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LegionAlpha

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Everything posted by LegionAlpha

  1. So i tried with just equipping my 330 belt equipped and my 310 overall iRating and it would not give me the quest. Therefore i think it is conclusive that you need an overall iRating of 324+ to get the quest
  2. I just came back to the game recently in full 306 gear. I have done some raids and got a 320 Rakata belt, boosted it to 330. I also got a columi belt and it is still 320. My question: Do i need to get a full set of gear, making my iRating 330, to unlock Hyde and Zeek vendors OR do i just need to finish boosting my 320 columi belt to 330 and then that will unlock the quest for me with just 2 pieces of 330 gear (belts, 1 rakata, 1 columi)?
  3. Would any dev or community manager be able to offer a comment on the plans for 7.0? Is this something in the next year or so, or a few years down the line still? Just curious as I was looking at the following content release dates: 1.0 - December 20th, 2011 2.0 - April 9th, 2013 3.0 - December 2nd, 2014 4.0 - October 20th, 2015 5.0 - November 29th, 2016 6.0 - October 22nd, 2019 Would seem like 7.0 should, or could, be right around the corner. With EA abandoning Anthem and citing directly this game as a reason to pull resources from Anthem; to develop more content for their existing titles, it seems fitting to inquire about a roadmap for the path of swtor at this point. Also, dropping the refer a friend (RAF) news today, and the subsequent news of buffing cartel coin earnings in game will inherently reduce the coins being bought directly off the store since it becomes easier to earn up to 4k every 3 months, which is a decent amount, It almost feels like a "sunsetting" of the game itself, to quote the post on RAF. I never participated in selling my link for creds to boost my cartel coin intake monthly, so my motives for asking aren't there. Just more concerned about the health of the game from a future update standpoint. When's 7.0, will it have a new raid out the gate with NiM difficulty, how many raids? etc... Thanks in advance for dev/community manager response.
  4. Yo, like who asked for this? That's a question the devs of this game really need to ask themselves as of like 5yrs ago. Who asked for this? Who asked? No one.... Put resources towards better things, please. For what's rest of the love of this game....please!
  5. So, today, Anthem: Next, or the massive update that was supposed to fix all the issues that Anthem had, has been officially cancelled by Bioware. In their statement, they mention that they need to put resources towards their existing titles, mentioning SWTOR specifically. This means we should start seeing some sort up news updates or post by devs/community managers on fixing a lot of the issues that have maybe lacked the people resources. There is such a long list of issues with swtor, whether its pvp, pve, leveling, or just fundamental mechanics of rewards, etc... So, hopefully this is a good sign, since really this game has suffered for so long since 3.0 and on, and in a few short years, licenses will be up, alleged to not be renewed since other projects have already started with the green lights, and point towards a possibly closing/death of SWTOR within the next 3-4yrs. That is, unless this game can get back to being a quality game.
  6. Thanks. Did that. Guess ill wait for that email response.
  7. Would be nice to get a dev, customer support, or some other valid staff person's statement on this for me plz.
  8. When Swtor first came out, swtor logins were based on email, which was linked to a corresponding origin account. Now days this is not the case, it is login with display name and the email associated with the swtor account in account management does not need to match up with the email of the origin account it used to be connected to when this game first launched, as well as the password. Back then, if you changed the password on your swtor account, it changed the password on your origin account and vice versa. This is not so today as it seems to be completely disconnected form each other. So, in total, I am wondering if the disconnect between my swtor account and the origin account i had connected to my swtor account at the beginning of this game's launch is completely, 100%, disconnected. I would like to delete that old origin account since i have a different origin accoutn i use for all my other EA games, etc.., and this old origin account only has swtor on it with 0 game time played clocked according to origin, but i've played since launch and have many things done in game over the years that i do not want to lose (i don't want my characters deleted if i delete that old origin account). Can anyone add insight to this? Thanks.
  9. http://www.swtor.com/community/showthread.php?t=984359 is proof that there is an abhorrent lack of attention to the pvp in this game other than that it exist. PvP toxicity has been around before this game was even conceived. The problem is addressing the issue in different way in the early stages of a game's life before it gets bad. The fact that it has been allowed to get as bad as it apparently is, to the point you need to make a forum post addressing it, says volumes. First, let me say that the toxicity, as I see it, comes as a straight result of boredom and inherent, basic problems that are fundamental to the pvp in this game. Meaning, class imbalance issues, lack of game modes, the design of the current ranked gameplay (arena deathmatch), are all contributors, and work together to form this horrible environment of "competitive pvp" in this game. This is by far some of the worse implementations of "competitive pvp" in any game out there in terms of design and quality. The class imbalance issue is more of a problem here than most other mmo's with a competitive pvp system. Hint: no game has perfect or close to it balance, but SWTOR is definitely sc****** the bottom of the barrel on who has the worst systems and designs. I mentioned in another post the old 8v8's that we used to have. During that time of 8v8's toxicity, as seen today, was virtually absent. If anything, it was more about just trying to get people to que in general. The point of bringing this up again in this thread is to inject creativity by reminding of things that worked and did not need changed. If you want toxicity to go down, the get people doing competitive pvp that isn't boring or brainless. 8v8, 2v2, 3v3, 4v4, objective based 8v8, etc... When there's more flavor, there's less to complain about and focus on. It creates niches that people can be competitive in a variety of pvp modes. What won't work is just threatening players. Players are humans just like you (unless they are bots :/), and will figure out ways around every dumb system that gets put in place to "create a more positive environment". Just give people what they want and copy other games that have it working. Really not hard. You are making it hard on yourself.
  10. Title says it all. With this new initiative coming to hopefully incite more participation and movement in the ranked pvp scene, a necessary topic to discuss is tackling issues that have plagued PvP right from beta in this game. There are many directions to go, but the point is that there can be no increase in participation if there is no increase in the focus and attention given to the PvP aspect of the game. This includes, but is not limited to: Class balance Bugs Glitches Exploits Worthwhile Rewards These are just a few of the basics that occur in every pvp match. If you want more participation, start addressing the problems this game has had in PvP from the very beginning. Have some people comb through the 9years of pvp forums for generic stuff, reflect honestly about class balancing in it's current state and how to tackle that, etc... I mean, so many things are wrong with this picture that it's almost laughable. You want a community that hates your pvp (i personally don't, I que solo/grouped, etc...) to be more involved, and yet you have no track record of actually making pvp good in this game. 8v8 ranked was some of the best back in the day. Had some of the most participation. You then removed it for arena.... Why not have both? Can it really be one or the other? Think. Reflect. Admit failure and move forward from it EAware.
  11. Yup. Blizzard is doing the same thing over on WoW for shadowlands. Just goes to show how out of touch devs are with their mmo and the people that play them. And yet, they wonder why the financial side dips lower and lower and lower every meeting. Why can't they retain players? "We need something new to keep players and bring in players and then milk their money", they say, after watching the money drop and the players leave. Solution: Stop trying to fix what ain't broke, yo. The past is where you can learn from. Before all this MTX garbage and fluff, there was actual content that kept players around. A slow death is what is in store for these games. I mean, they can't even keep a launcher working reliably when literally nothing was going on. Just decided to stop working, yet there was no patch, no nothing...It's insane.
  12. has nothing to do with how I want thing balanced. I want all classes to be as powerful as they can be within good reason. It should be about skill, not about just being able to nullify someone's Defensive cd's cuz ur class is so over powered without even using an offensive cd.
  13. Having same issue. This occurred between 11:45am EST - 12:45pm EST today. Had a friend log in around 11:45am, so it was fine then, but not now at 12:45pm
  14. updated with an edit for the obvious thing about legacy friendlist
  15. It's 2020, and there are a slew of things that should easily have been implemented into this game by now, but have not. However, with the new legacy ignore coming into play, we know now that there is the ability for them to do such things. So how about doing legacy friends....and why are non-cartel mounts not legacy wide yet? The basics is all we want. Edit: Obviously legacy friendlist would be something approvable. Kind of like RealID on Bnet (blizzard/wow) or even like their btag system.
  16. No game can balance anything perfectly, but with the new additions coming of a new tier of augments that require pvp and pve participation, there needs to be an equal effort by the devs to get involved again into the act of balancing classes in both facets of the game. Why? Simple, to get the result you want. More participation. A core problem among players with pvp in all of swtor's history is the absolute lack of even effort in balancing anything pvp related. As i said, nothing will be 100% perfect, but at least effort can be seen. Over the entire lifespan of this game, the amount of effort put into balancing pvp, specifically in a ranked environment, is next to nothing. Aside from just the balancing, devs and moderators that work with the devs will need to up their game on promoting the fair environment that is non existent in ranked right now. The vote kicking, win trading, etc...etc...etc... As a pvper myself, none of things really bother me that much, but i have some time before i call it a night, and as i roamed forums and i reflect on the upcoming changes as a whole, with their ideas and purpose behind them, there seems to be a lot of demands made by the devs for players to meet, yet it does not seem the devs have an understanding of how to execute what they really want....participation in the various modes of the game. This is seen by the obvious forcing of players to play a mode they don't want to. If you cry credit sink, I say foolishness. The credits still go to someone, and the GTN tax is not going to do much to remove the credits. This isn't so much of a credit sink as it is a way for those who do nim and ranked to end up hording all the credits in the end. What does this mean? You make the elite more elite, the rich get richer. Do i have a problem with that? Personally, no. But, the flawed logic behind the processes that are being implemented, with their reasons openly stated and mentioned here, show a disconnect between the game and the devs for finding an actual viable solution to the problems they think exist. Some of these problems are even created by the devs themselves. So, with that all said, TLDR; Forcing people to play different modes is bad. Need to actually make real efforts to balance classes on pvp and pve standpoints to encourage more involvement (somewhat fair atmosphere). Credit sink is a joke; Nim and Ranked players will just end up with more money. It doesn't actually get rid of any credits. Actually furthers the divide between player types and levels, fueling toxicity even more (though they claim to be fighting toxicity as well). Toxicity is a product of bad game development more times that neglects the game by neglecting feedback that mattered as we see years down the road here now. But, doubtful anything will change. Goodluck EAware.
  17. I understand the networking as well, but at the same time there is about 0 initiative over the last 10 years from them to address these issues. This just isn't a one time thing. It happened after a patch. Thats the thing. This isn't just about a routing issue randomly happened one day. It's about noticing all the patterns and commonalities of when these things occur that can help isolate the why it occurs. So, in conclusion, if they would just put their nose to the grind the last 10 years, this woulnd't be such a consistent problem. Not a random problem, it is a consistent problem.
  18. There just hasn't been any initiative over the years from the Swtor team to address these issues without first blaming players. They expect players to go run a full diagnostics, but they won't/don't do anything themselves it seems.
  19. Not trying to provoke an argument. But it was a real thing for a couple years on these forums as the game went through some really tough road patches. I understand about starting from a base point and then going from there. Some of us, like myself, have been around long enough and we go ahead and run all the test we can and gather data before even coming to the forums to post our findings. However, its then a load of bs for those of us who have done the work, then posted on forums, to sit and argue with ppl that want us to do it all over again to their standards and specifications, as if we don't know what we are talking about. The belittling of players that have knowledge is what grinds the gears of those of us like myself when it comes to these issues and why we bring out the white knighting comments.
  20. 100% agree that we all want these issues to be resolved. However, it is a KNOWN FACT that this game has had this specific issue since launch. The problem has been "White knights" that come to threads like this and try to pin the problem on the players and not the devs. You give the devs a free pass. We don't need to have all these pingplottings everytime this issue arises. 10/10 times its Eaware anyways that is at fault. This is so known it is sick just seeing the rhetoric around forums years and years later still that "oh, its a player issue". But how, when that player can literally play any other game/mmo, and it is completely fine, that it is still the player's responsibility to solve the issue and call their ISP just to let their ISP know that they wanna play "Star Wars: The Old Republic". Do you understand how ridiculous that sounds. I gotta call my ISP to tell them about my problem playing a star wars game, when yet i don't have to do this for literally any other game...That's developer laziness, company laziness, top-down laziness. That laziness led to many snowball effect issues in this game, and I am simply trying to be a voice at a ground zero problem to help bring focus back to real issues that matter in this game that effect the actual playability of the game. After that is solved, I am more than happy to jump on other topics. But none of those other ones matter if you ignore a foundation; stability of the game from patch to patch.
  21. You understand that players buy credits in the legal way right? You buy a name change or cartel item with cartel coins that you purchased with IRL money, throw it on GTN, then use that money to gamble the amplifiers. So, this whole Pay-to-win facade is just that, a facade. There is a way to legally buy credits in this game and then spend on amp roles, which is by your own definition, pay to win since you can buy the currency needed (credits) through a legal means (cartel items sold on gtn for credits) with irl cash in some form.
  22. Actually, the bosses are not tuned with amplifiers in mind. This was stated way before 6.0. So, you're wrong there.
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