thendavesaid Posted May 29, 2012 Share Posted May 29, 2012 (edited) EDIT: Deleted post. Posted in the wrong forum. Edited May 29, 2012 by thendavesaid Wrong forum Link to comment Share on other sites More sharing options...
BernRod Posted July 3, 2012 Share Posted July 3, 2012 (edited) Great info. Though I already knew this...NOT. This guide really helped me guide my inquiries about crew skills...thx Edited July 3, 2012 by BernRod Link to comment Share on other sites More sharing options...
maracole Posted August 10, 2012 Share Posted August 10, 2012 Thanks for the all the great info in this guide "indispensable" Link to comment Share on other sites More sharing options...
Keptix Posted August 27, 2012 Share Posted August 27, 2012 Very high quality thread guide. I wasn't for sure what combination I wanted to do, but after reading this article I can now feel comfortable with my choice. Link to comment Share on other sites More sharing options...
splintreborn Posted January 22, 2013 Share Posted January 22, 2013 Thank you for making this guide. i'm a fairly new player and found this guide to be really helpfull. keep up the good work Link to comment Share on other sites More sharing options...
LanaSangien Posted February 5, 2013 Share Posted February 5, 2013 (edited) They definitely can. I've had all of my companions crit on missions and crafting. I don't have a companion with +crit for cybertech, and yet I still routinely receive earpieces with augment slots. However, at this point in time, not all crafted items can crit. Mods and Armoring, for example, fall into that category. That's not exactly true. Crafted items can crit one of two ways: augment slot or extra output. Crystals (from artificers), stims, medpacs, enhancements, and mods are all in the second category - companions have a chance to create an extra one. This was the case when your post was made, as well. If I'm not mistaken, crit chance is affected by affection, regardless of whether or not that particular companion has crit chance listed as one of his/her abilities. Goshee, thanks for making this guide, if I haven't said it already. It's been up on my toolbar for quick reference for nearly a year now, and I consult it for companion gifts and crew skills fairly frequently. Edited February 5, 2013 by LanaSangien Link to comment Share on other sites More sharing options...
AnrDaemon Posted September 21, 2013 Share Posted September 21, 2013 Thank you very much for your guide. Link to comment Share on other sites More sharing options...
VIZIOO Posted September 23, 2013 Share Posted September 23, 2013 Guide is useless when it comes to crafting gear for the end game and advance schematics.. Link to comment Share on other sites More sharing options...
RexxarLoh Posted January 12, 2014 Share Posted January 12, 2014 (edited) This is an awesome guide. (thumb up). Oh, i would like to know if there is any guide on wat are the schematics that we can learn at specific crew skill level? Edited January 12, 2014 by RexxarLoh Link to comment Share on other sites More sharing options...
dwanius Posted January 10, 2015 Share Posted January 10, 2015 DarthTexas: Can you give some insight to the numbers behind crafting? What is the baseline crit chance for crafting? How does companion affection affect crit chance? Exactly how much of a boost is +1 or +5 critical chance in crafting? Having the Reverse Engineer % chance is a nice step in removing some of the unknowns in crafting; now we just need the numbers on the creation side to be less ambiguous. Patrick Malott (Systems Designer): The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI. Orange Difficulty: 10% Yellow, Green, and Gray Difficulty: 15% Companion Affection scales Crew Skill chance up to +5% at maximum affection. A Companion Trait critical chance bonus of +1 or +5 is a percentage. Example: The Imperial Agent companion character Kaliyo grants a +2 bonus to Underworld Trading Critical. This is +2% bonus. Using Kaliyo at maximum affection as an example, if she ran a green difficulty Underworld Trading mission for you, she would have a 22% chance to score a mission critical success. From: http://www.swtor.com/blog/community-qa-april-27th-2012 Link to comment Share on other sites More sharing options...
Sotmax Posted January 20, 2015 Share Posted January 20, 2015 Just saw it. That's a big and very useful post/guide. Thank you for your efforts. Link to comment Share on other sites More sharing options...
chaharbagh Posted April 10, 2015 Share Posted April 10, 2015 Is there a website that lists every crew skill schematic and mission (with descriptions included)? I've been trying to find one since Torhead shut down. Link to comment Share on other sites More sharing options...
psandak Posted April 10, 2015 Share Posted April 10, 2015 Is there a website that lists every crew skill schematic and mission (with descriptions included)? I've been trying to find one since Torhead shut down. torcommunity.com is working on it. Link to comment Share on other sites More sharing options...
Naelidaan Posted April 10, 2015 Share Posted April 10, 2015 Quote: Originally Posted by chaharbagh View Post Is there a website that lists every crew skill schematic and mission (with descriptions included)? I've been trying to find one since Torhead shut down. torcommunity.com is working on it. One can also still access the bulk of Torhead via the Wayback Machine. Link to comment Share on other sites More sharing options...
chaharbagh Posted April 10, 2015 Share Posted April 10, 2015 One can also still access the bulk of Torhead via the Wayback Machine. Thanks. Link to comment Share on other sites More sharing options...
Keraejis Posted April 22, 2015 Share Posted April 22, 2015 Great guide. This helps a lot. A question it did not answer, which might not be all that important, are what the breakpoints for the crafting level brackets? For instance the beginning level bracket for a gathering/mission skill is 10 - 16 but I don't see where the level of my crafting skill is equal to the level of the mission, at least in game. For instance, a gather bracket of 10 - 16 equals what level of the actual gathering skill: 1 - ?. I'm at 38 Underworld Trading and still not in the next bracket of 17 - ?. Like I said, this might not be very important but would be nice to know. My armormech out-leveled my UT and I need UT materials to create some items. As a 'milestone' it'd be nice to know how far I need to go to get to the next bracket so I can actually start producing usable items. Well, usable for myself and friends att. Other than that niggle, this has helped me! Link to comment Share on other sites More sharing options...
psandak Posted April 22, 2015 Share Posted April 22, 2015 (edited) Great guide. This helps a lot. A question it did not answer, which might not be all that important, are what the breakpoints for the crafting level brackets? For instance the beginning level bracket for a gathering/mission skill is 10 - 16 but I don't see where the level of my crafting skill is equal to the level of the mission, at least in game. For instance, a gather bracket of 10 - 16 equals what level of the actual gathering skill: 1 - ?. I'm at 38 Underworld Trading and still not in the next bracket of 17 - ?. Like I said, this might not be very important but would be nice to know. My armormech out-leveled my UT and I need UT materials to create some items. As a 'milestone' it'd be nice to know how far I need to go to get to the next bracket so I can actually start producing usable items. Well, usable for myself and friends att. Other than that niggle, this has helped me! These are NOT perfect values (as I am doing them from memory) but close enough: grade 1 = level 10-16 = skill 1-80 grade 2 = level 17-24 = skill 81-150 grade 3 = level 25-32 = skill 151-225 grade 4 = level 33-42 = skill 226-300 grade 5 = level 43-48 = skill 301-339 grade 6 = level 49-50 = skill 340-400 grade 9 = level 51-55 = skill 401-450 grade 11 = level 56-60 = skill 451-500 Now there is some overlap between grades. i.e. you can continue to run grade 6 missions and get skill points to 410. Edited April 22, 2015 by psandak Link to comment Share on other sites More sharing options...
Keraejis Posted April 22, 2015 Share Posted April 22, 2015 Awesome, thanks! Let's me know what to shoot for. Link to comment Share on other sites More sharing options...
Adric_the_Red Posted May 5, 2015 Share Posted May 5, 2015 Need to update this list: Your current level will determine how many companions you can send on a crew skill task at any given time. Here is the 'max deployable' list according to character level: [Level 10] - 1 [Level 15] - 2 [Level 25] - 3 [Level 41] - 4 [Level 48] - 5 Add one more line: [Level 56] - 6 Link to comment Share on other sites More sharing options...
SteveGC Posted November 2, 2015 Share Posted November 2, 2015 This article includes major inaccuracies because of changes in version 4. Given the attention to detail I'd like to see it updated. Link to comment Share on other sites More sharing options...
Suraknar Posted November 11, 2015 Share Posted November 11, 2015 Very nice guide. Thank you Link to comment Share on other sites More sharing options...
Khevar Posted November 11, 2015 Share Posted November 11, 2015 (edited) edit: nm Just noticed the age of this thread ... Edited November 11, 2015 by Khevar Link to comment Share on other sites More sharing options...
DorjeeVajra Posted November 12, 2015 Share Posted November 12, 2015 (edited) This article includes major inaccuracies because of changes in version 4. Given the attention to detail I'd like to see it updated. Same I added it to: SWTOR Community Guides and Resources - SWTORCGR on this page Crew Skill - Guide Links 4.0 unfortunately I had to add it as a Pre 4.0 guide would love to see this updated so I can change it as 4.0 ready. Cheers nice guide Goshee could you PM me if you get this updated or maybe divide it into 4.0 and 3.0 sections. Maybe put 4.0 section on top and things that get converted to 4.0 or is still relevant can be moved to that area. I know it's a lot of work converting the information I'm still converting and moving things from the old SWTOR Community Guides and Resources - SWTORCGR (Pre 4.0) to the new SWTOR Community Guides and Resources - SWTORCGR (4.0 Ready) Edited November 12, 2015 by DorjeeVajra Link to comment Share on other sites More sharing options...
Dabrixmgp Posted November 12, 2015 Share Posted November 12, 2015 TLDR: get lots of slicers and a Synthweaver. Craft crit 40 and alacrity 40 augs all day. After a week retire to your fully unlocked mansion on Tatooine with every single decoration and never worry about crafting or credits again. Link to comment Share on other sites More sharing options...
DorjeeVajra Posted November 13, 2015 Share Posted November 13, 2015 TLDR: get lots of slicers and a Synthweaver. Craft crit 40 and alacrity 40 augs all day. After a week retire to your fully unlocked mansion on Tatooine with every single decoration and never worry about crafting or credits again. Hehe nice one will have to look into that Link to comment Share on other sites More sharing options...
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