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Early Access 'Waves' - Updating Here


StephenReid

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Don't ya just love how people rant and emoRAGE/quit because they weren't included in the first day of Early Access? I am lolling at all of them because:

 

1). BioWare didn't have to let ANYONE in 7 days prior to launch.

 

2). As much as they complain, it's not going to get them in any faster.

 

3). Yes, it's an excellent game and the best Beta I've ever played, BUT it's not the end all and be all of MMORPGs.... yet. :D

 

4). Do the words "MAY" and "UP TO" mean anything to anyone? Those are clearly stated on the preorder part where people go to reserve the game.

 

5). Only things that are completely 100% guaranteed in this life are death and taxes, and I'm not so sure about taxes. :p

 

Anyhow, this is my point of view, and by all means keep posting. I'm loving the tears. :)

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the repeated posts are by different people so that makes them not repeated, they are just using someone elses words to express their own opinion, if you star flagging valid posts peopel are going to star spamming on purpose and with a vengeance, so stop being self righteous and flag posts that deserve it, or maybe everytime you quote someone we should flag your threads?

 

No, many of the people spaming have repeated the post in excess of 8 times, Raka, I'm looking at you)

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Originally Posted by Sigima

Whats funny, is the people who are refreshing this thread are all the people who are not in the game and ************ about it.

 

Those who got in are happily playing and don't give a rats *** about this EPIC thread.

 

Their loss!.. sure, they have some silly game to play, but we.. WE HAVE THIS THREAD!

 

 

 

 

 

This made me lol

 

This made me lol... that you loled about loling! :D

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Originally Posted by kinegos

this isn't a troll, and isn't exactly qq although there is some of that involved.

 

I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that i've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other mmo games, and there is nothing in those experiences that compares to how ridiculous this process is.

 

When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, i just wasn't lucky enough to get a key) and was only online during the big thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing.

 

So, ea/bw - what exactly are you afraid of?

 

The only way this should have been done is to have given all pre-orders (perhaps separated only by level of game purchased - i.e. Ce customers get 7 days, se get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available.

 

I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an mmo franchise.

 

At any rate, i love this game. I love bw. But i truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason.

 

I truly hope you improve, because this is a very very poor way to start out.. !!

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Originally Posted by Kinegos

This isn't a troll, and isn't exactly QQ although there is some of that involved.

 

I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is.

 

When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing.

 

So, EA/BW - what exactly are you afraid of?

 

The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available.

 

I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise.

 

At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason.

 

I truly hope you improve, because this is a very very poor way to start out.

 

 

+1

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THIS SAYS IT ALL!! COPY AND PASTE SO THEY GET THE MESSAGE!

 

Originally Posted by Kinegos

This isn't a troll, and isn't exactly QQ although there is some of that involved.

 

I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is.

 

When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing.

 

So, EA/BW - what exactly are you afraid of?

 

The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available.

 

I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise.

 

At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason.

 

I truly hope you improve, because this is a very very poor way to start out.

 

not true am ce time zone and am still waiting

Edited by Lee_Kall
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Hey everyone.

 

We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.

 

First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.

 

For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.

 

The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.

 

What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'.

 

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

 

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

 

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.

 

That does not answer the issues, everything you said here was already known. We understand you don't want to stress the server, we already knew this, I said.

 

The thing is that you're being too slow... a very low number of people got the EGA than it was expected, than I expected, than we expected. I don't want you to give ALL of us EGA in 2 days, nor in 3 days, however considering there are people that redeemed the code in the end of July and still got no access there will be other people who won't be able to play this game untill 19th at this rate.

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I don't recall Blizzard doing it like this when World of Warcraft was opened up.

So honestly, all the posting about being careful blah blah is just pure bull.

I don't really care if I have to wait some days, what I care about is getting stupid excuses for how things are done.

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Quote:

Originally Posted by HyeJinx

Stephen, most of us totally get what you're saying and it's the smart and responsible thing to do. Don't let all the whiners get you down. This really is the smartest launch of an MMO I can remember, and at the end of the day this is just seven days in potentially years and years of playing for most of us. If people are clouded so much by impatience that they can't see that, then there's really nothing that could calm them down. I for one very much appreciate this approach and I'm not even someone who's in the game yet, or will even be tomorrow most likely (pre-order november 16th).

 

/signed

 

 

 

May the force push the nerds off the edge into the deep dark abyss that they already lay in with their tormented child minds that are controlled by Grief and Envy.

Edited by Deadlyaz
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There is a problem with staggering invites that any skilled veteran mmorpger can tell you. Hardcore people will get in on day one and then they are not going to wait for friends or anyone else. With this stagger effect people who were planning on starting together will not be able to start together unless they wait for everyone t get in and effectively waste their early access time. It IS NOT FAIR in this fact. Why would u even have server first achievements if the people that got in on the first day are going to get them all?
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I personally do not like raging threads, but to be honest I, for once in my life, gave right to the nerd rage. The EGA headstart is very pathetic, I feel like I've subscribed to play a game that made by Uncle Joe so that he humbly tries to prevent every inch of loss he might experience.

 

Following quotation is coming for you dear Bioware management.

 

"Put aside the Ranger. Become who you were born to be" (Elrond).

 

Hope you can figure out the analogy.

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this says it all!! Copy and paste so they get the message!

 

Originally posted by kinegos

this isn't a troll, and isn't exactly qq although there is some of that involved.

 

I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that i've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other mmo games, and there is nothing in those experiences that compares to how ridiculous this process is.

 

When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, i just wasn't lucky enough to get a key) and was only online during the big thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing.

 

So, ea/bw - what exactly are you afraid of?

 

The only way this should have been done is to have given all pre-orders (perhaps separated only by level of game purchased - i.e. Ce customers get 7 days, se get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available.

 

I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an mmo franchise.

 

At any rate, i love this game. I love bw. But i truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason.

 

I truly hope you improve, because this is a very very poor way to start out. !!!!!!!!!!!!!!!!

 

Why i play a game that prefer player more than other and give them an advantge when me and them pay same price all player must be on same state

now some player have an advantge over the other

 

shame .

 

 

this .

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