Boomer- Posted April 7, 2012 Share Posted April 7, 2012 In my eyes all they have to do is push you and start spamming tracer missiles. As an anni or rage build how can we counter mercs? Link to comment Share on other sites More sharing options...
Mightywombat Posted April 7, 2012 Share Posted April 7, 2012 no idea...the TM spam is 2 powerful for a melee to even get close. Link to comment Share on other sites More sharing options...
mcburly Posted April 7, 2012 Share Posted April 7, 2012 interrupt TM. go nuts. Link to comment Share on other sites More sharing options...
Enexemander Posted April 7, 2012 Share Posted April 7, 2012 Yeah, there's nothing you can do. I mean, you can only interrupt tracer missile every 6 seconds. You can only charge them every twelve (shorter than their knockback cooldown). You can only go invisible so they can't cast at you and you walk right up to them. You can only reduce their speed by 50% so it's impossible to kite you. You can only do all this while pulling the highest dps in the game. In short, if you can't beat an arsenal merc as a marauder, it's time to reroll. Link to comment Share on other sites More sharing options...
Seravis Posted April 7, 2012 Share Posted April 7, 2012 You must be one of those FOTM reroller huh? Because this is our easiest match up BY FAR. As a marauder you can basically beat a mercenary(tracer missile ones at least) 1v1 with less than 10% to start with. Marauders shut down mercenaries like snipers shut down marauders. as in HARD. But here is a few tips. Use your interrupt on every trace missile. Or force choke. Or intimidating roar. or charge. Use obfuscate after you interrupt his tracer. This makes pretty much everything he has miss. If you aren't in range to interrupt him then use charge/force camo or worst cae pop cloak and saber ward and laugh at the damage. If you can't beat a tracer missile mercenary.... Pray you never run into the other 7 classes. Link to comment Share on other sites More sharing options...
Zachloupe Posted April 7, 2012 Share Posted April 7, 2012 You must be one of those FOTM reroller huh? Because this is our easiest match up BY FAR. As a marauder you can basically beat a mercenary(tracer missile ones at least) 1v1 with less than 10% to start with. Marauders shut down mercenaries like snipers shut down marauders. as in HARD. But here is a few tips. Use your interrupt on every trace missile. Or force choke. Or intimidating roar. or charge. Use obfuscate after you interrupt his tracer. This makes pretty much everything he has miss. If you aren't in range to interrupt him then use charge/force camo or worst cae pop cloak and saber ward and laugh at the damage. If you can't beat a tracer missile mercenary.... Pray you never run into the other 7 classes. Everything in this post and the one above it mirrors what I would have said, except that I'll disagree that Arse/Gunners are our easiest match-up... Our easiest match-ups are Mara/Sents who haven't figured out where their defensive cooldowns are yet, and who run around with hard-ons for LOLBIGDAMAGENOMBARS XD Link to comment Share on other sites More sharing options...
Yescek Posted April 7, 2012 Share Posted April 7, 2012 Everything in this post and the one above it mirrors what I would have said, except that I'll disagree that Arse/Gunners are our easiest match-up... Our easiest match-ups are Mara/Sents who haven't figured out where their defensive cooldowns are yet, and who run around with hard-ons for LOLBIGDAMAGENOMBARS XD That lol. There aren't too many scrubs on Vornskr, but that's cause they get red-listed the second we identify them and then get their asses pounded until they figure their **** out. Which usually doesn't take too long, considering how hard nubs get their asses beat. But there are at least 3 dual-glowstickers that I love to shred. Scrubs wearing PvE gear in PvP get the rod. Link to comment Share on other sites More sharing options...
Faolon Posted April 7, 2012 Share Posted April 7, 2012 Assuming their teammates don't show up and help them kill you, yes we can beat mercs. If they're good, then I'll have to use my cooldowns. If they're not, well, they just helped me build Fury. Link to comment Share on other sites More sharing options...
AGoldCrayon Posted April 7, 2012 Share Posted April 7, 2012 You must be one of those FOTM reroller huh? Because this is our easiest match up BY FAR. As a marauder you can basically beat a mercenary(tracer missile ones at least) 1v1 with less than 10% to start with. Marauders shut down mercenaries like snipers shut down marauders. as in HARD. But here is a few tips. Use your interrupt on every trace missile. Or force choke. Or intimidating roar. or charge. Use obfuscate after you interrupt his tracer. This makes pretty much everything he has miss. If you aren't in range to interrupt him then use charge/force camo or worst cae pop cloak and saber ward and laugh at the damage. If you can't beat a tracer missile mercenary.... Pray you never run into the other 7 classes. good advice, but I prefer to save my obfuscate for a TM if/when my interupts are on CD. Nothing else he has is going to hit you very hard if you don't have heat sigs on you. Link to comment Share on other sites More sharing options...
MelodicSixNine Posted April 7, 2012 Share Posted April 7, 2012 Interrupt the TM's and if you already have stacks of debuffs try to interrupt unload too - all the philosophy. When I encounter a Mara or Jug as a Bounty Hunter I'm like "Oh crap, oh crap I'm gonna die!" and try to CC him and lose him Link to comment Share on other sites More sharing options...
pyrobot Posted April 7, 2012 Share Posted April 7, 2012 In my eyes all they have to do is push you and start spamming tracer missiles. As an anni or rage build how can we counter mercs? Lol. I play carnage, and just save my interrupt, pop obfuscate, and force scream crit them into the ground. Link to comment Share on other sites More sharing options...
Ardim Posted April 7, 2012 Share Posted April 7, 2012 As Annihilation, just use your usual rotation except use Disruption whenever the Merc tries to use Tracer Missile. Then laugh as they run panicking. Link to comment Share on other sites More sharing options...
atreyuz Posted April 8, 2012 Share Posted April 8, 2012 Can we beat mercs? The real question is: Can mercs beat us? Link to comment Share on other sites More sharing options...
Ardim Posted April 8, 2012 Share Posted April 8, 2012 Can we beat mercs? The real question is: Can mercs beat us? Only if they're good at Pyrotech or if they attack you while you're unaware. Link to comment Share on other sites More sharing options...
CrazyAl Posted April 8, 2012 Share Posted April 8, 2012 Lol. I play carnage, and just save my interrupt, pop obfuscate, and force scream crit them into the ground. obfuscate does basically nothing unless you force them to use something other than missiles which means you have to interrupt them and if you dont they will pound on you almost as badly as you are pounding on them its just down right stupid to not interrupt tracers Link to comment Share on other sites More sharing options...
Spiderbubble Posted April 8, 2012 Share Posted April 8, 2012 The only hard matchup for a Marauder: Two enemies at the same time while you're at half health. Link to comment Share on other sites More sharing options...
unclekaula Posted April 8, 2012 Share Posted April 8, 2012 I knock them back and start kiting. If they get close, stun and kite again.... You have no idea how enjoyable it is to watch a marauder slowly die because he's too stubborn. I'm on imps as well so this is all in hutball with many things to lose los / platforms. Not sure what itd be like on voidstar/civil war. Sure marauders can kill me, if I'm focusing on something else. Link to comment Share on other sites More sharing options...
KevinB Posted April 8, 2012 Share Posted April 8, 2012 good advice, but I prefer to save my obfuscate for a TM if/when my interupts are on CD. Nothing else he has is going to hit you very hard if you don't have heat sigs on you. obfuscate does not mitigate tech damage (tracer missile, fusion missile, flame thrower) only weapon based damage (rapid shots, unload, rail shot) so you interrupt the first TM and then he will most likely stun, (unless he hasn't used his knock back yet) or unload. so if you hit him with obfuscate before he uses unload do not interrupt it, it will miss just about every time, its hilarious, and then his big crit rail shot? nope, most likely he will miss with that too. Link to comment Share on other sites More sharing options...
Cegenaus Posted April 8, 2012 Share Posted April 8, 2012 its funny that this exact thread is in the merc forums but its titled "im having trouble vs marauders!" Link to comment Share on other sites More sharing options...
Diddley Posted April 8, 2012 Share Posted April 8, 2012 (edited) Maras forced me to respec from arsenal so thanks for that. It is actually maddening going into PvP as an arsenal with maras. However, most maras are not really hard work at all with my pyro merc. Most of the time you guys expect mercs to be a tracer spammer so you'll come at me with half health, everything on cooldown, like I'm there to just keep your fury up - it's ridiculous really. When you guys pop your undying rage I'll just stun or kite you with a slow proc'd by our free move. My advice would be, if you see the combustible gas cylinder buff on us, maybe be ready for a fight. Edited April 8, 2012 by Diddley Link to comment Share on other sites More sharing options...
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