Lord_Ravenhurst Posted March 16, 2012 Share Posted March 16, 2012 Why does the ship leave the planet when I enter it? It´s a BioLogical thing. Link to comment Share on other sites More sharing options...
Holden_Dissent Posted March 16, 2012 Share Posted March 16, 2012 While we're at it, let me view Chat from the planet I'm currently "on" when on board my ship. brilliant! Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted March 17, 2012 Share Posted March 17, 2012 Yes, and perhaps my last comment on this - as a long time game designer myself - is that the design decision was a lazy, poor one. They can easily do better. That isn't an insult. The rigours of production often force such decisions, especially on a project of this size and scale. However, it's easily fixed, and I sincerely hope they revisit it. this explanation pretty much applies to all of the games shortcomings. Link to comment Share on other sites More sharing options...
Deewe Posted March 17, 2012 Share Posted March 17, 2012 This issue is kind of immersion breaking and annoying if you just want to get to your ship without taking off as adding a take off sequence. Noticed a few other inconsistencies too: clicky Link to comment Share on other sites More sharing options...
Mangzane Posted March 17, 2012 Share Posted March 17, 2012 Just as an FYI: I brought this up 7 months back in beta, we had the same community agreement. Guess what? They did nothing. Link to comment Share on other sites More sharing options...
BBQedGamer Posted March 17, 2012 Share Posted March 17, 2012 (edited) No shutters, there should be dock workers on ladders cleaning my windows Don't forget friends/enemies outside your ship making faces or doing other things to get your attention. Or if your ship crash-lands...and you see all of these really large and hungry beasts coming toward your ship... Edited to add a small wall of text: Star Wars Galaxies eventually had the best implementation of space (even pilot skills were separate from combat level, pilot XP meant a level 1 character could become a master pilot with enough dedication) that I have ever personally experienced in an MMO as I was in control of my own ships while in space, no rails. I truly felt like I was inside my own ship looking out at a huge galaxy, seeing other ships and knowing that their pilots and passengers were looking at my ship in the same way. My passengers could view the same things, through windows if in a larger ship, and move about my ship as they pleased or participate in combat by manning gun turrets, perform ship repairs etc. Taking one's friends from one planet to the next was simple and realistic from a Star Wars universe perspective, although the need for space stations to land was a bit off. Direct landings at spaceports should have been possible. With instanced hangars in SWTOR, these could become landing bays for a more personalized landing experience if one has friends waiting or watching. Tie these in with groups/guilds for more interaction. Edited March 17, 2012 by BBQedGamer Link to comment Share on other sites More sharing options...
kmontyw Posted March 17, 2012 Author Share Posted March 17, 2012 I would absolutely love if the space section of the game was off the rails, and more like an Elite/Privateer (but not so involved obviously). There are myraids of ways to tie it into the main gameplay. Alas, it won't happen this time around.... Link to comment Share on other sites More sharing options...
kmontyw Posted March 25, 2012 Author Share Posted March 25, 2012 Also - and I just noticed this - you take a Fleet Pass to the fleet, so you arrive in the shuttle bay. Then when you leave you have to take your own ship. Er... how? Why is my ship there if I took a shuttle? The result of the Fleet Pass should be either to have me return to the planet I came from by shuttle (i.e. it's a return trip), or dump me outside my own ship on the way there so it makes sense (i.e. I took my ship there, but was granted special priority access or something). There are really too many illogicalities in the way this has all been set up... Link to comment Share on other sites More sharing options...
Darth_Moonshadow Posted March 25, 2012 Share Posted March 25, 2012 Also - and I just noticed this - you take a Fleet Pass to the fleet, so you arrive in the shuttle bay. Then when you leave you have to take your own ship. Er... how? Why is my ship there if I took a shuttle? The result of the Fleet Pass should be either to have me return to the planet I came from by shuttle (i.e. it's a return trip), or dump me outside my own ship on the way there so it makes sense (i.e. I took my ship there, but was granted special priority access or something). There are really too many illogicalities in the way this has all been set up... The droid drove it. How did you not know that? Link to comment Share on other sites More sharing options...
kmontyw Posted March 25, 2012 Author Share Posted March 25, 2012 (edited) The droid drove it. How did you not know that? When did he have time between fluffing the cushions again and reducing the nutritional value of our food? Edited March 25, 2012 by kmontyw Link to comment Share on other sites More sharing options...
Dibdabs Posted March 25, 2012 Share Posted March 25, 2012 I'd like to know the reasoning behind making the ship leave whatever place you are at as soon as you enter it. I find it illogical and de-immersive. So do I. All I usually want to do is visit the ship in order to park the character there to build up rested XP. I don't need a goddam takeoff scene every time I visit the ship - there's too many loading screens in the game as it is! Link to comment Share on other sites More sharing options...
Pathlight- Posted March 25, 2012 Share Posted March 25, 2012 So do I. All I usually want to do is visit the ship in order to park the character there to build up rested XP. I don't need a goddam takeoff scene every time I visit the ship - there's too many loading screens in the game as it is! Agreed. Link to comment Share on other sites More sharing options...
Armonik Posted March 25, 2012 Share Posted March 25, 2012 I find it odd that I fly into a planet then end up on a space station. I've never seen a space station in those cut-scenes. Link to comment Share on other sites More sharing options...
Esproc Posted March 25, 2012 Share Posted March 25, 2012 I'd like to know the reasoning behind making the ship leave whatever place you are at as soon as you enter it. I find it illogical and de-immersive. If I need to go there for any reason I apparently take off, leave the planet, fly into orbit, and then return to the planet, dock, and exit when I leave. There doesn't seem to be any gameplay reason to force this. Why not hold any leave/enter cutscene until I actually choose it. Block off the front window view with shutters if that is the issue - makes sense when docked anyway. The space side of this game has a lot of potential and I love the ships. This one illogicality is breaking it for me. Not sure what class you play, but all of mine get a companion that optimizes and flies and wants permission to so just that. What I'm saying is that perhaps your companion prepping for leaving the system, and to do that, you must take off. Link to comment Share on other sites More sharing options...
Macabakur Posted March 25, 2012 Share Posted March 25, 2012 Oh, it took me a sec to figure out what you meant. Ya I don't get the reason for the cutscenes being attached to there instead of once you use the galaxy map. Link to comment Share on other sites More sharing options...
kmontyw Posted March 25, 2012 Author Share Posted March 25, 2012 Not sure what class you play, but all of mine get a companion that optimizes and flies and wants permission to so just that. What I'm saying is that perhaps your companion prepping for leaving the system, and to do that, you must take off. Nah man, you miss the point. I should be able to enter my ship without leaving the planet. It makes no sense as it is. Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted March 26, 2012 Share Posted March 26, 2012 (edited) Edited to add a small wall of text: Star Wars Galaxies eventually had the best implementation of space (even pilot skills were separate from combat level, pilot XP meant a level 1 character could become a master pilot with enough dedication) that I have ever personally experienced in an MMO as I was in control of my own ships while in space, no rails. I truly felt like I was inside my own ship looking out at a huge galaxy, seeing other ships and knowing that their pilots and passengers were looking at my ship in the same way. My passengers could view the same things, through windows if in a larger ship, and move about my ship as they pleased or participate in combat by manning gun turrets, perform ship repairs etc. Taking one's friends from one planet to the next was simple and realistic from a Star Wars universe perspective, although the need for space stations to land was a bit off. Direct landings at spaceports should have been possible. With instanced hangars in SWTOR, these could become landing bays for a more personalized landing experience if one has friends waiting or watching. Tie these in with groups/guilds for more interaction. oh those joyful memories... best immersive space game ever. I remember jumping into hyperspace to some starsystem, way off the usual routes to do some mining and analysis. When I went away from the cockpit to look up some stuff in my quarters on board I was attacked by a bunch of PvP players with Tie Interceptors, totally unexpected.. hurried back to the cockpit and finished them off.. then I took their exploded cargo on board and started mining...another day in SWG, great it was indeed. Edited March 26, 2012 by Lord_Ravenhurst Link to comment Share on other sites More sharing options...
Toweleeeie Posted March 26, 2012 Share Posted March 26, 2012 They just need to make the cut scenes the actual loading screen. Link to comment Share on other sites More sharing options...
Braaaiins Posted March 26, 2012 Share Posted March 26, 2012 I'd like to know the reasoning behind making the ship leave whatever place you are at as soon as you enter it. I find it illogical and de-immersive. If I need to go there for any reason I apparently take off, leave the planet, fly into orbit, and then return to the planet, dock, and exit when I leave. There doesn't seem to be any gameplay reason to force this. Why not hold any leave/enter cutscene until I actually choose it. Block off the front window view with shutters if that is the issue - makes sense when docked anyway. The space side of this game has a lot of potential and I love the ships. This one illogicality is breaking it for me. The game can't read your mind and doesn't know if you're going your ship to turn in a quest (which usually has you go to another planet) You being lazy and forgetting to turn in a quest isn't your droids problem (considering he is the one flying it) Link to comment Share on other sites More sharing options...
Braaaiins Posted March 26, 2012 Share Posted March 26, 2012 They just need to make the cut scenes the actual loading screen. and this is EPIC and would make things A LOT faster.. cause unlike others I don't spacebar spam. Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted March 26, 2012 Share Posted March 26, 2012 They just need to make the cut scenes the actual loading screen. proposed that in the suggestions box several times. Get rid of any loading screen, just keep the little wheel in the right corner and show some nice spaceship or elevator animation instead, or where necessary an electonic panel with cool star wars type graphics as loading progress. Link to comment Share on other sites More sharing options...
grania Posted March 26, 2012 Share Posted March 26, 2012 Each time I exit the ship I can't help but think "watch your step, it's a doozy" Link to comment Share on other sites More sharing options...
kmontyw Posted March 26, 2012 Author Share Posted March 26, 2012 The game can't read your mind and doesn't know if you're going your ship to turn in a quest (which usually has you go to another planet) You being lazy and forgetting to turn in a quest isn't your droids problem (considering he is the one flying it) You, also, are missing the point. It's a fairly simple point I thought... read some of the other replies. Link to comment Share on other sites More sharing options...
terminova Posted March 26, 2012 Share Posted March 26, 2012 They did this probably to simplify when the player wants to travel to their next destination (fleet/starship/planet) so that instead of showing two cutscenes consecutively, they only have to show one. Link to comment Share on other sites More sharing options...
Epixxxx Posted March 26, 2012 Share Posted March 26, 2012 I'd like that, too. But then that would have everyone complaining about another loading screen. Link to comment Share on other sites More sharing options...
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