Lowerydro Posted February 10, 2012 Share Posted February 10, 2012 I like the format of Huttball because it only takes a small part of the team playing the objective to have a chance of winning. Civil War and Voidstar takes the whole team playing the objective to win the game... that is hard to do in a pug. Huttball on the other hand is great when you just get a few people willing to do the right thing and actually play the game instead of deathmatching in the middle. More maps for Huttball games would be great. Link to comment Share on other sites More sharing options...
Ryotknife Posted February 10, 2012 Share Posted February 10, 2012 Pfff.. 24/7 Office. /thread office forever Link to comment Share on other sites More sharing options...
Psiwolf Posted February 10, 2012 Author Share Posted February 10, 2012 office forever Please, everyone knows de_dust > all. k thx. Link to comment Share on other sites More sharing options...
Shaitanic Posted February 10, 2012 Share Posted February 10, 2012 Agree. MOAR Huttball maps NAO!!! Link to comment Share on other sites More sharing options...
Psiwolf Posted February 10, 2012 Author Share Posted February 10, 2012 I find it sad and amusing at the same time that threads which contain ideas about improving pvp get lost and pushed off the first page in seconds due to the sea of Q.Q from sub par players. YOUR TEARS! THEY FEED ME! >:3 Link to comment Share on other sites More sharing options...
Psiwolf Posted February 11, 2012 Author Share Posted February 11, 2012 So is this implemented yet?! Link to comment Share on other sites More sharing options...
WittyRaevyn Posted February 12, 2012 Share Posted February 12, 2012 I agree. There is NO EXCUSE for them not to have more map versions of all three warzone types. It makes no sense. This is even easier than coming out with a new WZ. Link to comment Share on other sites More sharing options...
Mcfree Posted February 12, 2012 Share Posted February 12, 2012 Good idea...although Imo the huttball map is so awesome, it will be hard for them to match it. Bump Link to comment Share on other sites More sharing options...
Rhubarbrawler Posted February 13, 2012 Share Posted February 13, 2012 +1 What an awesome idea! And am I the only one who thinks they should have elevators, or moving platforms, or something to get from the pit to the upper levels in the current huttball arena? Knight's force Leap and Vanguard's Storm give those classes a ridiculous advantage when they get knocked off! Even consulars have a speed boost! Us poor smugglers and commandos have to walk around the long way Link to comment Share on other sites More sharing options...
Ugugg Posted February 13, 2012 Share Posted February 13, 2012 +1 nice idea. -1 for scoundrels/operatives with no utilities (knock back/push/pull/spring) Its already like ping pong already for us. Wouldn't like another map for that reason. Link to comment Share on other sites More sharing options...
Psiwolf Posted February 14, 2012 Author Share Posted February 14, 2012 +1 nice idea. -1 for scoundrels/operatives with no utilities (knock back/push/pull/spring) Its already like ping pong already for us. Wouldn't like another map for that reason. Well a different map would add a different demension to the game so there may be other ways to allow getting around easier, even without a movement utility. I dunno, it would depend on the map design I guess. Link to comment Share on other sites More sharing options...
Rheeling Posted February 14, 2012 Share Posted February 14, 2012 I would love to see a Huttball themed map for every Planet! This would be pretty awesome. Tattoine themed map: Sandy, some dunes, rock formations. Alderaan: A little more "open field" than most. Maybe some buildings tossed in. Quesh: Swampy areas which don't poison you, but do slow you when walked through. Huttball is my favorite map, and I would love some variations of it. Link to comment Share on other sites More sharing options...
theangryllama Posted February 14, 2012 Share Posted February 14, 2012 huttball as a concept is great. I think the pit is not very good and when it goes rated people will see how poorly designed it really is. They need to design a signature huttball map that is made after they see how huttball works in a rated environment. Along with some rule ability changes when in the game. See I think that a rated huttball environment will be fantastic. I'm foreseeing near RTS levels of metagaming going on in terms of strategys and class compositions. How many people do you have in the center? How many do you have setting a pass line along the walkways? Do you simply try to brute force and run with just one carrier? How many people do you leave on defense to disrupt their pass line? You suddenly start seeing uses for snipers/gunslingers as defensive points or stationary intercede points. Stealth classes hanging around unseen in some odd spot to purely be a middle point to pass it to. Powertechs and warriors for intercepts (seriously can you imagine having people intercepting passes with charges intentionally... and as a PT grappling someone out of the blue circle as it is getting passed to them is hilarious). Link to comment Share on other sites More sharing options...
Psiwolf Posted February 14, 2012 Author Share Posted February 14, 2012 See I think that a rated huttball environment will be fantastic. I'm foreseeing near RTS levels of metagaming going on in terms of strategys and class compositions. How many people do you have in the center? How many do you have setting a pass line along the walkways? Do you simply try to brute force and run with just one carrier? How many people do you leave on defense to disrupt their pass line? You suddenly start seeing uses for snipers/gunslingers as defensive points or stationary intercede points. Stealth classes hanging around unseen in some odd spot to purely be a middle point to pass it to. Powertechs and warriors for intercepts (seriously can you imagine having people intercepting passes with charges intentionally... and as a PT grappling someone out of the blue circle as it is getting passed to them is hilarious). I concur, as with Starcraft back in late 90's and early 2000's, Huttball is also in it's infancy stage with really basic strategies emerging thusfar. One day we may even see a SlayerS_`BoxeR` in Huttball who destroys everyone with his innovative play and awesome micro. Link to comment Share on other sites More sharing options...
Psiwolf Posted March 5, 2012 Author Share Posted March 5, 2012 I hope someone asks for new Huttball maps during the Summit today! Link to comment Share on other sites More sharing options...
Psiwolf Posted March 5, 2012 Author Share Posted March 5, 2012 Come on people, let's keep this thread on the front page today so hopefully someone can see it and ask the Devs during the summit!! Link to comment Share on other sites More sharing options...
RJChief Posted March 5, 2012 Share Posted March 5, 2012 More Maps... More obstacles... More randomized teams (mix and match Pubs and Imps)... More premades!! Seriously Bioware, MORE HUTTBALL!! Bump to continue this thread! Link to comment Share on other sites More sharing options...
Rahak Posted March 5, 2012 Share Posted March 5, 2012 The map is too small. Link to comment Share on other sites More sharing options...
LordOfThePeople Posted March 5, 2012 Share Posted March 5, 2012 +1 bump TTT aka bump Link to comment Share on other sites More sharing options...
Nithrill Posted March 13, 2012 Share Posted March 13, 2012 Dear Bli..er.. Bioware, Huttball is my favorite PvP game in SWTOR. Would it be too much to ask for more hutball maps? It's like playing Counterstrike on only 1 map over and over again, and while de_dust it awesome, it's more awesome getting a full compliment of maps to cycle through! Plus, would this idea really be all that difficult to implement? WHAT ARE YOU WAITING FOR?! GET TO IT! +1 It surprises me, but I agree with you. When I first started playing Hutball I thought it was absolutely horrible: I didn't know how to maneuver it or what the objectives were.It even took me 7 matches to figure out there was a "throw ball" ability that I could use. Yup, love it today. Link to comment Share on other sites More sharing options...
VoidJustice Posted March 13, 2012 Share Posted March 13, 2012 Ya hutball is fun... but so are the other maps... MOAR PVP MAPZ/GAMESTYLEZ! Link to comment Share on other sites More sharing options...
NOTHING_IS_NOT Posted March 13, 2012 Share Posted March 13, 2012 Definately need more maps, an outdoor map on hoth would be sweet, with different configs and hazards. Or one with a sarlaac pit in the middle, that'd be swaaag. Link to comment Share on other sites More sharing options...
ReverseCowgirl_ Posted March 13, 2012 Share Posted March 13, 2012 Most def more huttball plz Link to comment Share on other sites More sharing options...
islander Posted March 13, 2012 Share Posted March 13, 2012 (edited) huttball as a concept is great. I think the pit is not very good and when it goes rated people will see how poorly designed it really is. They need to design a signature huttball map that is made after they see how huttball works in a rated environment. Along with some rule ability changes when in the game. Oh no, I wont need ratings to be on the line to appreciate the fact that falling into the pit sucks and more huttball arenas would be excellent! Edited March 13, 2012 by islander Link to comment Share on other sites More sharing options...
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