Wattser Posted March 6, 2012 Share Posted March 6, 2012 So per the Operations/Flashpoint panel during the Guild Summit, Gabe stated that the new Operation will NOT be included in 1.2. I haven't found transcripts for it, but he did say it plain and simple. Link to comment Share on other sites More sharing options...
Darkrobes Posted March 6, 2012 Share Posted March 6, 2012 So per the Operations/Flashpoint panel during the Guild Summit, Gabe stated that the new Operation will NOT be included in 1.2. I haven't found transcripts for it, but he did say it plain and simple. Here is what he actually said. Link from Darthhater.com http://www.darthhater.com/articles/swtor-news/19973-guild-summit-stream-live-blog/page-3 "The 1.2 Operation "Explosive Conflict" will be the first "Tier 2" raid instance." "Nightmare mode will be made harder, but needs a lot of testing and will not launch with 1.2 update" This is most likely what you heard. Smart on their part, making sure it works right instead of trying to patch bug fixes later. Link to comment Share on other sites More sharing options...
Dacce Posted March 6, 2012 Share Posted March 6, 2012 ^^^ what he said. there is definitely a new raid, but they are not implementing Nightmare mode until it is thoroughly tested. Link to comment Share on other sites More sharing options...
Maoxx Posted March 6, 2012 Share Posted March 6, 2012 After the travesty that was EV I would HOPE they thouroughly test it Link to comment Share on other sites More sharing options...
Mavery Posted March 6, 2012 Share Posted March 6, 2012 Edit the title because that's misleading information. As a hard/nightmare raider, I'm glad they're taking the time to get it right. Link to comment Share on other sites More sharing options...
JonasJ Posted March 6, 2012 Share Posted March 6, 2012 (edited) well since their taking more time to test hopefully that means well see different tactics in nightmare Edited March 6, 2012 by JonasJ Link to comment Share on other sites More sharing options...
PaintOnASign Posted March 6, 2012 Share Posted March 6, 2012 So per the Operations/Flashpoint panel during the Guild Summit, Gabe stated that the new Operation will NOT be included in 1.2. I haven't found transcripts for it, but he did say it plain and simple. I guess it wasn't so plain and simple. lol Link to comment Share on other sites More sharing options...
Xionsmith Posted March 6, 2012 Share Posted March 6, 2012 (edited) From what I understood, it will launch with 1.2, but without a nightmare mode Edited March 6, 2012 by Xionsmith Link to comment Share on other sites More sharing options...
ValaxDarkseer Posted March 6, 2012 Share Posted March 6, 2012 Here is what he actually said. Link from Darthhater.com http://www.darthhater.com/articles/swtor-news/19973-guild-summit-stream-live-blog/page-3 "The 1.2 Operation "Explosive Conflict" will be the first "Tier 2" raid instance." "Nightmare mode will be made harder, but needs a lot of testing and will not launch with 1.2 update" This is most likely what you heard. Smart on their part, making sure it works right instead of trying to patch bug fixes later. LOL! They aren't holding back nightmare mode to ensure it needs more testing...they are holding it back so guilds dont clear it on nightmare mode on the FIRST DAY wihich we all know WOULD happen. Whatever bugs exist in normal and hard mode would exist in nightmare anyways. Its not like the mechanics are any different now are they? Link to comment Share on other sites More sharing options...
kirakirakira Posted March 6, 2012 Share Posted March 6, 2012 LOL! They aren't holding back nightmare mode to ensure it needs more testing...they are holding it back so guilds dont clear it on nightmare mode on the FIRST DAY wihich we all know WOULD happen. Whatever bugs exist in normal and hard mode would exist in nightmare anyways. Its not like the mechanics are any different now are they? there will be new mechanics in both hard and nightmare Link to comment Share on other sites More sharing options...
jonnybigboy Posted March 6, 2012 Share Posted March 6, 2012 So per the Operations/Flashpoint panel during the Guild Summit, Gabe stated that the new Operation will NOT be included in 1.2. I haven't found transcripts for it, but he did say it plain and simple. The modern American education system at work. Link to comment Share on other sites More sharing options...
Ewgal Posted March 6, 2012 Share Posted March 6, 2012 Here is what he actually said. Link from Darthhater.com http://www.darthhater.com/articles/swtor-news/19973-guild-summit-stream-live-blog/page-3 "The 1.2 Operation "Explosive Conflict" will be the first "Tier 2" raid instance." "Nightmare mode will be made harder, but needs a lot of testing and will not launch with 1.2 update" This is most likely what you heard. Smart on their part, making sure it works right instead of trying to patch bug fixes later. The problem with new raid content is that if it isn't extensively tested then usually there are bugs that make the encounters seem broken and/or allows the bosses to be killed by exploits of bugs. Link to comment Share on other sites More sharing options...
ValaxDarkseer Posted March 6, 2012 Share Posted March 6, 2012 there will be new mechanics in both hard and nightmare Sure there will. You keep fightin the good fight there lil guy. Thats the spirit! Link to comment Share on other sites More sharing options...
Vid-szhite Posted March 6, 2012 Share Posted March 6, 2012 Sure there will. You keep fightin the good fight there lil guy. Thats the spirit! No, really, that's what the devs said. Hard and Nightmare modes are going to be given additional mechanics, rather than just buffed HP. Link to comment Share on other sites More sharing options...
joetacticSW Posted March 6, 2012 Share Posted March 6, 2012 (edited) Someone in the audience at the guild summit said something like, "Will Nightmare mode have new mechanics, or just the standard fare of higher HP?" to which the guy responded, "Nightmare mode will have new mechanics" Good news Edited March 6, 2012 by joetacticSW Link to comment Share on other sites More sharing options...
swpoop Posted March 6, 2012 Share Posted March 6, 2012 (edited) As the above poster stated: we specifically asked Gabe if there would very different mechanics for the different levels of difficulty. He responded there would brand new ones that was the reason for the delay with nightmare. The days of learning fights on normal and cruising nightmare are done. Edited March 6, 2012 by swpoop Link to comment Share on other sites More sharing options...
Darkrobes Posted March 6, 2012 Share Posted March 6, 2012 Thank god they are! The current content is very lacking imo. I am excited to see 1.2 launch. I really don't care if they've pushed it back to early April, so long as its worth it. And yeah, before the rest of you naysayers post something, take the time to research what you are about to say before spewing crap please. The old adage "Assuming makes an arse of you and me" applies in everything... Link to comment Share on other sites More sharing options...
GenMacG Posted March 6, 2012 Share Posted March 6, 2012 (edited) The 2 points are separate: "The 1.2 Operation "Explosive Conflict" will be the first "Tier 2" raid instance." PERIOD "Nightmare mode will be made harder, but needs a lot of testing and will not launch with 1.2 update" (this is a separate point from the first, meaning CURRENT NM operations will be made harder in the future, not the new one, it doesn't even make sense to say "hey, we're gonna make the NM mode on this not even available operation even harder) but maybe i'm also talking out of my *** here Edited March 6, 2012 by GenMacG Link to comment Share on other sites More sharing options...
swpoop Posted March 6, 2012 Share Posted March 6, 2012 Some other interesting things was Gabe admitted 16 mans were harder especially for EV, but they intend to keep the difficultly the same for the two going forward. Link to comment Share on other sites More sharing options...
Xneco Posted March 6, 2012 Share Posted March 6, 2012 NNM will have different mechanics then HM... and different loots! Link to comment Share on other sites More sharing options...
Jest Posted March 6, 2012 Share Posted March 6, 2012 The 2 points are separate: "The 1.2 Operation "Explosive Conflict" will be the first "Tier 2" raid instance." PERIOD "Nightmare mode will be made harder, but needs a lot of testing and will not launch with 1.2 update" (this is a separate point from the first, meaning CURRENT NM operations will be made harder in the future, not the new one, it doesn't even make sense to say "hey, we're gonna make the NM mode on this not even available operation even harder) but maybe i'm also talking out of my *** here Yeah, you're misinterpreting it. What would make no sense would be rebalancing the T1 Raids after the content has been cleared and people are moving on to the T2 Raids. What he meant was that "Nightmare mode will be made (comparitively) harder, but needs a lot of testing and will not launch with 1.2 update." So the point is the drive home that Nightmare in Explosive Conflict will be Harder than Hard mode in comparison to the Nightmare modes increased difficulty in KP and EV. Also, they're likely going to wait to see the metrics of Guilds performance on Hardmode EC and then tune Nightmare afterwards to ensure the intended level of difficulty. Link to comment Share on other sites More sharing options...
Alchropie Posted March 6, 2012 Share Posted March 6, 2012 I just hope "new mechanics" isn't slang for "new bugs to beat" all in all, I'm stoked Link to comment Share on other sites More sharing options...
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