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PVP Tank spec, damage higher than intended. [Design flaw]


Mize

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I haven't read anything in this thread other than the OP, and I don't really intend to. I just wanted to pop in and tell you how funny it is that you think you know how the devs intended anything to be played. I think that if this really is as far off as you suggest, then they would have nerfed it by now.

 

Just look at hybrid builds. The Kinetic/Balance and Project-focused hybrids were definitely not what the devs wanted. How do we know this? They released a patch and they nerfed or completely destroyed the hybrid builds they didn't like. It is no longer possible to have both Particle Acceleration and Circling Shadows.

 

Either A) They didn't want Kinetic Shadows to be this epic, and they're working on a fix right now. OR B) This is how they intended, and they're doing nothing. OR C) They didn't intend for Kinetic Shadows to be played like this, but they were pleasantly surprised when players started doing it and they're happy with the outcome.

 

The devs in this game are by no means ignorant of how classes can be played, and how people are playing them. They have all sorts of tools for analyzing exactly how powerful each spec really is, and they know what they're doing. These strategies and play styles that you think are a design flaw aren't being kept a secret; there are tons of posts and videos about playing a Shadow tank.

Edited by Philosomanic
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Powertech/Vanguard tanks, their big thing is Reflexive shield ( -25% damage taken), and high shield chance. Shield chance as we know gets overwhelmed by crits, and only block normal attacks (force and tech attacks bypass it). They got higher mitigation and higher shield chance compare to shadow.

 

Guardian/Juggs tanks have, Saber Ward (+50% defense), Warding Call (-40% damage taken), and Enure (+30% hp - basically a 30% hp heal every 90 seconds). So they're got higher defenses, more mitigation and more Defensive cool down, basically very tough to kill.

 

Shadow tanks are lacking in all of those departments, defense, mitigation, and shield chance. (Kinetic Ward only lasts for 8 hits) BUt we arent that far behind.

 

What we got a self heal 12% hp, every 15 seconds if they does not get interupted. And a small heal proc that goes off as often as 4.5 seconds.

 

We're just self sustainable.

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Why is this still going.

 

OP is just mad his tracermissle spam got outdamaged by a BM kin shadow.

 

Let it die lol

 

he plays a sniper and hes just mad that this shadow on our server pretty much facerolled him all night . So he came to the forums. Typical QQer. he mad

Edited by Vyndeta
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he plays a sniper and hes just mad that this shadow on our server pretty much facerolled him all night . So he came to the forums. Typical QQer. he mad

 

Ok we know his story, but what are you mad about?

 

PS. I heard Nightblade and pyro got a buff. doubleyou tee eff?

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Ereldys <3 what u up to!

 

I'm up to 60 on 3 toons. Two of them, apparently, do "higher than intended damage", and the the third is a Assault Vanguard which does about 150% more damage on a per-warzone basis. At the same time the same Assault Vanguard can put a good 10k damage into a squishy within the span of 2 GCDs.

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I'm up to 60 on 3 toons. Two of them, apparently, do "higher than intended damage", and the the third is a Assault Vanguard which does about 150% more damage on a per-warzone basis. At the same time the same Assault Vanguard can put a good 10k damage into a squishy within the span of 2 GCDs.

 

Working as intended..... lol

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At guild summit Georg Zoeller said that he knows people forgo accuracy. He also said that he knows that people feel that defensive stats don't really work in pvp. He also said that he knows people stack offensive stats instead of defensive stats basically going with "Offense is a Good defense"

 

 

Hmmm sounds like BW knows whats going on with every class in the game to me. A shadow tank can carry the ball in huttball but if I had to choose id rather give it to a fully specced tank not off-tank which is what the kinetic shadow is.

 

OP if you really did look around for an objective thread as opposed to ones that support your claim. You would have seen several threads basically stating that the kinetic shadow is like last in mitigation vs other tanks and first or second in damage compared to other tanks.

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OP your post screams of someone that doesn't counter a Shadow hence your wall of text trying to pick it apart in detail. There is no merit to your arguements whatsoever.

 

Our dps is OP in warzones? Where does this come from. Even with our AoE our damage is so low compared to Sage/Sorc or Trooper/BH dps thats its laughable. And our burst doesn't compare to operatives either. And what about fire build Pyrotechs, presently the most OP 1vs1 toon in the game.

 

Its so routine to see these kinds of posts regarding every class. But Kinetic tanks doing too much dps is truly funny.

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Now I present to the OP reading to tide him over. You should be looking at this information instead of threads where people are either happy with what they get from kinetic or those that hate it cause they can't beat it in 1v1. Though this is a team based pvp game.

 

Astral Fires Shadow Handbook

 

http://www.swtor.com/community/showthread.php?t=458

 

Q: What's the difference between the three types of tanks?

A: Jedi Guardian tanks have the most survivability cooldowns, and once they get rolling, they have the most forgiving resource mechanic. They have the most issue generating threat, especially in ranged or AoE situations. Jedi Shadows have the fewest and weakest survivability cooldowns, but have the ability to self-heal regularly, a very high block chance, strong AoE threat and okay ranged threat. Shield Specialist Vanguards have a moderate amount of survivability cooldowns, okay AoE threat, great ranged threat/battlefield mobility, and the best straight mitigation. Their resource mechanic is very punishing if mishandled. The two force-users have more apparent flaws at lower levels, but grow into the role fully later.

 

 

Shadow Tanking Compendium

 

http://sithwarrior.com/forums/Thread-Sith-Assassin-Jedi-Shadow-Tanking-Compendium#Credits

 

 

For perspective on other tanks which it seems op doesnt have.

 

http://www.swtor.com/community/showthread.php?p=19170#post19170

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... what about fire build Pyrotechs, presently the most OP 1vs1 toon in the game.

 

Stop the tape.

 

How is a Pyrotech better at 1v1 than a Marauder? Tank/hybrid Sin?

 

Have you ever dueled a geared healing operative? If you have not than prepare to, literally, get laughed at for 3 minutes, while your feeble DPS does nothing against stacked hots and free-instant heals, and your omg-super-burst-cooldowns expire as you look for your target. Around the 49-second mark you begin to realize you can not win, and you die a slow and painful death.

 

Pyrotech is good at: Burst DPS. Tank busting. Strategic target relocation. Making undergeared and stupid people cry. End of List.

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