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Juggernauts are completly OP its digusting


bigabesc

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I rolled a jugg... still leveling... in defense of the class it does have a higher skillcap than some of the other classes...

 

It really doesn't. The class is just poorly designed in low levels and flat out sucks until the mid 30s.

 

At 40+ things look a lot different though.

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Point is, a tank class has more burst then any dps class. You don't see sorcs or ops hitting for 5k+.. ever. Not even with full BM set. Tank classas have WAY more survivability then dps classes, and the trade off should be dps.
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Move out of the way .. its EASY to see this coming .. it requires 3-4 moves to build up the buff. Either Move or CC them / knock them back.

 

Stop failing so much.

 

What a bunch of BS. Your saying you can actually leep a jug from hitting you with smash, no, you cant. Do really hush up man.

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Point is, a tank class has more burst then any dps class. You don't see sorcs or ops hitting for 5k+.. ever. Not even with full BM set. Tank classas have WAY more survivability then dps classes, and the trade off should be dps.

 

Juggernauts have 2 non-tank trees

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But even in a non-tank tree, you have twice the mitigation of a dps class. Your gear provides that.

 

Actually if a jugg isn't sitting in soresu form, he's as squishy as an operative. Which is why they're buffing endure pain to give damage reduction next patch.

 

also, just because an AC has the option to tank doesn't mean it's damage is going to be cut.

 

6k sweeps every 18-21 seconds isn't anything to write home about, Vengeance puts out far more sustained damage just no one cares because it isn't huge numbers on the screen.

 

After that 6k, that is easily avoided if you pay attention, the Rage tree puts out terrible damage. I'm all for balancing the damage around the tree but then it just because vengeance with a very clunky feel to it.

 

 

I think the real problem is AC's with a tank "stance" being able to put out good damage in that stance. Like Assault Specialist Vanguards, Kinetic Shadows and Focus Guardians.

 

They could also move the damage to force scream/bladestorm and have 6-8k damage from that so it's not massive aoe pressure but then the tree would be garbage because Vengeance would be better in every way while offering more mobility and mitigation.

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I am full champion geared and even with shockwave ticked to 4 and popping my relic I'm only at like 5k at most....in order to achieve an 8k crit you would probably need full bm gear blow ur relic, adrenals and even do all this against an undergeared target. On top of that you can interrupt smash incase you didn't know, I suggest you l2p before you start shouting out for nerfs. We are not overpowered by any means. OP you are the one that is disgusting.

 

All of you Juggs are simply trying to protect the well known fact your class is OP. Name another class thats hit multiple targets for 5-8k. And yes it does hit for 8k.

 

Juggs in heavy armor, guard(OP), taunt, smash and leapfrog.

 

You will see the overloading of Juggs on RWZ teams.

 

 

BTw dont worry BW is always a month behind. My guess is Juggs smash will get nerfed as well as Shadows burst before 1.2 hits

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All of you Juggs are simply trying to protect the well known fact your class is OP. Name another class thats hit multiple targets for 5-8k. And yes it does hit for 8k.

 

Juggs in heavy armor, guard(OP), taunt, smash and leapfrog.

 

You will see the overloading of Juggs on RWZ teams.

 

 

BTw dont worry BW is always a month behind. My guess is Juggs smash will get nerfed as well as Shadows burst before 1.2 hits

 

Do you have any evidence of these massive crits post surge/adrenal nerf ?

 

Posting a shred of evidence would go along way to making you not sound like such a troll.

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Guys please stop telling disinformatios.

 

Im 71 valor - full battlemaster + all surge + power moded gear jugg

 

My surge rating is 110

Bonus force dmg 750

 

With adrenal + battlemaster relic after full rotation : force charge - force crush - force push - force charg - SMASH ( 4 procs for smash dmg + 10% dmg after force charge ) i can hit light armor from 6-6,8k max , but i hit 6.8k only on lvl 50 light armor pug once in 10 day's.

Hitting another battlemaster, even sorcerer will never be over 6-6.2k.

So stop telling disinformatios, after surge nerf, juggs can't hit 8-9k like before.

 

I personaly play as vengance even if i hit 500k+dmg in wz as rage. Some kind of dmg tank, but in pvp after 1.2 patch vengance will be bad choice because we can't guard healer in our dmg stance. Vengace now, has no purpose, can't do dmg and can't guard and do dmg at the same time, it will be best off tank for PvE but no use in pvp. Rage in otherhand after 1.2 buff will be killing machine. No rage problem, viciouse trow works now below 30%hp, self heal, root after oblitirate....Nice buff for rage spec!

Edited by shule
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Juggs haven't been able to hit 8k since the surge nerf. Also if you are waiting to stand there and take it GG to you. Rage Juggs are one a trick pony. Which is why I refuse to spec in to it. VS good players I may get off smash but most of the time I only hit one person.

 

 

<------ Vengeance Juggs and love it. I do steady DPS in PvE do not get overwhelmed in PvP and I still kill people.

Edited by Foenixz
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can do an 8k AOE with one move this is pitiful

 

And that's the only OP part of the class, and it isn't instant. Watch what they do next time you encounter and find out when it's about to happen and then next time you see it again you'll know when to kite or CC.

 

BTW, 8K? Highest I've been able to do as rage was ~6K with 15% expertise adrenal popped but I'm not a fan of rage.

Edited by Sookster
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