Fomorii Posted February 12, 2012 Share Posted February 12, 2012 That's really cute. When are we getting a work around for the pillar bug in EV? You don't have to fix it, just let us progress Link to comment Share on other sites More sharing options...
alike Posted February 12, 2012 Share Posted February 12, 2012 Good Lord! Finally! Numbers! Hip hip hooray! Finally? The game is 3 month old Link to comment Share on other sites More sharing options...
Sarfux Posted February 12, 2012 Share Posted February 12, 2012 This x1,000 Seriously, with all the bugs and non-functional issues in the game at present, this is what you are using development time on ?? Really?? -Currently have 3 alts that I can't complete PVP Daily because it won't credit quest when I do win a wz (which on Rep side is some feat) -I have to log on and off a dozen times to get Underworld Trading metal missions instead of the companion gifts that keep popping up in abundance. -My target keeps changing in pvp and pve even with the auto-target enemy clicked off -Companions constantly break cc targets (yes aoe is off, only single target) -etc... Need to recruit some people who actually play the game and have to deal with these type of things so that priorities can be established. patch 1.2 quit QQing Link to comment Share on other sites More sharing options...
Aaroncows Posted February 12, 2012 Share Posted February 12, 2012 patch 1.2 quit QQing Always nice to hear from a representative of the fanboi club. Legitimate issues and legitimate concerns, just being a cheerleader will not solve anything. Link to comment Share on other sites More sharing options...
Deewe Posted February 12, 2012 Share Posted February 12, 2012 (edited) This x1,000 Seriously, with all the bugs and non-functional issues in the game at present, this is what you are using development time on ?? Really?? -Currently have 3 alts that I can't complete PVP Daily because it won't credit quest when I do win a wz (which on Rep side is some feat) -I have to log on and off a dozen times to get Underworld Trading metal missions instead of the companion gifts that keep popping up in abundance. -My target keeps changing in pvp and pve even with the auto-target enemy clicked off -Companions constantly break cc targets (yes aoe is off, only single target) -etc... Need to recruit some people who actually play the game and have to deal with these type of things so that priorities can be established. Please allow me to highlight you on MMO development: Team 1 is specialized in developing bugsTeam 2 is dedicated to finding bugs and report themTeam 3 eats popcorn while browsing the forumsTeam 4 cashes in $$$ while attending to boring meetings You certainly don't want teams to take other's tasks as it could end in: Team 2 not having any bugs to work upon would loose their job and get /divorcedTeam 1 would end fat with serious health issues eating all the porcorn making a fool out of you while in the meaning timeTeam 4 would start trying to figure out how to edit a single line in the database messing even more things submitting their "code" to the source control systemTeam 3 would all end crazy spending all their money on illicit things you should not be spending them being spoiled by a so high raise...too late you fired team 2 they are already expatriated in China eating noodles with chopsticks without internet access. See, simple Edited February 12, 2012 by Deewe Link to comment Share on other sites More sharing options...
Aaroncows Posted February 12, 2012 Share Posted February 12, 2012 Please allow me to highlight you on MMO development: Team 1 is specialized in developing bugsTeam 2 is dedicated to finding bugs and report themTeam 3 eats popcorn while browsing the forumsTeam 4 cashes in $$$ while attending to boring meetings You certainly don't want teams to take other's tasks as it could end in: Team 2 not having any bugs to work upon would loose their job and get /divorcedTeam 1 would end fat with serious health issues eating all the porcorn making a fool out of you while in the meaning timeTeam 4 would start trying to figure out how to edit a single line in the database messing even more things submitting their "code" to the source control systemTeam 3 would all end crazy spending all their money on illicit things you should not be spending them being spoiled by a so high raise. See, simple LOL Having spent career in medium to large corporations, can validate above 100%. Link to comment Share on other sites More sharing options...
Hingster Posted February 13, 2012 Share Posted February 13, 2012 Like the ability to Disable RED ERROR TEXT from middle of screen with the upcomming UI updates. Move RED ERROR TEXT to different part of screen and reduce the lines of space it takes up on the screen. This would be my secound choice. Something needs to be done with this problem with upcomming UI updates please. Thanks Link to comment Share on other sites More sharing options...
Ojas Posted February 13, 2012 Share Posted February 13, 2012 Again.... FIX OPERATIVE. Lethality = useless/broken 4 of our 6 pvp gear sets = useless/broken 9 of our abilities = useless/broken Nobody should give a **** about global cooldown UI when one of the classes in the game is unplayable. Link to comment Share on other sites More sharing options...
-Arcane- Posted February 13, 2012 Share Posted February 13, 2012 Well done, you are un-buggering something that didnt need changing in the first place. Link to comment Share on other sites More sharing options...
YeknomStun Posted February 13, 2012 Share Posted February 13, 2012 hooray! Link to comment Share on other sites More sharing options...
MavericksLife Posted February 13, 2012 Share Posted February 13, 2012 This x1,000 Seriously, with all the bugs and non-functional issues in the game at present, this is what you are using development time on ?? Really?? -Currently have 3 alts that I can't complete PVP Daily because it won't credit quest when I do win a wz (which on Rep side is some feat) -I have to log on and off a dozen times to get Underworld Trading metal missions instead of the companion gifts that keep popping up in abundance. -My target keeps changing in pvp and pve even with the auto-target enemy clicked off -Companions constantly break cc targets (yes aoe is off, only single target) -etc... Need to recruit some people who actually play the game and have to deal with these type of things so that priorities can be established. http://mrlizard.com/rants/why-havent-they-fixed-this-bug/ Link to comment Share on other sites More sharing options...
Hylfnur Posted February 13, 2012 Share Posted February 13, 2012 Did anyone mention that abilities you need to select and target like targetable aoe could benefit a bit on that global cooldown changes? Because now it is like an extra cooldown, because you cannot select or activate that kinda skill before gcd is off, contrary to other skills that go in que. Link to comment Share on other sites More sharing options...
Sirfuzzy Posted February 13, 2012 Share Posted February 13, 2012 (edited) Did anyone mention that abilities you need to select and target like targetable aoe could benefit a bit on that global cooldown changes? Because now it is like an extra cooldown, because you cannot select or activate that kinda skill before gcd is off, contrary to other skills that go in que. Same as every other MMO. It's the manual target AoE tax. Stick to single target if it's a problem. On the plus side, every broken DPS counter out there will imagine that your DPS is HUGE if you actually manage to hit more than 1 thing with your AoE ability. Edited February 13, 2012 by Sirfuzzy Link to comment Share on other sites More sharing options...
Tinasa Posted February 13, 2012 Share Posted February 13, 2012 Has anyone been able to determine yet which of the choices are the game launch version? That was the only one usable as a Sentinel. Link to comment Share on other sites More sharing options...
IMWylde Posted February 13, 2012 Share Posted February 13, 2012 Or better yet just get rid of the global cool down and let the ability cooldowns and resource management dictate when we can use a skill. Really does there need to be a third binding component? Someone should explain to developers that more complicated does not equal better. Link to comment Share on other sites More sharing options...
Dafroog Posted February 13, 2012 Share Posted February 13, 2012 (edited) Or better yet just get rid of the global cool down and let the ability cooldowns and resource management dictate when we can use a skill. Really does there need to be a third binding component? Someone should explain to developers that more complicated does not equal better. there has to be some form of gcd tbh, otherwise you would be able to fire off every offensive ability you have instantly, most games have some form of internal gating for offensive abilities, especially games with a high ammount of abilities, people complain about too high burst in pvp with a gcd it would be far worse without one Edited February 13, 2012 by Dafroog Link to comment Share on other sites More sharing options...
Pantheros Posted February 13, 2012 Share Posted February 13, 2012 Bioware I love you. Above and beyond. Link to comment Share on other sites More sharing options...
Olafson Posted February 13, 2012 Share Posted February 13, 2012 Great job BW! Plz consider also adding a range indicator to abilities icon! Link to comment Share on other sites More sharing options...
JByers Posted February 13, 2012 Share Posted February 13, 2012 Like this, the current stuff was bugging me a bit. Link to comment Share on other sites More sharing options...
xodus_prime Posted February 13, 2012 Share Posted February 13, 2012 I appreciate you all taking the time to look into items that you are receiving feedback on; however, I would like to mention that if you would open the UI to third party modifications then you could spend more of your time working on the core game structure. There is a solid UI base that will support casual players. For those wanting/needing items for a specific reason (pvp, healing, threat, etc) the third party writers will roll this stuff out in force. Thanks, Link to comment Share on other sites More sharing options...
Kryptorchid Posted February 13, 2012 Share Posted February 13, 2012 I appreciate you all taking the time to look into items that you are receiving feedback on; however, I would like to mention that if you would open the UI to third party modifications then you could spend more of your time working on the core game structure. There is a solid UI base that will support casual players. For those wanting/needing items for a specific reason (pvp, healing, threat, etc) the third party writers will roll this stuff out in force. Thanks, This. How long will it take for BioWare to put numerical cooldown inidcators instead of the ****** cascading line that is hard to tell if the CD is at 10 seconds or 1 second. Link to comment Share on other sites More sharing options...
Gillitron Posted February 13, 2012 Share Posted February 13, 2012 Just wanted to add my 2 cents in saying these changes are great. The ability to customize this is amazing and the cooldown timer is a great addition. Link to comment Share on other sites More sharing options...
Terans Posted February 13, 2012 Share Posted February 13, 2012 What I'm finding hard to understand is the priority they've put on this issue. I can't remember seeing a single forum post about it until they changed it. Why did they change it in the first place? Link to comment Share on other sites More sharing options...
ARTcmc Posted February 13, 2012 Share Posted February 13, 2012 Thank you for your interest in making the game better. Great work! Link to comment Share on other sites More sharing options...
Petedotcom Posted February 13, 2012 Share Posted February 13, 2012 This. How long will it take for BioWare to put numerical cooldown inidcators instead of the ****** cascading line that is hard to tell if the CD is at 10 seconds or 1 second. Didnt really read the blog did you? Numerical cooldown counters are right there in the blog. Link to comment Share on other sites More sharing options...
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