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IMWylde

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    Kentucky
  1. The only time its painful to pug is when you care more about winning then playing the game. So really any class can suck or not, you decide.
  2. I believe aside from Bio Chem they all have their strong suits. I leveled up Bio Chem and dropped the associated skills and am now building Cyber-tech with the help of alt gathering. Might actually level slicing when that's finished.
  3. Please don't make me go against my teachings~
  4. ^This. With as much out and out whining about class balance and blah blah blah I find it hilarious I hear this on both sides daily. If you find yourself loosing a large percentage of war zones look for the common denominator. If it is you (likely) L2P
  5. This simply isn't the game for min maxing, DPS bean counting, twitch kiddies. You are either having fun or you are not. PvP comes down to which team has the most coordinated CC, its just that simple.
  6. Nah shes your "work wife" you know. it's like the same but different
  7. I have been patching since my first post. That's 2+ hours so far and I'm about half way there. I take home about 20$ an hour, 60$ of which I gave to BioWare and another 15$ a month. That is not entitlement its a transaction. I PAY them to not screw up my play time. I would gladly pay YOU to ****
  8. It didn't get a choice.. now I'm hung a the loading screen. Hope i dont have to redownolad the client since im at cap right now.
  9. Hardcore? Absolutely the worst label to use when trying to put a point across. everyone thinks their hardcore, I like to PvP I would say I am a hard core Pvp'r as it dominates my game time (or would if it had a little more variety). SWTOR is a raid centric game. The endgame content reflects it. Unfortunately it has some of the worst grouping mechanics I have ever seen. I trust they will fix that, hopefully before they've whittled their server list to 10. That being said I will not be a long time subscriber because doing the same 4 dungeons over and over and over simply does not do it for me. Dailies, Weeklies, Hardmodes? Hardmodes seem to me to be the very laziest form of level content. Everyone looks the same, everyone has the same build. You can tell what your dealing with by looking at their weapon. the eight base stories are OK for gaming but once their done its just pure dee white milk. PvP is fun until you spend an entire evening playing huttball. Illum might have been a good idea but it was so badly designed. SWTOR like so many titles that have come before was made for people with fifty bucks. That's who they made it for, its a wide demographic and contains everyone whose ever heard of a lightsaber.
  10. This will be a huge problem for SWTOR, Making healing fun is very very difficult the next big thing is making them powerful. Cut that power and your going to see a sharp decrease in healers. It's just that simple.
  11. The simple truth is that in most cases a nerf will not balance the field. Sorc/Sages problems are in the numbers of players choosing those classes, The number of those classes available for groups and PvP. Sorcs are only a problem when there are 4-5 of them on a team. At which point every nub in town is going to alt-tab over to the forums to whine. Think of it this way, We've already canned the Nerf on GS/OPS. We are now working on Sage/Sorc at the same time there are major tunings of TR/BH coming down the pike. What happens when every class is "balanced"? Well then they will be whining about their ineffectiveness in PVE. This is a big reason why SWTOR is not a revolutionary new MMO, they are still working the balance angle from the wrong end of the stick. Want to improve class numbers? Bump them up, find their weakness's and address them. Do not knock everyone else on the field down.
  12. IMWylde

    Quitting warzones

    when the mechanics allow me to choose the WZ I join I'll never quit another WZ. this constant Huttball bullcrap is just not for me.
  13. I would have thought that defensive measures 3 second stun on harpoon would be worth the price of admission.
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