Aarex Posted February 17, 2012 Share Posted February 17, 2012 but it doesn't work This game has too many classes with too much CC Please implement diminishing returns. One of the few things wow did right. Link to comment Share on other sites More sharing options...
lordkhouri Posted February 17, 2012 Share Posted February 17, 2012 resolve bar works perfectly!.. just use your cc breaks well... you cant just make cc's useless, so i think they're very balanced where they are... and frustrating when you're trying to stop the ball carrier as crossing the goal line gettting heals Link to comment Share on other sites More sharing options...
Bizwolf Posted February 17, 2012 Share Posted February 17, 2012 It works good. It's just some don't work and they're suppose to by design. I feel if all went against resolve, we would be good to go for sure. Link to comment Share on other sites More sharing options...
AntoniusDelitan Posted February 17, 2012 Share Posted February 17, 2012 Resolve works fine. Read the sticky. Link to comment Share on other sites More sharing options...
WarPuppy Posted February 17, 2012 Share Posted February 17, 2012 Really? Resolve works fine? Well 1 HAlf the time my resolve doesnt even fire... 2 Try using resolve in open pvp Ilum and tell me it works.... Link to comment Share on other sites More sharing options...
Glor_ Posted February 17, 2012 Share Posted February 17, 2012 White resolve bar doesn't last long enough, that's the only problem imo. Link to comment Share on other sites More sharing options...
Jinroku Posted February 17, 2012 Share Posted February 17, 2012 With no DR.. Resolve resets too fast, and the CC breakers CD is way too long. Link to comment Share on other sites More sharing options...
Soulsilence Posted February 17, 2012 Share Posted February 17, 2012 (edited) I see no problem with it. CC works fine, diminishing returns has a lot of issues. If you've ever played against a rogue/mage/priest combo in WoW you would know what I mean. When you have multiple classes with different types of CC (In the RMP combo Rogues had blind/sap/stun, mages had stun/root/silence/poly, and priests had fear) you could be crowd controlled for ~15+ seconds at a time if you didn't use a CC breaker, and even then the rogue could preparation > blind again. Resolve limits the amount of time you can be CC'd, and while I think it needs some tweaking(Slower fade time), it does it's job. Once 3v3 matches come along, your healer will love Resolve more than their wife. Also, you should be glad this class doesn't have classes with zero cooldown CC, like Warlocks. Even with diminishing returns, you could be fearlocked for days without some kind of fear immunity. Edited February 17, 2012 by Soulsilence Link to comment Share on other sites More sharing options...
Folgrin Posted February 17, 2012 Share Posted February 17, 2012 Full resolve needs to affect slows and roots imo. Slows should be reduced by 50% and 100% roots should be reduced to 50% slow instead, with a full resolve bar Link to comment Share on other sites More sharing options...
Aarex Posted February 19, 2012 Author Share Posted February 19, 2012 You can be chain stunned for like 15 seconds before resolve bar triggers, its a broken mechanic and needs to be removed. Link to comment Share on other sites More sharing options...
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