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MercArcher

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Everything posted by MercArcher

  1. I played at launch, and cleared the first 2 raids on nightmare then stopped playing. I'm coming back with some friends to play through the game again. What should I use my cartel coins on? I'm playing on a brand new server since my friends wanted to do imperial and I was republic so I don't have any legacy on this server. I've already bought the rocket boots and their upgrades. Not sure what else I should get.
  2. No saving required. Who doesn't have millions upon millions of credits with nothing to spend them on?
  3. I've got an i7 @ 4.03 ghz, 12 GB RAM, Radeon HD 6970, a SSD, and I still run Ilum at ~2-8 FPS. Low end computer my ***.
  4. Huttball has a winning strategy. Grab the ball Hop in the dumpster Stack everyone around the dumpster Hold the ball till time ends Win because you have the ball in a tie.
  5. You realize coming in "first place" doesn't mean **** right? I've seen quite a few examples where the first place person was by far the most worthless person on the team.
  6. Problem is vs any coordinated team they are going to have a guard/AoE taunt up as soon as you start to focus someone and then you're burst of 30000 damage becomes 4500 damage which is a single heal. Not to mention with the respawn the way it is currently you're not going to be able to wipe the full group before a respawn happens. If you can wipe a full group in the span of 1 respawn then they are not a good team (only talking about actual competitive teams here). Once you get up into the non casual brackets you will see a 0-0 score in voidstar 95+% of the time I'm betting.
  7. You're quite incorrect. Voidstar is my favorite warzone as it is the fastest to win vs pubs, that being said pubs are terrible. Vs any kind of organized team it is a tie every game. It is IMPOSSIBLE to cap a single door.
  8. Only if it gets a major redesign. 2 second fly backs to the side points need to be removed.
  9. There is nothing competitive about this warzone. It ends in a tie unless one of the teams is awful. Any form of cooperation on a team with basic coordination means it is impossible to ever take the first door. This does not make for interesting PvP. Please say Voidstar will be removed from the ranked PvP queue when we get it.
  10. It is supposed to help with threat, however even with 100% accuracy there are still huge threat problems. I just swap mine out with Defence/Shield mods when I get the chance.
  11. Best pvp healers IMO. Strong showing with stealth and burst dmg as well. Aoe hard cc as well.
  12. Overall for organized PvP (all 8/4 on vent together, unknown warzone)
  13. Lets see everyones lists. Who do you think is strongest, who the weakest. I challenge you to make a list of the classes you find the strongest in PvP. 1) Vanguard/Powertech 2) Scoundrel/Operative 3) Shadow/Assassin 4) Commando/Mercenary 5) Gunslinger/Sniper 6) Sentinel/Marauder 7) Sage/Sorcerer 8) Guardian/Juggernaut What does your list look like?
  14. I PvP and whenever I see a sorc it just signals to me free kill. They are extremely weak in PvP.
  15. Shadows are an extremely strong class. Huge PvP utility, virtually invincible 1v1, great survivability, best escape in the game, decent damage. While I like the shadow buffs, I have still only ever lost 1 1v1 on my shadow. As for my warzone records I have 200+ wins and just got my 5th loss yesterday
  16. I've yet to see a single argument as to why Sorc/sages are OP besides "they are fotm/most played class" I've seen plenty of legitimate arguments as to why they need a buff, but never a nerf. Why do so many people think sorc/sages are op?
  17. This is the kind of fallacy that runs rampant in the MMO community. You are wrong. To prove this here is an example WoW is by far the most-played MMO. That alone tells you it is the only MMO worth playing. See what I did there.
  18. No. I'm completely serious. I just want the game to be balanced.
  19. There's already 100000 threats about that, and they have said it is a low priority. I thought I would suggest an alternate option.
  20. Stun, knock down, knock back, pull There's more ways to interrupt than an actual interrupt.
  21. No, its still instant. You can cast it while moving, there no cast time, its still instant. Just delayed damage.
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