NoxiousAlby Posted February 5, 2012 Share Posted February 5, 2012 Is it just me or do other players feel that force rock throwing of Consular's is a bit over the top? Link to comment Share on other sites More sharing options...
MorganInc Posted February 5, 2012 Share Posted February 5, 2012 Agreed, it brings back bad memories of when I was stoned to death in real life. Link to comment Share on other sites More sharing options...
Ashes_Arizona Posted February 5, 2012 Share Posted February 5, 2012 All I can say is Sages are just as crazy as Sorcerers. But I would also have to admit that I can ignore Force Lightning a lot more than i can ignore Force Project, Project can really mess me up, whereas Lightning doesn't seem to have the same OMGWTFBBQ?!?! behind it. And Telekinetic Throw is like someone dropped a piano on you half the time, and to top it all off you can't kill the bastards either cause they have more heals than you have interrupts. Link to comment Share on other sites More sharing options...
McVade Posted February 5, 2012 Share Posted February 5, 2012 (edited) Heh, reminds me of one repub on repub game I played where *4* DPS Sages were on the other team. Each time I approached the center, a swarm of rocks hit me from all directions. Then I fell over dead. Edited February 5, 2012 by McVade Link to comment Share on other sites More sharing options...
drkieros Posted February 5, 2012 Share Posted February 5, 2012 It's kind of a blow to the ego to be taken down by pebbles and clay pots. Link to comment Share on other sites More sharing options...
Tocaseven Posted February 5, 2012 Share Posted February 5, 2012 invisible pebbles is an advantage but lets face it , its one of the only advantages they have , less QQ moar pewpew. Link to comment Share on other sites More sharing options...
RaulTheConquerer Posted February 5, 2012 Share Posted February 5, 2012 (edited) OP, I agree with you. Waaay overpowered. If you're melee and just outside your range, if you cant stealth or disengage, you're usually dead. I got a post on the 1st page of the test server section about these guys. They'll complain to you about how squishy they are and then admit that they can top the pvp charts in the same paragraph. Edited February 5, 2012 by RaulTheConquerer Link to comment Share on other sites More sharing options...
Darth-Rammstein Posted February 5, 2012 Share Posted February 5, 2012 I hate those stones....they do so much damage Link to comment Share on other sites More sharing options...
mandrillagon Posted February 5, 2012 Share Posted February 5, 2012 Next in line after grav/tracer gets damage reduced by half. Link to comment Share on other sites More sharing options...
NoxiousAlby Posted February 5, 2012 Author Share Posted February 5, 2012 invisible pebbles is an advantage but lets face it , its one of the only advantages they have , less QQ moar pewpew. Let me guess you play a Consular lol, not saying you should lose the ability but the damage should definately be reduced. all you have to do is play a WZ, Republic is primarily made up of Consulars and troopers, why? because they are FOTM...everyone wants an advantage. Link to comment Share on other sites More sharing options...
Ludanyke Posted February 5, 2012 Share Posted February 5, 2012 I think getting tracer-missiled by a guy named Rockpile is worse. Link to comment Share on other sites More sharing options...
DecusMortus Posted February 5, 2012 Share Posted February 5, 2012 It feels, like... totally great, man. Link to comment Share on other sites More sharing options...
NoxiousAlby Posted February 5, 2012 Author Share Posted February 5, 2012 (edited) In Wz's i'm often reminded of the old fella in "Life Of Brian" who says "all I said was Jehovah" then gets stoned to death. I dont know whats worse a rock throwing fundamentalist or a fire spewing trooper hahahaha. Edited February 5, 2012 by NoxiousAlby Link to comment Share on other sites More sharing options...
Shrug Posted February 5, 2012 Share Posted February 5, 2012 I dont care that they are powerful, but it seems like there is no escape or deterrent... I use my quell which never seems to work on anything let alone that.. and i try to run, but the slow down effect is insane, im going nowhere.... Link to comment Share on other sites More sharing options...
pogmahone Posted February 5, 2012 Share Posted February 5, 2012 Its called interrupt Link to comment Share on other sites More sharing options...
Facelessred Posted February 5, 2012 Share Posted February 5, 2012 (edited) rock throw > tracer tracer is pretty much our only move(required to stack defense and debuffs on the enemy, or our other skills flop), yet you wanna nerf it? even though it does the same amount of damage as some other classes SPAMMABLE skills (cough cough-smuggler) I personally just haven't fought enough of them to understand what is going on when they attack me, swear their rock throw repetitively interrupts my skills over and over. Edited February 5, 2012 by Facelessred Link to comment Share on other sites More sharing options...
NoxiousAlby Posted February 5, 2012 Author Share Posted February 5, 2012 rock throw > tracer tracer is pretty much our only move(required to stack defense and debuffs on the enemy, or our other skills flop), yet you wanna nerf it? even though it does the same amount of damage as some other classes SPAMMABLE skills (cough cough-smuggler) I personally just haven't fought enough of them to understand what is going on when they attack me, swear their rock throw repetitively interrupts my skills over and over. Agree with you here, I havent played a BH yet but in pvp on my Republic character i'm never bothered by tracer missile as much as I am by rock throwing fundamentalists. To the person who said "interrupt" your laughable, how often do you only ever encounter a singular consular in WZ? Also interrupt lasts 4 seconds, that gives me enough time to fire 2 x sniper shot for a whole 2500 dmg tops, then your dead. And thats providing you have the player targeted in the first place. There is no doubt in my mind that the dmg is currently overpowered, the mere fact that nearly every WZ you play in your majority of opponents are consulars & troopers. I even had 1 game the other night where the opposition was made up of 4 troopers & 4 consulars, needless to say we were thoroughly trounced. Got to love fotm Link to comment Share on other sites More sharing options...
CplQ Posted February 6, 2012 Share Posted February 6, 2012 Maybe it's just your server has a lot of jedi consulars. Because when I play warzones on my pub server there is a lot of force lighting spam, force lighting from edge of spawn point in voidstar, force lighting from behind a column, force lighting from the top level in huttball down to the center. So while your getting stoned to death, I'm getting electrocuted by UNLIMITED POWER!!! Link to comment Share on other sites More sharing options...
Saviorofcamelot Posted February 6, 2012 Share Posted February 6, 2012 Balance Spec Sage's get an ability that removes the cooldown just like Sorc's remove the cooldown on their same lightning attack. The ability is kinda weak for DPS unless you combine it with the DoT's. I decided to go Hybrid and get a skill that made my DoT crits increase the channel time by 50% and when it proc'd... Well last night I was mowing down level 49 BH's in 6 seconds using just my DoT's and Telekinetic Throw. Link to comment Share on other sites More sharing options...
FourTwent Posted February 6, 2012 Share Posted February 6, 2012 tracer is pretty much our only move(required to stack defense and debuffs on the enemy, or our other skills flop), yet you wanna nerf it? even though it does the same amount of damage as some other classes SPAMMABLE skills (cough cough-smuggler) I love how BH/Troopers say that it's required for the debuff. Make them do 500 a pop instead of 2k+ and i bet you'll see 90% of them stop using it even though it would still give a debuff. Link to comment Share on other sites More sharing options...
boomxi Posted February 6, 2012 Share Posted February 6, 2012 Next in line after grav/tracer gets damage reduced by half. You can't just reduce damage of one skill that drives others. without increasing something else (disclaimer: I play Vanguard) As annoying as Tracer/Grav is they need to change whole class then jut nerf one ability. Link to comment Share on other sites More sharing options...
tsupra Posted February 6, 2012 Share Posted February 6, 2012 (edited) Next in line after grav/tracer gets damage reduced by half. tadaa,and here is how they invented that weird teeth whitening method Edited February 6, 2012 by tsupra Link to comment Share on other sites More sharing options...
Endusima Posted February 6, 2012 Share Posted February 6, 2012 >full durasteel motorized evironmentally sealed assault suit >a dude in a robe throws an empty jug in your head >dead *** just happened? Link to comment Share on other sites More sharing options...
Astarica Posted February 6, 2012 Share Posted February 6, 2012 I think we can all undestand if 4 guys are shooting missiles or lightning at you it's supposed to hurt, but with Sages a lot of time I think people just charge up and say, "It's only rocks, how much can it hurt?" and then die horribly. Link to comment Share on other sites More sharing options...
Dee-Jay Posted February 6, 2012 Share Posted February 6, 2012 It's kind of a blow to the ego to be taken down by pebbles and clay pots. What's a duel between two Sages? A case of domestic violence... Link to comment Share on other sites More sharing options...
Recommended Posts