JoeOrno Posted March 22, 2012 Share Posted March 22, 2012 Turn Endure Pain into a full blown HEAL....EP fading is probably my #1 reason for losing in a 1 v 1 Link to comment Share on other sites More sharing options...
thewalshinator Posted March 22, 2012 Share Posted March 22, 2012 That tank spec juggs in pvp had the same dps output as PT/sins tank specs. Ie make sorensu form not penalise us. Rolled a PT alt for giggles a few weeks ago and its a joke how easy it is in pvp compared to my jugg. Link to comment Share on other sites More sharing options...
Zataos Posted March 22, 2012 Share Posted March 22, 2012 I would say force pull, to even us out with the other tank classes which I play all 3, and pull greatly enhances your roll as a defender and tank in pvp Link to comment Share on other sites More sharing options...
Deathslizer Posted March 22, 2012 Share Posted March 22, 2012 Id say give dps trees some form of force lightning.. If Marauders get 2 sabers we should get something to even up the odds lol... especially since I rolled a jugg just because of the trailer showing Darth Malgus shooting lightning from his fingertips only to find nothing of the such in-game which was dissapointing... Link to comment Share on other sites More sharing options...
ExpLiciTSainT Posted March 22, 2012 Share Posted March 22, 2012 I want my interrupt to have as much range as force lightning. (Same interrupt Sorcs get). Vicious Slash to not cost Rage Taunt to reduce damage to YOU and your group Link to comment Share on other sites More sharing options...
OeSan Posted March 22, 2012 Share Posted March 22, 2012 (edited) 9 meter smash that calculates the damage about .5 seconds faster then it does now, and no minimum distance on throw saber, and no 1.2 changes, AT ALL. Edited March 23, 2012 by Notannos language Link to comment Share on other sites More sharing options...
beliglath Posted March 23, 2012 Share Posted March 23, 2012 (edited) A Spell reflect, i wanto return missiles vibro blades lightning. I want to feel like any of the Sith and Jedi that ive always seen on the movies and the series,i currently feel like a n00b sith warrior. Just like Savage Opress here. http://www.youtube.com/watch?v=o1TQsf_YiSE But i would like to feel like Dooku =( Edited March 23, 2012 by beliglath Link to comment Share on other sites More sharing options...
Tsavvy Posted March 23, 2012 Share Posted March 23, 2012 Death wish. Increase damage done by 20%, increase damage taken by 20%. alternatively: recklessness. Link to comment Share on other sites More sharing options...
Yuuichii Posted March 31, 2012 Share Posted March 31, 2012 4 Rage ability, Force choke plus a saber throw into chest. 1 sec cast with 15 or 30 sec cool down. Link to comment Share on other sites More sharing options...
lazytron Posted March 31, 2012 Share Posted March 31, 2012 Smash vacuum -- while we are leaping in the air like idiots, people within x range are pulled closer so smash actually hits them. Would look pretty epic, too. on a more realistic note, make roots give resolve. Even if it's 1/2 of what stuns give. Something. Either that or reduce physics on juggernauts -- roots = snares, and pushes/pulls go half as far. Getting bounced around like a pinball doesn't fit the name too well. Link to comment Share on other sites More sharing options...
Boissi Posted April 1, 2012 Share Posted April 1, 2012 Make smash damage instant. Like have it deal damage before the animation is finished or just plain change the animation. It's such a frustrating ability in pvp at times. Pressing smash and then getting knocked off and wasting it just annoys me so much. Will be even more annoying in the next patch with the longer cooldown. For Vengeance I do wish the top tier skill was an instant hard-hitter. Like mortal strike for wow warriors. I definitely wouldn't mind a heal-debuff on it. I don't like dots, but I do like vengeance dps in pve. Shatter is just pretty awful. At least reduce the dot duration, please, but preferably just get rid of the dots and replace with instant damage. Two wishes, but for different builds (sort of, since smash isn't that important for vengeance). Immortal is already good for what it does. Link to comment Share on other sites More sharing options...
Dar-Ell Posted April 1, 2012 Share Posted April 1, 2012 One thing? Well....that's an easy one. Make our Defense stat mean something. Good night and may *insert diety of choice* have mercy on your soul. Link to comment Share on other sites More sharing options...
Brightmist Posted April 1, 2012 Share Posted April 1, 2012 Make vengeance a viable dps build either in PVP or PVE. Link to comment Share on other sites More sharing options...
Dracosz Posted April 1, 2012 Share Posted April 1, 2012 Make vengeance a viable dps build either in PVP or PVE. Except... that it is? Link to comment Share on other sites More sharing options...
Brightmist Posted April 1, 2012 Share Posted April 1, 2012 Except... that it is? Except that it is not, it's a half tank half dps spec that can master neither. Link to comment Share on other sites More sharing options...
WarSiren Posted April 1, 2012 Share Posted April 1, 2012 (edited) Except that it is not, it's a half tank half dps spec that can master neither. It's only not if you're bad. My one thing is going per Tree. Immortal: % to damage reduction types in the tree are just flat out all damage reduction get rid of the types. Vengeance: Savagery affects Impale and Shatter. Rage: More fluidness to the tree without sacrificing it's dps. Edited April 1, 2012 by WarSiren Link to comment Share on other sites More sharing options...
permianlights Posted April 4, 2012 Share Posted April 4, 2012 Eight meter radius on Smash ^^ this Link to comment Share on other sites More sharing options...
Mercuryshooter Posted April 4, 2012 Share Posted April 4, 2012 If we could use Double Bladed-Lightsabers, since they're the hardest hitting melee weapon. Link to comment Share on other sites More sharing options...
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