MercArcher Posted February 10, 2012 Share Posted February 10, 2012 Lets see everyones lists. Who do you think is strongest, who the weakest. I challenge you to make a list of the classes you find the strongest in PvP. 1) Vanguard/Powertech 2) Scoundrel/Operative 3) Shadow/Assassin 4) Commando/Mercenary 5) Gunslinger/Sniper 6) Sentinel/Marauder 7) Sage/Sorcerer 8) Guardian/Juggernaut What does your list look like? Link to comment Share on other sites More sharing options...
Hethroin Posted February 10, 2012 Share Posted February 10, 2012 What is the setting we are in? If you say "hutt-ball" my answers would greatly differ from those I would give if you say "1v1" and differ more if you say "group v group" and differ some more if you say "zerg v zerg". Link to comment Share on other sites More sharing options...
MercArcher Posted February 10, 2012 Author Share Posted February 10, 2012 What is the setting we are in? If you say "hutt-ball" my answers would greatly differ from those I would give if you say "1v1" and differ more if you say "group v group" and differ some more if you say "zerg v zerg". Overall for organized PvP (all 8/4 on vent together, unknown warzone) Link to comment Share on other sites More sharing options...
Campaigner Posted February 10, 2012 Share Posted February 10, 2012 Huttball (Player vs Player to be avoided): 1) Juggernaut 2) Sorc 3) Shieldtech BH & Marauder 4) Assassin 5) Unimportant Link to comment Share on other sites More sharing options...
Hethroin Posted February 10, 2012 Share Posted February 10, 2012 (edited) Overall for organized PvP (all 8/4 on vent together, unknown warzone) Then I will prefer to divide the rating by function: Tank (pure ability to take a beating and to make people beat on you): 1. Jugg 2. Powertech 3. Sin (full tank) MDPS (In-your-face damage with interrupt on casters and pressure vs healers and RDPS) 1. Marauder 2. Sin (Deception) 3. Op 4. Powertech (non-tank) (placed here due to less CC and Escape tools) 5. Jugg (non-tank) (placed here due to less Escape tools and DPS) RDPS (Ranged "What just happened?" damage) 1. Sniper 2. BH 3. Sorc Heals (my under-researched guess. based purely on numbers I see at WZ end, and biased opinions of others) 1. Sorc (Easy to stop them from healing, but they heal for the most) 2. Op (hard to stop them from healing, but easy to make them reposition away from where they want to be) 3. BH (though much harder to kill) Tank-MDPS Hybrid (Hard to kill MDPS) 1. Sin 2. Powertech 3. Jug Edited February 10, 2012 by Hethroin Link to comment Share on other sites More sharing options...
Alundo Posted February 10, 2012 Share Posted February 10, 2012 Operative at #2? Really? I'm happy, don't get me wrong. Link to comment Share on other sites More sharing options...
MercArcher Posted February 10, 2012 Author Share Posted February 10, 2012 Operative at #2? Really? I'm happy, don't get me wrong. Best pvp healers IMO. Strong showing with stealth and burst dmg as well. Aoe hard cc as well. Link to comment Share on other sites More sharing options...
Lymain Posted February 10, 2012 Share Posted February 10, 2012 Then I will prefer to divide the rating by function: Tank (pure ability to take a beating and to make people beat on you): 1. Jugg 2. Powertech 3. Sin (full tank) MDPS (In-your-face damage with interrupt on casters and pressure vs healers and RDPS) 1. Marauder 2. Sin (Deception) 3. Op 4. Powertech (non-tank) (placed here due to less CC and Escape tools) 5. Jugg (non-tank) (placed here due to less Escape tools and DPS) RDPS (Ranged "What just happened?" damage) 1. Sniper 2. BH 3. Sorc Heals (my under-researched guess. based purely on numbers I see at WZ end, and biased opinions of others) 1. Sorc (Easy to stop them from healing, but they heal for the most) 2. Op (hard to stop them from healing, but easy to make them reposition away from where they want to be) 3. BH (though much harder to kill) Tank-MDPS Hybrid (Hard to kill MDPS) 1. Sin 2. Powertech 3. Jug Aside from the order of healers, which I would completely reverse, I generally agree. However, DPS greatly depends on how the target mitigates damage. For example, nearly all Sin damage is Mitigatable/Defense'able/Shieldable, while Powertechs do a lot of damage that avoids all three, making Powertechs much more effective DPS against tanks than Assassins. Link to comment Share on other sites More sharing options...
Alundo Posted February 10, 2012 Share Posted February 10, 2012 Best pvp healers IMO. Strong showing with stealth and burst dmg as well. Aoe hard cc as well. Must just be my server then, most IA's/SM's are Sniper/Slinger. Link to comment Share on other sites More sharing options...
Semitote Posted February 10, 2012 Share Posted February 10, 2012 Just gonna do an overall list: 1) Mercenary/Commando 2) Sorc/Sage 3) Operative/Scoundrel 4) Juggernaut/Guardian 5) Marauder/Sentinel 6) Assassin/Shadow 7) Powertech/Vanguard 8) Sniper/Gunslinger Link to comment Share on other sites More sharing options...
Spuck Posted February 10, 2012 Share Posted February 10, 2012 I was going to make a list, but in all honesty... in my opinion, many times it just depends on who is playing the character, how they are spec'd and geared. Link to comment Share on other sites More sharing options...
Varcan Posted February 10, 2012 Share Posted February 10, 2012 (edited) Without adding so many qualifications that no one cares: 1) Shadow/Assassin(mainly KC/Darkness) 2) Vanguard/Powertech 3) Sentinel/Marauder 4) Scoundrel/Operative 5) Commando/Mercenary 6) Gunslinger/Sniper 7) Sage/Sorcerer 8) Guardian/Juggernaut Edited February 10, 2012 by Varcan Link to comment Share on other sites More sharing options...
polopopoo Posted February 10, 2012 Share Posted February 10, 2012 Anyone who marks juggs last has never seen them drop a 13k cleave on a group in voidstar. Link to comment Share on other sites More sharing options...
sithgrizley Posted February 10, 2012 Share Posted February 10, 2012 Sage/Sorc Vanguard/Powertech Sentinal/Marauder Commando/Merc Shadow/Assassin Guardian/Jugg Scoundrel/Op Gunslinger/Sniper The last could just be low cause I see so few I don't see any good ones. Their toolbox doesn't look especially appealing though. Side note, some of these classes are easily played to 80% of potential by total derps while others will get maybe 20% of potential with total derps. The faceroll list goes something like Commando/Merc - Easy to do ok, but not a real high cap Sage/Sorc - Easy to do well, the real bad ones either don't spec or use their insane CC barrage Guardian/Jugg - Smash spec mostly, power up and find a big group, HULK SMASH. K, now I'm done. Link to comment Share on other sites More sharing options...
Grubfist Posted February 10, 2012 Share Posted February 10, 2012 For team play, assuming competent players. TANKS: Guardian/Juggernaut Vanguard/Powertech Shadow/Assassin MELEE DPS: Sentinel/Marauder Vanguard/Powertech Guardian/Juggernaut Shadow/Assassin Scoundrel/Operative RANGED DPS: Commando/Mercenary Sage/Sorcerer Gunslinger/Sniper HEALERS: Commando/Mercenary Sage/Sorcerer Scoundrel/Operative They're pretty close though, overall. Link to comment Share on other sites More sharing options...
mufutiz Posted February 10, 2012 Share Posted February 10, 2012 1 Assassin/Shadow 2 Sorcerer/Sage 3 Powertech/Vanguard 4 Mercenary/Commando 5 Juggernaut/Guardian 6 Marauder/Sentinel 7 Operative/Scoundrel 8 Sniper/Gunslinger (huttball is really pushing inq/cons on the list ofc while hurting smugglers and agents ranking) class balance amongst good players is really decent though, much closer than any other game EVER had two months after launch. However, if we're talking about relative strength, how easy it is to be effective with a moderate set of playerskill, which is what really counts since that is where 95% of people playing this game are situated: Mercenary/Commando Powertech/Vanguard . . . . Sorcerer/Sage Operative/Scoundrel Juggernaut/Guardian Assassin/Shadow . . Sniper/Gunslinger . . Marauder/Sentinel Link to comment Share on other sites More sharing options...
Grubfist Posted February 10, 2012 Share Posted February 10, 2012 1 Assassin/Shadow 2 Sorcerer/Sage 3 Powertech/Vanguard 4 Mercenary/Commando 5 Juggernaut/Guardian 6 Marauder/Sentinel 7 Operative/Scoundrel 8 Sniper/Gunslinger (huttball is really pushing inq/cons on the list ofc while hurting smugglers and agents ranking) class balance amongst good players is really decent though, much closer than any other game EVER had two months after launch. However, if we're talking about relative strength, how easy it is to be effective with a moderate set of playerskill, which is what really counts since that is where 95% of people playing this game are situated: Mercenary/Commando Powertech/Vanguard . . . . Sorcerer/Sage Operative/Scoundrel Juggernaut/Guardian Assassin/Shadow . . Sniper/Gunslinger . . Marauder/Sentinel I dunno about that...Snipers aren't that bad at all. Link to comment Share on other sites More sharing options...
Howbadisbad Posted February 10, 2012 Share Posted February 10, 2012 1) Sorcerer2) Powertech3) Mercenary4) Assassin5) Sniper6) Assassin7) Juggernaut8) Operative Operative is absolutely terrible outside of PUGs Link to comment Share on other sites More sharing options...
Ahhmyface Posted February 10, 2012 Share Posted February 10, 2012 There are only 3 tiers imo 1. Sorc/Sage, Merc/Commando2. Guard/Jugg, Sin/Shadow, Merc/Sent, Op, PT/vanguard3. Sniper And the space between tiers is small. Link to comment Share on other sites More sharing options...
Grubfist Posted February 10, 2012 Share Posted February 10, 2012 1) Sorcerer 2) Powertech 3) Mercenary 4) Assassin 5) Sniper 6) Assassin 7) Juggernaut 8) Operative Operative is absolutely terrible outside of PUGs Assassins. Ranked 4th AND 6th. Like a boss. Link to comment Share on other sites More sharing options...
contacts Posted February 10, 2012 Share Posted February 10, 2012 Assassins. Ranked 4th AND 6th. Like a boss. thats like a perfect ten man! Link to comment Share on other sites More sharing options...
Evilpingu Posted February 10, 2012 Share Posted February 10, 2012 Meaningless, highly situational and opinionated lists ahoy. Apart from the general consensus that BH/Troop and Sage/Sorc are slightly ahead of the pack, everything else is all over the place. It speaks volumes about just how well balanced this game is around team-based PvP. Link to comment Share on other sites More sharing options...
Howbadisbad Posted February 10, 2012 Share Posted February 10, 2012 Assassins. Ranked 4th AND 6th. Like a boss. xD I guess I missed maraurders.. If i had to rank them without numbers it would be as such EDIT: lol forgot this is assuming both teams are premade so... God Tier: - Sorcerer High Tier: - Powertech - Marauder Average Tier: - Juggernaut - Marauder - Mercenary - Sniper - Assassin Trash Tier: - Operative Link to comment Share on other sites More sharing options...
Grubfist Posted February 10, 2012 Share Posted February 10, 2012 Meaningless, highly situational and opinionated lists ahoy. Apart from the general consensus that BH/Troop and Sage/Sorc are slightly ahead of the pack, everything else is all over the place. It speaks volumes about just how well balanced this game is around team-based PvP. I agree. My lists were tough. But I think the ones I have higher end simply have more tools for most situations. Link to comment Share on other sites More sharing options...
MasterBlasterO Posted February 10, 2012 Share Posted February 10, 2012 Bodyguard Mercs > everything else Link to comment Share on other sites More sharing options...
Recommended Posts