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Early Access 'Waves' - Updating Here


StephenReid

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its simple and personally i am in favor.

 

Too many people at starting point will make it impossible to have good gameplay. Been there, done that. For so many of you saying how well other popular mmo games have launched i call BS.

 

SWG = fail

EQ2 = fail

yes, wow... fail

The only smooth MMO launch i am familiar with is UO.

 

Stuff happens, people plan. Let them execute the plan, and do not add your unexperienced demands. Opinions are important, keep them just that. Think wider in your attempt to understand someone elses ideas.

 

No game launch will ever be perfect. Live with it. You will be a OP sith soon enough.

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Dear Bioware,

 

I truly must wonder..

 

If you are so unsure what your servers can handle, what, exactly, was the point of the Beta Test Weekend?

 

Wasn't THAT weekend to TEST the servers and see what they could handle? Did you learn absolutely nothing from it? Did you not invite enough people in to test it properly?

 

You had all the numbers. You knew just how many pre-orders you had. You knew how high the demand was.

 

So now, here we are with MANY people very upset with the way this situation is being handled. IMHO, very poorly. Every one of these people have paid the same amount of money as everyone else that is currently playing. Somehow, I, and apparently others, feel a bit "put out". Then to stop sending invites for the day and make the rest wait until tomorrow for a "possible" invite to play? Really? *saddened head shake* Nothing good can come of this, I assure you.

 

We can only hope that you, and perhaps other companies like you, will actually learn something from this.

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A lot of people fail to understand why Bioware is staggering Early Access. Staggering is not about somehow not being able to handle a certain amount of players, it is about not opening up too many servers just because all other servers are full. Even Rift's launch was not flawless and they fell into the same trap a lot of people on here seem to want Bioware to fall into as well, opening up too many servers which will lead to server mergers.

 

Someone else in this thread gave a good answer as to why Bioware would stop with the waves, mainly because at prime time more people will actually get in. There is probably still a considerable amount of players who didn't take a day off and who still got invited to start Early Access and it is likely Bioware wants to make sure they can actually still log in to the same servers they have made available currently instead of adding deadweight servers to the mix way too early on.

 

There are a good amount of servers which are full right now, but that doesn't have to mean they are actually full as in full towards whatever eventual limit a server will have. Bioware, and I think rightly so, wants to not make the same exact mistake Mythic made with their head start.

 

Agreed!

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Just one thing to say to 99% of posters here.

 

Goooood

 

GOOOOOOOOOD!

 

Let the hate flow through you.

 

Also, I got in 2 beta weekends and didn't get into Early Access today, and I'm totally fine with that. I don't want to get frustrated with a thousand other level 1 players camping spawn zones for an hour so we can ding level 2.

 

They never promised more than 5-days-early access anyway. You're taking rumors of *extra* early access that flew around only yesterday, and treating them like they're your sacred birthright. Chill out.

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Hey everyone.

 

We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.

 

First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.

 

For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.

 

The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.

 

What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'.

 

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

 

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and role out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

 

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.

 

What about the current full servers, how many more people can each server actually support?

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find it weird that they let people in through waves. seeing as they are taking down the servers on the 19 dec so they are going to have every single player try to log in on 20 dec. why not prepare for that by flooding the servers now...
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holy crap people shut up, nothing is ever good enough for some of you

 

 

WAHHHH MOMMY I DIDNT GET IN 7 DAYS EARLY

 

WAHHH MOMMY TIMMY GOT IN BEFORE ME

 

WAHHHHHHHHHHHHHHHHHHH cause I have nothing better to do with myself WAHHHHHHHHHHHHH

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Dear "QQ" nation.

 

I find your frustration and inability to comprehend what is inception in this matter, most amusing.

 

To suggest a malignant inception, is just as preposterous of an idea as is your cry for wolf.

 

Unfortunately the reality has left most of these people, and since "reality is for those who lack imagination", I have to say it is hard to find either one of these definitions here.

 

Heres a great advice for all of you ones in this great distress, who lack the properties of a sane person: "Have a coke and a smile and ****!" -Eddie Murphy

 

Dear Rest of the community.

 

The date reports posted by the invitation receivers, helpfull as always you have been mmm. :csw_yoda:

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Or Skyward Sword, or the Humble Indie Bundle 4 games, or anything else. Staggered access is good for everyone. I'm not in today either, but if doing it this way means that I don't have to wait in a queue for 2 hours to get into my server, then I'm willing to wait.

 

 

Just to clarify; to avoid having to wait two hours to play, you're willing to wait two(or more) DAYS to play? And people are calling those who want into the game quickly ******** :p

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Over $130 Million in production

Over $5,000,000 in Pre-Launch EGA Propaganda

 

And they can't add more servers to deal with the FULL servers.

They can't get the EGA off the ground properly...

 

= REALLY REALLY SAD

 

Poor Poor planning for this week.

 

---------------------

Originally Posted by Kinegos

This isn't a troll, and isn't exactly QQ although there is some of that involved.

 

I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is.

 

When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing.

 

So, EA/BW - what exactly are you afraid of?

 

The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available.

 

I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise.

 

At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason.

 

I truly hope you improve, because this is a very very poor way to start out.

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The most annoying thing in the world, is not this staggered launch, but the fact that my email icon on my Blackberry is flashing every 10 minutes, my heart jumps a little and I check it to find some kind of Viagra ad to delete and I die a little bit inside.
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