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Server Population is GROWING!


Azzras

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Considering that's the FP and end game hub outside of Ilum (think Cata's zone hubs in Org & SW) that is likely accurate. Won't see a lot of 85s bouncing around Arathi either I'm guessing. Or Dal. Or Shatt. But if you by chance took a look at the chat panel you will see the point of my post. All the numbers in the world don't translate to activity, but the LFG traffic doesn't lie. Our server rocks with it. You are free to disbelieve all you like. It doesn't affect my ability to play any part of the game my characters are eligible to play, and I can do that on our server. :)

 

85s can go farm and make money. Crafting in WoW is far from great, but by comparison it looks like the greatest system around. They can do an outstanding array of dungeons at the click of a button. Different quests offer your character different advantages, be it aesthetically or so be it.

 

50s stand on the fleet. Queued, or typing LFG for a while. That is all they do.

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This is the first game I've played and stayed with for more than a week other than AC1 and WoW. In AC I had no idea about player base, nor did I care. It was just awesome regardless of people. It always had enough people it seemed but looking back at the numbers, they were horrible compared to today's standards. But, we had I think 6 servers so it seemed packed all the time.

 

WoW was huge at the beginning on my server. World pvp was insane from Auberdine to the town below it. Then of course SS vs TM. Then came the TV adds and it blew up to the point I couldn't move on IF or fly in. Our guild went from 60 to 300+ in 2 weeks and stayed that way until last year.

 

This game, we had our initial 6 people of the bat and added like 20 more leveling. 2 weeks in we had 40 real players. After the queues got out of hand, we lost 5 because the time they could play, no one wanted to wait two hours to log in. Then came the first month. Most quit and the most we have on is 6-7 and that's for raids. That last two weeks, everyone gets geared and now the most that logs in is 3. 40 to 3 in one month.

 

So, the other games it picked up and this game it died. Why? It's the content. It's too easy and there isn't enough. There might be enough if it was harder but it's not. There's no lead up to anything.

 

For me to make an alt, and gear it out to be able to run HM Op's in a two week time frame is stupid. Sure, I played a lot but my point is it's too easy to do anything thus making you bored quick.

 

No idea why I typed all of that but population isn't growing on my server. It's the most populated one in the game but anyone from mine that says it's not losing players is lying.

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85s can go farm and make money. Crafting in WoW is far from great, but by comparison it looks like the greatest system around. They can do an outstanding array of dungeons at the click of a button. Different quests offer your character different advantages, be it aesthetically or so be it.

 

50s stand on the fleet. Queued, or typing LFG for a while. That is all they do.

If I wanted to be one click away from everything I'd have a wide screen remote grafted into my hand and spend my life parked on the sofa with a case of Red Bull and a bag of Fritos. Not having one button access to a LFG queue is not a big deal to me because (unless I'm a tank) I'd be waiting 15 minutes in the queue to engage the instance anyway. So here I'll put myself in LFG and simply go farming while the meatheads are out on crafting missions until the party leader invites me in - which takes roughly 10 minutes or so during peak. If I need a port to fleet, I have the same pass everyone else does.

 

Look, I realize there are some players on low pop servers that would give an appendage for my server's community and gameplay experience. So I'm not rubbing it in and I genuinely wish I personally could flip a switch and fix it for them. What I am doing is agreeing with the OP stating that "server population is growing" because ours is. Mask of Nihilus rocks, the community is tight, the GTN is always packed with stuff (it's a moneymaker on par with what WoW's AH was a years ago) and I have no issues playing the game other than dealing with some bugs. My wish list can wait because I'm not that important. No one is.

Edited by GalacticKegger
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Opening subs in other territories will indeed cause a surge. But, once individuals notice the poor performance in WZs, etc. the subs will drop off.

 

What you want to monitor is...

 

"SWTOR - Overall Pop (yearly)"

 

http://www.mmo-junkies.net/statistics/

 

That slope is what you don't want to see as an investor.

 

http://massively.joystiq.com/2012/01/19/electronic-arts-stock-in-danger-thanks-to-swtor-fumbles/

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People who say "this game sucks and every1 is leaving" are jusy doomsayers. I'm cancellin my sub, but ill be back in 6 months. This game isnt the great messiah of MMO's as it plays safe with the (highly successful) WoW formula, but it isn't a fraction as "awful" as haters on this forum like to say. The initial churn rate after the first month was incredibly high and there is no doubt this is going to be a financial success (so long as a mass exodus doesn't occur in the next few months, which it doesn't look like it will be if you have common sense).

 

On my Republic server, I find more and more people in the fleet (though it hasn't gone up a tremendous amount.)

 

Opening subs in other territories will indeed cause a surge. But, once individuals notice the poor performance in WZs, etc. the subs will drop off.

 

What you want to monitor is...

 

"SWTOR - Overall Pop (yearly)"

 

http://www.mmo-junkies.net/statistics/

 

That slope is what you don't want to see as an investor.

 

http://massively.joystiq.com/2012/01/19/electronic-arts-stock-in-danger-thanks-to-swtor-fumbles/

 

Perfect example of ignorance amongst forum goers. "I've experience this problem, which must mean everyone has, which means everyone is going to do what I'm doing and unsub"

Edited by Anti_Bodies
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Opening subs in other territories will indeed cause a surge. But, once individuals notice the poor performance in WZs, etc. the subs will drop off.

 

What you want to monitor is...

 

"SWTOR - Overall Pop (yearly)"

 

http://www.mmo-junkies.net/statistics/

 

That slope is what you don't want to see as an investor.

 

http://massively.joystiq.com/2012/01/19/electronic-arts-stock-in-danger-thanks-to-swtor-fumbles/

 

You do know that those graphs are not actually meant to determine total population.

 

Did you forget to link about the stock rising?

 

"Values in y-axis DOES NOT represent player count but instead aggregated server-status"

 

Bottom of page.

Edited by darthdoll
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You do know that those graphs are not actually meant to determine total population.

 

Did you forget to link about the stock rising?

 

"Values in y-axis DOES NOT represent player count but instead aggregated server-status"

 

Bottom of page.

 

I have a degree in Business.

 

http://www.marketwatch.com/story/ea-downgraded-to-neutral-at-macquarie-2012-02-10

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You do know that those graphs are not actually meant to determine total population.

 

Did you forget to link about the stock rising?

 

"Values in y-axis DOES NOT represent player count but instead aggregated server-status"

 

Bottom of page.

 

Stock is pretty weak right now. Which is why I am short ;)

 

You also might want to look at sales figures. 6,100 copies in the US last week? Really? Hell, even Cataclysm had 5,100 and that has been out for over a year.

Edited by PjPablo
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Stock is pretty weak right now. Which is why I am short ;)

 

You also might want to look at sales figures. 6,100 copies in the US last week? Really? Hell, even Cataclysm had 5,100 and that has been out for over a year.

 

Boxed copies though, that does not count online. I had no idea the stock dropped again.

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Boxed copies though, that does not count online. I had no idea the stock dropped again.

 

Regardless the trend is pretty bad:

 

Global First Ten Weeks (Units)

Week Ending Week Weekly Change Total

24th December 2011 1 1,453,494 N/A 1,453,494

31st December 2011 2 316,194 -78.2% 1,769,688

07th January 2012 3 111,762 -64.7% 1,881,450

14th January 2012 4 67,742 -39.4% 1,949,192

21st January 2012 5 58,722 -13.3% 2,007,914

28th January 2012 6 48,748 -17.0% 2,056,662

04th February 2012 7 34,818 -28.6% 2,091,480

11th February 2012 8 27,799 -20.2% 2,119,279

 

That is globally.

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Regardless the trend is pretty bad:

 

Global First Ten Weeks (Units)

Week Ending Week Weekly Change Total

24th December 2011 1 1,453,494 N/A 1,453,494

31st December 2011 2 316,194 -78.2% 1,769,688

07th January 2012 3 111,762 -64.7% 1,881,450

14th January 2012 4 67,742 -39.4% 1,949,192

21st January 2012 5 58,722 -13.3% 2,007,914

28th January 2012 6 48,748 -17.0% 2,056,662

04th February 2012 7 34,818 -28.6% 2,091,480

11th February 2012 8 27,799 -20.2% 2,119,279

 

That is globally.

And how does this effect servers whose populations are growing? Edited by GalacticKegger
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Regardless the trend is pretty bad:

 

Global First Ten Weeks (Units)

Week Ending Week Weekly Change Total

24th December 2011 1 1,453,494 N/A 1,453,494

31st December 2011 2 316,194 -78.2% 1,769,688

07th January 2012 3 111,762 -64.7% 1,881,450

14th January 2012 4 67,742 -39.4% 1,949,192

21st January 2012 5 58,722 -13.3% 2,007,914

28th January 2012 6 48,748 -17.0% 2,056,662

04th February 2012 7 34,818 -28.6% 2,091,480

11th February 2012 8 27,799 -20.2% 2,119,279

 

That is globally.

 

Is it globally? I thought they counted just North America. Box copies do go down, I prefer digital ones, I am sure other do. I gotta look more into the VGchartz.

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Regardless the trend is pretty bad:

 

Global First Ten Weeks (Units)

Week Ending Week Weekly Change Total

24th December 2011 1 1,453,494 N/A 1,453,494

31st December 2011 2 316,194 -78.2% 1,769,688

07th January 2012 3 111,762 -64.7% 1,881,450

14th January 2012 4 67,742 -39.4% 1,949,192

21st January 2012 5 58,722 -13.3% 2,007,914

28th January 2012 6 48,748 -17.0% 2,056,662

04th February 2012 7 34,818 -28.6% 2,091,480

11th February 2012 8 27,799 -20.2% 2,119,279

 

That is globally.

 

 

Global First Ten Weeks (Units)

Week Ending Week Weekly Change Total

24th December 2011 1 1,453,494 N/A 1,453,494

31st December 2011 2 316,194 +78.2% 3,769,688

07th January 2012 3 111,762 +64.7% 2,881,450

14th January 2012 4 67,742 +39.4% 4,949,192

21st January 2012 5 58,722 +13.3% 3,007,914

28th January 2012 6 48,748 +17.0% 5,056,662

04th February 2012 7 34,818 +28.6% 4,091,480

11th February 2012 8 27,799 +20.2% 3,119,279

 

That is globally.

 

Hey look I can throw up some number too!!! SWTOR IS GROWING, FACT!

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And how does this effect servers whose populations are growing?

 

I do think pops are server specific, but how can subs grow overall if sales are that weak? I know I get painted as a troll but I do not want the game to fail. I really want this game to succeed. I bought the CE. I just struggle with the fact that the sales are where they are. I just don't see sub growth with those figures.

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People playing (and I guess subs) have definately dropped off from release.

 

I was on one of the heaviest servers and it's not even hitting heavy all the time now in prime time, and in game pops are down.

 

SWTOR still has a very health pop (anything over 300,000 is) and if they merged servers a bit it would be better still server-wise.

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Global First Ten Weeks (Units)

Week Ending Week Weekly Change Total

24th December 2011 1 1,453,494 N/A 1,453,494

31st December 2011 2 316,194 +78.2% 3,769,688

07th January 2012 3 111,762 +64.7% 2,881,450

14th January 2012 4 67,742 +39.4% 4,949,192

21st January 2012 5 58,722 +13.3% 3,007,914

28th January 2012 6 48,748 +17.0% 5,056,662

04th February 2012 7 34,818 +28.6% 4,091,480

11th February 2012 8 27,799 +20.2% 3,119,279

 

That is globally.

 

Hey look I can throw up some number too!!! SWTOR IS GROWING, FACT!

 

What? Please at least try in your replies. If sales do not outweigh cancels subs go down, which isn't good for the game. You can do stupid things like change minuses to pluses but it doesn't change the fact that the game isn't growing like it should.

 

P.S. Try to use fact when you reply next time.

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What? Please at least try in your replies. If sales do not outweigh cancels subs go down, which isn't good for the game. You can do stupid things like change minuses to pluses but it doesn't change the fact that the game isn't growing like it should.

 

P.S. Try to use fact when you reply next time.

 

I didn't wanna! So there!

 

P.S.S you should take your own advice friend!

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I am by no means gonna bash the game for its population at the hours i play but it is darn tough to get a group going at my time slot.

 

 

Pacific time I play from 10-2'ish nightly.......Would be nice to seem some night owls and do some group content..this game is becoming very boring quite fast.

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I didn't wanna! So there!

 

P.S.S you should take your own advice friend!

 

Ok then. So you just are trolling without fact. Those figures are from vgchartz, which is what analysts use. I see you are just trolling so I will cease to reply to you. If you decide to actually use facts in your replies I will reconsider.

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It was still the #2 best selling PC game in the world last week, behind Kingdoms of Amalur: Reckoning, which debuted last week (with 77k sales).

 

Also worth noting that 2.1 million sales in the first couple months is ridiculous.

 

Don't worry so much.

 

28,000 copies isn't exactly great.

Edited by PjPablo
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