Dreamquencher Posted March 25, 2012 Share Posted March 25, 2012 (edited) Greets, I have been playing PvP online since Duke Nukem and Quake via modem...spent a lot of time with Myth: The Fallen Lords, Myth II, Diablo II, and Quake III. Spent 6 years doing PvP in WoW, from casual BGs to world PvP to arenas. I have 4 level 50 Rift toons with high-level PvP gear. My major problem with SWTOR's PvP situation is the server population issue, which leads to 1-2 hour waits in the queue, even on weekends (server: The Defenestrator, aka The Ghost Town of SWTOR). Then, when my queue finally pops, I finish off the random NPC I am slaughtering, jump into PvP...then stand there horrified while the timer counts down to end the warzone early due to inadequate numbers of players. This is especially maddening on the Republic side, considering that there are between 1-6 people max on the Fleet (including myself) most days. There are 3 possible solutions, alll of which have been discussed before, I know (including http://www.swtor.com/community/showthread.php?t=375822, among others): 1) Server consolidation by Bioware 2) Allow server transfers (free or paid, I don't care) 3) Cross-realm PvP Something has to be done, and quickly, before the large population of players who prefer the challenges of PvP over slicing and dicing womp rats and droids flees SWTOR for other MMOs that listen to their player base and work hard to make PvP functional and enjoyable. TL;DR: Fix PvP for low pop servers somehow ASAP thanks. -- Dreamquencher Quenching the Fatal Dreams of Fell Fallen Lords since 1997 Edited March 25, 2012 by Dreamquencher Link to comment Share on other sites More sharing options...
MasterHan Posted March 25, 2012 Share Posted March 25, 2012 Stop playing two hours past midnight then? Link to comment Share on other sites More sharing options...
Dreamquencher Posted March 25, 2012 Author Share Posted March 25, 2012 Stop playing two hours past midnight then? I usually play between 7 P.M. and midnight (later on weekends) Eastern Time on this Eastern Time server. Those hours should be prime time for PvP. Nice try. Next excuse please... -- Dream Link to comment Share on other sites More sharing options...
Grymtusk Posted March 25, 2012 Share Posted March 25, 2012 Stop playing two hours past midnight then? You obviously haven't played on a server that is a ghost town. Tool. Link to comment Share on other sites More sharing options...
wessik Posted March 25, 2012 Share Posted March 25, 2012 that sucks, but ya they have said they are working on cross server pvp Link to comment Share on other sites More sharing options...
Affics Posted March 25, 2012 Share Posted March 25, 2012 I dont wanna crosss server - i want merge servers. I wanna community, where everyone know each other. Link to comment Share on other sites More sharing options...
Apoxie Posted March 25, 2012 Share Posted March 25, 2012 Or come to Bloodworthy, queues are pretty much instant on both sides there. Link to comment Share on other sites More sharing options...
krossfade Posted March 25, 2012 Share Posted March 25, 2012 There not gonna merge servers, that would look like there loseing subs, wich they are, i would reroll or quit. As far as cross servers wz, i would not hold my breath on that, this is a company that dosent even have combat logs in it yet. Link to comment Share on other sites More sharing options...
GoldenOnee Posted March 25, 2012 Share Posted March 25, 2012 for the time being theres no server transfer , so i suggest you sit tight until they allow you to move your char to another server thats Highly populated...or re roll on a high populated server if you dont want to wait ... Link to comment Share on other sites More sharing options...
mordredz Posted March 25, 2012 Share Posted March 25, 2012 There not gonna merge servers, that would look like there loseing subs, wich they are, i would reroll or quit. As far as cross servers wz, i would not hold my breath on that, this is a company that dosent even have combat logs in it yet. 1.7 mil in Jan, 2.3mil in March gonna go with thats a gain... Link to comment Share on other sites More sharing options...
MasterHan Posted March 25, 2012 Share Posted March 25, 2012 You obviously haven't played on a server that is a ghost town. Tool. Obviously there's no server like that. Tool. Do you even know how many players can be on a signle server? It's not tens of thousands. Link to comment Share on other sites More sharing options...
broganthomas Posted March 25, 2012 Share Posted March 25, 2012 I agree time in between pvp matches are terrible. Link to comment Share on other sites More sharing options...
vimm Posted March 25, 2012 Share Posted March 25, 2012 Nobody cares about your gaming history but you. Link to comment Share on other sites More sharing options...
Graveside Posted March 25, 2012 Share Posted March 25, 2012 The point is...if you are making an MMO today, you best darn well know what other MMO's are doing. Companies should already have a back-up plan to ensure accessibility for players to play together. This only make sense because if you have a new game that start losing players, but impliment your cross-server ability for missions, instances, or just pvp, then it will always seem there are players there for you...the only problem they have to address is the server population you are on. Link to comment Share on other sites More sharing options...
Ozzone Posted March 25, 2012 Share Posted March 25, 2012 There not gonna merge servers, that would look like there loseing subs, wich they are, i would reroll or quit. As far as cross servers wz, i would not hold my breath on that, this is a company that dosent even have combat logs in it yet. Well they can continue to stick their head in the sand but they will end up dealing with it when the bad PR goes viral that servers are ghost towns OR they can do it now, keep what players they still have happy. I would start merging them now before 1.2 comes out to get the bad PR out of the way in hopes that 1.2 is successful INSTEAD OF Waiting until after 1.2 comes out and diminish any good PR that 1.2 generated. Of course, if 1.2 flops, it won't matter either way. Link to comment Share on other sites More sharing options...
NathanielStarr Posted March 25, 2012 Share Posted March 25, 2012 Obviously the pop on your server is part of the problem but another part is that people stop pvping at levle 50 because of the expertise gear issue. But yeah they need to do cross-server pvp. Link to comment Share on other sites More sharing options...
Mithros Posted March 25, 2012 Share Posted March 25, 2012 I know that I waited around half an hour one night to join a group, ended up as a 5 person defensive team in Voidstar, lost one door, the warzone ended for lack of players, and we lost without having a chance to capture anything. I then re-queued, and another half hour or so later, found myself in the exact same spot... On a 5 person Voidstar defensive team with the countdown timer running. Hard for five people to hold that first door for a minute and a half against a full team. The times you end up in the respawn area, locked behind the wall, and you see three or four other players there with you really tell the story. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I can understand why they are hesitant to shut down servers, though. Misinformation or merely incompetence could result in a perception of the game failing, of it being on it's last legs, of it's players fleeing in droves, of F2P being right around the corner, if even an option. That would not be a good thing, either. So cross-server PvP is the best solution from that perspective. The problem with that is that it doesn't help when you are trying to get a team together for a heroic, flashpoint, or operation. I think that maybe a pre-emptive publicity campaign to talk about game numbers and how things are going great and upcoming features (beyond 1.2), combined with a modest server shutdown, might be the best. That way they could try to fold the server shutdown into the positives and find some term to use other than 'shutdown'. Call it a 'server optimization plan' or something. Link to comment Share on other sites More sharing options...
Knockerz Posted March 25, 2012 Share Posted March 25, 2012 I don't mind cross server queues, but the system should group people based on server first and wait like a few minutes before pugging a non-server players into the group. The system should also attempt to queue teams that are on the same server. That way you get to keep the server community, but with the added flexibility of cross-over queues and players. Link to comment Share on other sites More sharing options...
Jrovak Posted March 25, 2012 Share Posted March 25, 2012 1.7 mil in Jan, 2.3mil in March gonna go with thats a gain... stop posting these crap numbers eveywhere yu fail troll just saying Link to comment Share on other sites More sharing options...
Jrovak Posted March 25, 2012 Share Posted March 25, 2012 Nobody cares about your gaming history but you. look at me iam so cool .. Link to comment Share on other sites More sharing options...
mordredz Posted March 25, 2012 Share Posted March 25, 2012 stop posting these crap numbers eveywhere yu fail troll just saying Cause using the internet and reading must be out of your reach, sad... Link to comment Share on other sites More sharing options...
LegionAlpha Posted March 25, 2012 Share Posted March 25, 2012 1.7 mil in Jan, 2.3mil in March gonna go with thats a gain... gonna go with the fact that you believe everything mommy and daddy tell you right? amirite? Link to comment Share on other sites More sharing options...
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