll start by saying thanks for posting this. One question...were you doing normal, hard, or nightmare EV? And for the first boss, does your group LoS behind the turrets, or stack and heal through the missle barrage?

 

And I'd like to see what you think of KP, particularly the first boss, on hard mode or nightmare mode. He is probably the biggest concern right now for my sage, besides whatever the new FP and op throw at us.

 

 

 

Yeah, that's about what I expect to have to re-program my fingers to do. In my mind, Rejuvenate and Noble Sacrifice are just ways to reduce the cost of Salvation, making it our most efficient heal by far. I might swap the healing trance and NS so I shouldn't have to worry about the regen debuff from NS.

 

Did you find deliverance useful, with or without the lowered cost? I'm thinking the cast time is so long that I will prefer the HoT and channeled heals mostly, but I hate to think we now have two nearly useless heals.

 

 

It was normal EV, yes OK it may not be totally insane to heal, but for a lot of first timers including myself the healing and how we played worked well. I barely ever use Deliverance anymore, I just find casting a spell for 2.3 seconds to only max out at a crit that healing trance can do much better on. The first boss on EV we grouped and I mass AoE healed apart from a few bugs it went smooth.

 

 

Off topic, thanks for the replies seems like there is still some decent people around ;D

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Between playing my own sage and having run EV and KA hardmode with 2 sage healers last night the sages are not "secondary healers. This is typical crying over NOTHING. The sages are fine, get over yourselves.
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Between playing my own sage and having run EV and KA hardmode with 2 sage healers last night the sages are not "secondary healers. This is typical crying over NOTHING. The sages are fine, get over yourselves.

 

Who in the world is crying? Please explain your justification, if you even BOTHERED to read the full post you'd see it's my opinion.

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Last night we ran the new EC story mode ops with a scoundral healer and a sage healer. Yeah there were times where i noticed the health bars bouncing a lot more than in HM KP and EV but the output of the sage was good enough to keep everyone alive (other than wipes).

 

The Sage "nerf" on deliverance was a hard hit, but i think it may just make playing a sage that much more fun.

 

I have healed and dpsed on healing classes in mmos for about 8 years now, SWTOR was the first mmo i played where a healer actually had a rotation. In my opinion, when you sit there and spam the same 3-4 buttons for a 20 min fight, i get bored. I always find it more rewarding and also more fun when you don't walk into a fight and just steam roll your way through.

 

Also, to deal with the Noble nerf our healer most of the time just used it after casting a salvation under all the ranged. It was enough to get his health back up in 1-2 ticks.

 

Yeah, adding an extra second to deliverence is going to take time to get used to, but it isn't going to make a sage a "secondary healer". it's one heal out of 5.

 

just thought i'd add my 2 cents in there :)

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We wiped several times on new raid boss when I didn't have points into reduced health taken by Noble Sacrifice, when I respecced and put 2/2 into it instead of into AOE heals, we killed it with relative ease. Since they nerfed healing trance buff it has made it harder to keep heals as fluid as before.

 

So now I try and have the rejuv up before I use either deliverance or Salvation. I use either of those then I healing trance to get the buff and use it. Then put a rejuv on me to get the buff and use deliverance on the lowest person or salvation on the group.

 

Keep bubbles up on low people and tanks and it shouldn't be too bad.

 

Summary

Rejuv>Deliv(single target)=Salv(group)

Healing trance

Noble sacrifice(if you have health and have talent point)

Rejuv self>Deliv(single target)=Salv(group)

Bubble tanks, and low people inbetween rejuv being up.

Repeat

 

I do think the nerf to healing trance buff and the cast time buff on deliverance is too much one or the either would've sufficed, but it was difficult to get used to.

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Last night we ran the new EC story mode ops with a scoundral healer and a sage healer. Yeah there were times where i noticed the health bars bouncing a lot more than in HM KP and EV but the output of the sage was good enough to keep everyone alive (other than wipes).

 

The Sage "nerf" on deliverance was a hard hit, but i think it may just make playing a sage that much more fun.

 

I have healed and dpsed on healing classes in mmos for about 8 years now, SWTOR was the first mmo i played where a healer actually had a rotation. In my opinion, when you sit there and spam the same 3-4 buttons for a 20 min fight, i get bored. I always find it more rewarding and also more fun when you don't walk into a fight and just steam roll your way through.

 

Also, to deal with the Noble nerf our healer most of the time just used it after casting a salvation under all the ranged. It was enough to get his health back up in 1-2 ticks.

 

Yeah, adding an extra second to deliverence is going to take time to get used to, but it isn't going to make a sage a "secondary healer". it's one heal out of 5.

 

just thought i'd add my 2 cents in there :)

 

 

Nice reply, but ye I can see why it won't make them a secondary healer, but I haven't really got to knuckle down with the new nerfs due to todays issue, either way the main post may change a number of times when I get more information.

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Sage Buff & Specialists Resolve Stim

 

Willpower - 1432

Power - 289

Force Power - 1173

Crit Chance - 28.34%

Activation Speed - 28.34%

Critical Multiplier - 62.56%

Bonus Healing - 475.9

 

Could you recheck your numbers for this? They seem a bit off... Is willpower not updating on certain stats? I thought an increase in Willpower would reflect onto Power/Force Power. I'm on my campus atm so I cannot check.

 

Your activation speed seems really high as well. Did you burn a relic?

 

Feel like I'm missing something. ._.;

 

I don't feel like I'm playing second fiddle to anyone when I'm healing but I'm also much more geared out. Off the top of my head I'm sitting at 1900 wp, 33% crit, 76% surge with only stim and sage buff. Healing trance crits around 1870~ and I have to agree it's pretty amazing. Deliverance is criting for about 6.5k(I'll have to check once I get back on). I think once you get more gear your opinion will definitely be different.

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Could you recheck your numbers for this? They seem a bit off... Is willpower not updating on certain stats? I thought an increase in Willpower would reflect onto Power/Force Power. I'm on my campus atm so I cannot check.

 

Your activation speed seems really high as well. Did you burn a relic?

 

Feel like I'm missing something. ._.;

 

I don't feel like I'm playing second fiddle to anyone when I'm healing but I'm also much more geared out. Off the top of my head I'm sitting at 1900 wp, 33% crit, 76% surge with only stim and sage buff. Healing trance crits around 1870~ and I have to agree it's pretty amazing. Deliverance is criting for about 6.5k(I'll have to check once I get back on). I think once you get more gear your opinion will definitely be different.

 

As far as I know the numbers are correct though it was 6AM when I was doing the numbers xD, I didn't burn a relic it's just that high D:, I mean I'm no were near fully geared yet but from what I've experience from the change has me with this opinion, when I'm better geared it will change but until then this is what I currently stand at

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As far as I know the numbers are correct though it was 6AM when I was doing the numbers xD, I didn't burn a relic it's just that high D:, I mean I'm no were near fully geared yet but from what I've experience from the change has me with this opinion, when I'm better geared it will change but until then this is what I currently stand at

 

 

Ya your numbers seem slightly low. I would work on full columi and then work into HM EV and KP. Gear is a big issue now. The new flashpoint is extremely hard on HM. I wouldnt recommend healing it as a sage unless you and the tank are well rakatad. We downed the first three flash bosses on HM and the first ops boss yesterday. Second ops boss on normal will go down but we started late and got tired.

 

 

This website is pretty horrible as far as smart posters is concerned but you guys seem to care more than the average sage QQer so here are my best tips for post 1.2 sage healing.

 

 

-Use salvation on CD. Place it so that it is between you and the tank so the outskirts of the circle hit and heal the tank and melee dps while also healing you from the opposite edge of the circle. This will also let you not be right on top of the tank. When you do this you NEED TO INFORM your dps about this so they can move to the circle location when heals are needed. Doing this allows you to sac freely, keeps a hot on tank and melee dps, and is a source of healing for injured dps to move to.

 

-Use deliverance before you need to. Is your tank at 90-100% and things are relaxed? Start casting deliv on the tank. In 2 secs he will either need the heal or you stutter step forward.

Edited by IThrowRocks
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I'll add my build to the main page when we can log back in ! Can't remember it of by heart, and may I ask why?

 

Well, I am searching for some sort of sage healer guide and builds and honestly, didnt find much. Very much of them are dated up to even beta and may ppl use some sort of hybrid pve/pvp healer/dps builds.

 

I am interested in pure (end game) pve healer specs and tips and tricks about that and finding your post(s) fit in that, so really enjoy to read them and hopefully contribute in some way.

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I've added my talent tree to the first post for those interested! Please feel free to question it (:

 

This website is pretty horrible as far as smart posters is concerned but you guys seem to care more than the average sage QQer so here are my best tips for post 1.2 sage healing.

 

I'm not really understanding what your trying to say here, since the way I'm reading it, it comes of in both ways, saying we're qqing more or that we're just discussing whats actually happened, it's probably the second option but ye xD

 

We wiped several times on new raid boss when I didn't have points into reduced health taken by Noble Sacrifice, when I respecced and put 2/2 into it instead of into AOE heals, we killed it with relative ease. Since they nerfed healing trance buff it has made it harder to keep heals as fluid as before.

 

So now I try and have the rejuv up before I use either deliverance or Salvation. I use either of those then I healing trance to get the buff and use it. Then put a rejuv on me to get the buff and use deliverance on the lowest person or salvation on the group.

 

Keep bubbles up on low people and tanks and it shouldn't be too bad.

 

Summary

Rejuv>Deliv(single target)=Salv(group)

Healing trance

Noble sacrifice(if you have health and have talent point)

Rejuv self>Deliv(single target)=Salv(group)

Bubble tanks, and low people inbetween rejuv being up.

Repeat

 

I do think the nerf to healing trance buff and the cast time buff on deliverance is too much one or the either would've sufficed, but it was difficult to get used to.

 

Very very nice reply, pretty much what you said is what I may do, with the variation of using Rejuv on myself, other than that I somewhat agree to the nerf of the HT but overall I didn't really see much change but that's just probably me

Edited by Xisheng
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I've noticed that my healing in warzones is still pretty high, that doesn't change the fact that fixes need to be implemented.

 

Deliverance is useless now, I mean sure if I want that extra medal I can always sit in a corner, Noble Sacrifice myself down, and get that 5k heal! Other than that though, useless. And of course this also makes immutable force a waste of points as well.

 

I saw someone else post about this and I thought he made a good point. Even if we have the healing trance proc, noble Sacrifice only restores 8% force. On my toon I have 600 force, 650 in PvE with an armor buff. Eight percent is only 48 force, than we have to heal ourselves with at the very least lets say with rejuvanate, which costs 28 force with 9% reduction from Inner Strength. That's really only 20 force I'm getting back.

 

Benevolence....this ability has all sorts of problems with it, especially now. For it to cost only 5 force less than deliverance for half the heals? Than for rejuv to increase its crit change by 60%? I don't care!!! Increase the potency of it at the very least if you're going to give it a buff after using rejuv.

 

The buff to melee, specifically to sentinels and their mirrors. I have an alt sentinel and I thought they were already OP. They have so many defensive mechanisms and even a stealth. And they got buffed big time, namely their 15% damage increase to master strike, which did devastating damage to begin with. It's become far more difficult to keep up the heals.

 

In terms of PvE, my guild and I completed Karagga on hard mode and beat SOA on nightmare mode. Including myself we had another sage healer and we still did a really good job of keeping up the heals. When we were able to stand in one another or both of our Salvations it was the only time where spamming noble sacrifice was a smart thing to do. That however is only viable in PvE.

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I've noticed that my healing in warzones is still pretty high, that doesn't change the fact that fixes need to be implemented.

 

Deliverance is useless now, I mean sure if I want that extra medal I can always sit in a corner, Noble Sacrifice myself down, and get that 5k heal! Other than that though, useless. And of course this also makes immutable force a waste of points as well.

 

I saw someone else post about this and I thought he made a good point. Even if we have the healing trance proc, noble Sacrifice only restores 8% force. On my toon I have 600 force, 650 in PvE with an armor buff. Eight percent is only 48 force, than we have to heal ourselves with at the very least lets say with rejuvanate, which costs 28 force with 9% reduction from Inner Strength. That's really only 20 force I'm getting back.

 

Benevolence....this ability has all sorts of problems with it, especially now. For it to cost only 5 force less than deliverance for half the heals? Than for rejuv to increase its crit change by 60%? I don't care!!! Increase the potency of it at the very least if you're going to give it a buff after using rejuv.

 

The buff to melee, specifically to sentinels and their mirrors. I have an alt sentinel and I thought they were already OP. They have so many defensive mechanisms and even a stealth. And they got buffed big time, namely their 15% damage increase to master strike, which did devastating damage to begin with. It's become far more difficult to keep up the heals.

 

In terms of PvE, my guild and I completed Karagga on hard mode and beat SOA on nightmare mode. Including myself we had another sage healer and we still did a really good job of keeping up the heals. When we were able to stand in one another or both of our Salvations it was the only time where spamming noble sacrifice was a smart thing to do. That however is only viable in PvE.

 

 

Loving that reply, good to see your putting your opinion across without dropping into hate ^-^.

 

OT: I pretty do much agree with the force problems with the procs now, but I'm slowly getting used to it. Maybe its just something we'll have to learn over time.

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Xisheng and Cleet_Xia, can you post your builds, please?

 

Thanks in advance

 

NP... I'm actually changing my build a little tonight

 

This is what it was

http://www.torhead.com/skill-calc#600RGrRMdbdGzZf0dM.1

 

This is what I switched to for my next run on the dailies. Just to see if Noble sac is little more useful.

http://www.torhead.com/skill-calc#600GGrRrd0dGzZf0oM.

 

after the change my stats are... (without my class buff)

 

Endurance 1388

Willpower 1286

 

Force

Bonus dmg 572

Bonus healing 437

Accuracy 104%

Crit chance 32.83%

Crit Multiplyer 75.59%

Activation 6.09%

 

Defense

Health 16544

Armor 2301

Dmg Resistance 19.56%

defense chance 10.00%

 

I rely heavily on Force Armor as my #1 heal. I use it constantly....constantly. Baically whenever it's not on CD or there isn't a debuff preventing it. So I heal before people actually get hurt, by mitigating damage rather than fixxing it. CC, FA, interrupts, & clense are a big deal for me. I like to dps & then throw out a minimal number of rejuv>big heal or big HoT before I resume my dps. I've actually had players ask me, "Why are we not getting hurt?" Then they start feeling invincible, and they get banged up a little, & I have to use my AoE heal. Anyway, It's a lot of fun.

 

As for my gear...

2 pieces of columi.

Stalker's implants from the PvE dailies.

Centurion ear & head.

Artifice relics +77 end on 1 +51 end +37crit on the other (2nd relic is +defense & used rarely)

the rest of my gear is modable & most all of my mods are (50) or (51).

~~Some of my mods came out of smuggler PvE gear.

~~I use a different saber & implants for PvP

Edited by Cleet_Xia
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