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Ugugg

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Everything posted by Ugugg

  1. Don't forget to get the red-red-red shard relic. Its got 75 cunning on it. Thats awesome for a relic slot. It also only takes about 20 mins to get it. Google is your friend. I did it inbetweem warzones.
  2. Is this fixed? I thought it was in the patch notes, but can't seem to find it. :/ Was this the buggy talent or was it something else. I can't seem to find out. Cheers
  3. Its on such a long cool down, its mostly useless for pvp. I use it at start void star, so ppl can't guess which way they are going. After that its no use.
  4. for pvp, if you are in cover, ppl can not leap, grapple you. So when you're at the edge of huttball make sure you are in cover every time. This is a pvp thing only though. Even as melee the sab charge still hits like a truck. You can press f, skill and even though it hasn't animated, it still pops.
  5. I've had several of thsese quests where I see a few "imperial" mobs and then realize they are town guards for the imps when I am flagged for pvp after. That map is a little crazy sometimes.
  6. In 1.2 you will be able to. You strip mods and set bonus out of purplez and put them into oranges. I've already got a jedi robe for my smuggler. P.S Thats if I'm still subscribed. But i am keeping every organge i come across for now.
  7. Ugugg

    Do not nerf sorcs

    Also their resource never seems to run out either compared to the other classes.
  8. I've seen this several times, and its always a sorc. Gets stunned in the middle of fire fully expecting him to be toasted. Nada. probably another hax, dunno.
  9. You can't stealth with the ball, you shouldn't be able to force leap/sprint/pull the ball. Isn't the whole idea to pass the ball? The whole chain sprint/pulling thing is incredibly OP.
  10. Haven't read the whole thread. But this is what it seems like to me. If an enemy has died within 5 mins, killing him again will yeild no valour. I log in, join an ops and instantly kill 2-5 ppl and didn't gain any valour. So its not to do with the person who kills, but the person who is being killed.
  11. Dis. So to stay competative we need more sorcs/sages?
  12. Ugugg

    Bye Bye pvp

    Fixing the DoT thing is a good thing, I would consider it a bug.
  13. I would love to have one ability that can either affect my position or the position of an enemy.
  14. QFT. If you don't pvp how do you get gear? Some daily missions would net you stuff, but that still takes a few days. It doesn't matter what gear you are in, an interupt on cappers doesn't take into account gear. Yesterday we beat 4v8 in civil war purely because we capped east and west and kept them before timer finished. Gear had nothing to do with that, experience does. Give those new pvper's some tips and you help them and yourself. Maybe they didn't know where to get mods, did you ask? I sure didn't when i got to 50 and if someone told me or pointed me in the right direction I would have geared up quicker.
  15. Add essence of poison to blaster ... Reminded me of some lines from blade. Something along the lines of "How do you kill vampires with bullets?" "I use xx% of this, yyy% of that and small % of zz and oh ... essence of garlic."
  16. I'm not sure which class has this skill, but i was being chain eletrocuted 4-5times. My resolve bar wasn't full when i died and my cc breaker was on cd. I was stunned into disbelief. But you know what the funny thing was? The afk detection kicked in during this cc chain. wtflol? Which class does has the electrocute thing? It was a tech poison or something on the debuff. I couldn't figure it out before I died. Granted it was extreme, but the fact that it could happen is pretty bad.
  17. I would love to have one skill, any skill, that can affect either my position or the position of another player. ANYTHING!!!! A gap closer might be a bit op for scoundrel and doesn't fit well with the class imo. What i think would be more appropiate would be some kind of knockback. Its not too OP and that would be situational and useful if used correctly. Could be single target or Aoe. Wouldn't care. I quote again.
  18. Ugugg

    Illum Kills - ?

    There was some fighting at ilum and the moment I joined the raid we killed some imps, but they didn't count. This made me think that if you died within a certain time and are killed again, you are worth 0 valour. Regardless of who killed you. So you could 1on1 someone and win, you still might not get credit/valour because they already died earlier at some point within x minutes.
  19. If a melee is on you, 1) You can flash grenade - Long cd though 2) Dirty kick - reasonable cd 3) Tendon blash (talented) - short cd 4) if 1-2-3 on cd, then you can dodge + defensive screen to last longer, sometimes even up to 10 seconds. 5) if 1-2-3-4 you gotta die sometime. As sawbones hybrid EMP with sucker punch. I wanted to try the shrapnel bomb, but I love the dirty kick reduced cd and how pungnicity heals.
  20. Scoundrel/ops with no push/pull/sprint/leap/knock back. Oh we have stealth, but once you unstealth it only takes 2 minutes to re-stealth and thats hitting disappearing act rather than waiting for combat to end.
  21. Ugugg

    So ... Ilum.

    I would love Ilum to be a bit more like vanilla AV. There were other side quests you could to get some npc's to zerg or help your side. I found it weird that if i walk up to a capture point theres no one there guarding it. The objectives are easy to capture. There are a lot of things that feel right with ilum, but i can't quite put my finger on it. It feels too big with no real objective. What do you do when one side isn't there? Collecting armaments in a pvp zone ..... ? !! Even if it meant that capping every enemy base means that the losing team starts spawning groups of packs 100k elitesx5 that count as killing a player would promote some kind of objective. The champ/elites will always move around packs and should be hard to kill. Have a healer/tank/3dps for exmaple. This would give the defensive side a chance to fight back when outnumbered This would give the offensive side something to do to get their dailies done. Strength of the elites should be based off how many of the other team are in your base. Just need something other than collecting armaments ....
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