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sosolidshoe

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  1. Yeah! Killing off vendor NPCs and high level people standing in the middle of mobs newbies are attacking on the starter planets in hopes they will misclick and become gankable, what jolly japes.
  2. I wouldn't count on it. They've probably done something monumentally daft/lazy like used unique models for all the new characters so normal items won't fit them or made the cutscenes only use the default gear to save them time & effort and so limited the companions in normal use to make that choice less glaringly obvious. EDIT: Wait I never thought to ask; what about the cross-class companions you can get through the Alliance system, are they still customisable?
  3. They could indeed, I've had a single-saber Kira ever since she joined me, and it's actually pretty jarring to be forced to use a saberstaff on her now. I get that they likely just didn't consider this was an issue when they standardised all the companions, but to some of us it does matter that we have those options, especially if we've already been using them for a long time and now they're being taken away. Frankly I don't expect them to actually fix this, too few of us care enough for it to be a priority, they'll chuck out some BS about "silhouetting" or whatever as justification, or say they'll maybe look at it sometime in the future and then just never mention it again.
  4. You know, there's a lot of stuff I like, and a few things I dislike, but overall the thing that most strikes me about KotFE is the little petty annoyances that simply didn't need to be there, like Kira losing the ability to equip a normal lightsaber instead of a double-bladed one. Who was being hurt by choosing to equip her with a single saber? It's not like it was a technical challenge, it was already possible, the system allowed for contextual animations based on what was equipped(and we know it still does because it's necessary for most player classes). It was hardly confusing for anyone(nobody who can tie their own shoes anyway). Taking it away just seems so unnecessary, and now I feel weird adventuring with one of my favourite companions because *my* Kira has been using a single blue saber since I got her on Coruscant, for me it's as jarring as logging in to find all of her clothes had been recoloured neon-pink and locked that way. In the hugely unlikely event someone at BW reads this; why was thing done? Was it just an oversight, something you never considered anyone would care about? Or did you actually go out of your way to ensure we're having fun only in the mandated and approved fashion?
  5. And who are those sinks going to impact more given these changes, people who've got tens or hundreds of millions in the bank, who likely completed all their strongholds months ago, or John Q Newbie who now has to try to afford everything in the game with 1/10th the income aforementioned already-wealthy people had when they were doing it?
  6. Even assuming we accept that number, which I would agree with Falonarion about is suspect, but for the sake of argument; it took about 8 hours using optimal levelling(ie spacebarring the story entirely and Makeb at 47) to do 1-60 during 12x. It will now take at the very, very least double that since you have to do planet storylines as well. In reality, much longer, since you need to do the storyline flashpoints too, and you can't overlevel as much. Lets say 25 hours /played to go 1-60, and use the maximum end of your estimate; 200K per hour. At the lower end, more like 120K/hr. And that's before the nerfed credit drops, so even if we accept that starting number, it's probably going to be half that or less now. Running that lvl-50 Heroic at Corellia's Business Sector repeatedly(ie slaughtering the mobs in a corner, going outside, resetting, goto 1) was 600K/hr on average. And people have been doing that, and methods like it, for years: credit inflation has already happened, it's not preventable any more, it can't be mitigated. There are enough people on each server with substantial extant credit reserves that prices will remain high for months, perhaps years for rare items. All BW are doing by making it more difficult to earn credits now is ensuring lots of folk are going to be prices out of nicer GTN purchases, which for me at least will merely make me annoyed and less likely to keep playing, rather than as I suspect they hope make me rush to the CM to throw cash at BW to gamble for what I want.
  7. Except it's not, because the whole point of a soundtrack is to be evocative, not merely nostalgia-inducing. You may dislike the music for this game, but it is, while being in the SW style, it's own thing and rightly so since it is the soundtrack for Star Wars: The Old Republic, not the OT. Ah yes, because the song that I believe it literally only available ingame via a rare drop Cartel Market mount emote as a bit of fun is completely representative of the game's music as a whole If you want to listen to the OT OST, listen to the OT OST - calling back to KotOR in a game that directly follows from that narrative and even features some of the same characters is far more appropriate than shoehorning in Imperial March everywhere.
  8. I've levelled 6 characters during this latest bout of 12x boost, after a two year break from the game, and I have 3mil credits - that includes sales of packs from my sub CCs and some time spent farming a Heroic on Corellia, and is after the purchase of a few outfit pieces off the GTN, so probably about 5mil altogether levelling 6 chars 1-55 and topped up with RMT and farming, once you factor in the now modest levelling expenses(basically just repair, stims, and travel, since comm gear deals with everything else even for companions). One black/black dye on my server is currently 4mil. One. Last week, before they came back on the CM, they were twice that. Even after the return of all previous shipments at a discount, there are armour sets that would cost more than 100mil to complete, and individual parts of some CM armours cost tens of millions. None of the money that is driving those kinds of high prices is going to go away after the patch, those people are still going to be insanely wealthy, and most of them will remain so for a long, long time because once you reach a critical mass of credits you no longer need to grind Heroics, Dailies, or anything else you can just make money by buying stuff and letting it appreciate in value for a few weeks/months. All that will have happened is it will be borderline impossible for newer players to grind up to join them. Maybe, in a few months time, the price for crafted items and common loot will adjust to the new paradigm, but anything of any serious rarity & value is going to stay that way, dangled in front of folk just out of reach. Which I suspect is rather the point - if you're never going to be able to afford it with ingame currency and you really want it, time to break out the credit card and get gamblin', more money for EAware.
  9. Hmm, I hadn't considered that, if there really are a lot of armours where a tertiary colour is a major thing then sure, three slots. I don't agree regarding the keeping of slot-specific dyes though, apart from the fact that limited dyes are an irritation that doesn't need to be there for any reason I can think of, having three versions and five values for every colour creates so much bloat I expect BW would be hesitant to add any new colours going forward.
  10. Where are people even getting this idea that mission rewards will be increased? There's nothing about it in the patchnotes, just that we'll be getting "level appropriate" rewards regardless of mission level because of sync - woop-de-doo, so a Heroic on DK will now give them same meagre credit rewards that a Heroic on a 55-60 planet would have. Heroics were a good way to make credits because a 60 char could drag an entire instance-worth of 50-Gold mobs into a corner and slaughter them without breaking a sweat for 50K in dropped creds and another 50k+ in vendorable gear drops, the actual quest is peanuts(to the point most wouldn't even bother completing it). That practice would have ended with KotFE regardless because of syncing, so reducing NPC credit drops generally can only be a deliberate attempt to even further curb our ability to earn credits ingame - yay, thanks BW, make it even harder for new & returning players to compete on a GTN with prices determined for characters that have been here for years who have tens, even hundreds of millions of credits, because all that wealth is still going to exist after this patch, so all you're doing by nerfing income potential now is hauling up the ladder behind those who've already made it. Given that if people are just assuming BW are going to increase the rewards out of the goodness of their hearts, I have several very nice bridges in internationally famous cities for sale, PST
  11. Hey man, don't think for a moment I disagree, but we're on a hiding to nothing is we expect BW to fix this in a way that could potential reduce their income. I think we have to resign ourselves to the idea of only being able to get most dyes from RNG nonsense or through occasional very large one-off CM purchases, but that said, if they're going to make us pay through the nose the end result should at least be what we bloody want it to be. Honestly if they're going to charge us money for the damn things I'd far prefer they added another terminal to the Cartel Bazaar that worked the same way as the Char Creation customiser, only for your active appearance tab/gear; ie you pay a modest one-time CC fee to unlock a new thing and then a small CC fee each time you actually commit any changes, and you can just choose the primary/secondary colours of each item from those you've unlocked - I'd rather be nickle & dimed at a consistent and predictable rate and get what I want out of it than be subjected to RNG bollocks and still have to make compromises for irritating and often irrational reasons, and combined with a mechanism for exchanging CCs directly for ingame credits which should have been part of the F2P transition in the first place, folk who refuse to spend real money could still use it - but realistically that's a ton of work so will never happen, so I went with the more basic idea in the OP which merely tweaks the mechanics that are already in the game at the user's end of things; minimal effort for BW, and doesn't require them to change the model of selling dyes they obviously prefer.
  12. Don't worry EA/BW this post will not, much as it really should, consist solely of the sentence "Get rid of it and give us free colour customisation like almost every other MMO" Dyes are broken. Why do I say that? Because they're not fit for purpose; they're a customisation system that actively limits customisation, and they often do so in truly infuriating ways. I'll give an example from my own recent experience; Zayne Carrick's chestpiece and the Tund Sorcerer Headgear. They match up well visually, but you can't colour-match the fabric around the Zayne chest shoulders with the Tund head, because the Tund head is 90% Primary colour with a little strip of Secondary down the back, and the shoulders of the Zayne chest are Secondary. So given you can't get them to play nice on their own, you have to get Dyes involved...and that's where the "fun" begins; you can't just pick the colours you want certain parts to be and colour them that way, because the selection of single-slot Dyes is extremely limited and every time you use a both-slot dye you have to consider whether you really want the rest of your piece of gear to be purple or pink or neon orange So, how can this be fixed, or at least somewhat mitigated, without cutting into EA's sweet, sweet RNG money farm? 1. Give all items two Dye slots, one for the Primary and one for the Secondary. 2. Eliminate all both-slot dyes and for that matter the notion of Primary and Secondary dyes. Replace them with all the existing colours individually, and allow players to slot them however they wish. Optionally, you could also give us individual dyes for the many interesting shades & hues which are on the "special" CC/pack armours that we don't presently have access to, like the nice natural green colour on aforementioned Zayne chestpiece, since a lot of the existing colours are very heavily saturated and that's not always what you want. You don't have to stop gouging us for Black dye or forcing us to play RNG games to get most other colours(we'd appreciate it, but we're not that naive), but please take the time to make the resulting customisation system fully fit for purpose. Thanks.(not that I think anyone is going to read this, but politeness costs nothing).
  13. Pish, that's what I was afraid of. Was hoping to skip grinding through the Smuggler story a second time just to get the other AC for an RP character, but he needs the Republic variant, so that's a bust :/ I wonder how much more crap like this will come up that they've not noticed/bothered to account for.
  14. I wanted to confirm something; are the various SoR Prelude HK-51 customisations rewards for the Prelude chain itself, or are they rewards for the Flashpoints? And if the latter, we will be able to do those Flashpoints using the NPCs in the fleet departure area even though an instant-60 char can't do pre-KotFE storyline content, and so gain for eg the Republic Droid customisation even on and instant-60, yes?
  15. /thread People have repeatedly argued "oh but you can still blow through lower-level stuff easy-peasy, just not as quickly as before", and you have succinctly summed-up exactly why that point is completely fatuous.
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