bossoutlaw Posted February 6, 2012 Share Posted February 6, 2012 Can we expect anything to be done to the crafting system to make it a more viable option for endgame players to use for upgrades and mods and such ? Link to comment Share on other sites More sharing options...
Bluetickone Posted February 6, 2012 Share Posted February 6, 2012 Can we please have a see target's target and cast on target's target function? Link to comment Share on other sites More sharing options...
Kratuk Posted February 6, 2012 Share Posted February 6, 2012 (edited) Will you be adding the option to add more hotbars and to turn off the smart camera snap (chase camera that snaps back behind you) with the upcoming UI updates? Edited February 6, 2012 by Kratuk Link to comment Share on other sites More sharing options...
zeroxan Posted February 6, 2012 Share Posted February 6, 2012 Could you guys please look into adding more functionality to the mail system to allow us to send messages to multiple people at once (even if it is just guild only or people on our friendlist) ? It is very difficult in game to be able to organise an operation with friends across multiple guilds, could you look into creating something like an invite item or something that you can send to people and it'll be a holo message for them to view next time they log on? In fact being able to send preset holo messages might be a really good feature that is unique to star wars. Secondly, for the UI upgrade coming in the next patch, is it possible if you could make buffs and DEBUFFS more visible and customisable? It is extremely frustrating in flashpoints and operations when you have mechanics based off debuffs and cleansing them off quickly that operation frames / personal frames the debuff icons are too small. It is just some gameplay mechanic that isn't well done and isn't communicated to the user well enough that you gotta dispel it. Link to comment Share on other sites More sharing options...
Urusaranea Posted February 6, 2012 Share Posted February 6, 2012 Do you intend to revise healer specs? Espacally alacrity affecting energyreg and giving the agents/smugglers some real 2nd healing option? (20 energy + tactical advantage on a heal which is more expensive that the 0,5sec longer to cast heal with LESS affect?) Link to comment Share on other sites More sharing options...
zalahmar Posted February 6, 2012 Share Posted February 6, 2012 Any plans to implement better phasing technology in the open world. By this I mean something akin to the phasing technology that Blizzard introduced in the Lich King. Some of the quests that you complete give you the impression that you made a huge difference to a certain environment/place yet things still remain exactly the same taking away from the accomplishment. Will anything be done so that the world around you reflects upon your actions rather than looking exactly the same when you visited as when you affected it and left it? Thanks. Link to comment Share on other sites More sharing options...
Bronbron Posted February 6, 2012 Share Posted February 6, 2012 Are there plans to migrate low populated servers anytime soon or will there be a character transfer on it's way? Some servers are currently in a bad shape and the patches seem to be focussed on high populated servers (Ex. Ilum change, it doesn't work on low pop servers at all). Link to comment Share on other sites More sharing options...
Grecanis Posted February 6, 2012 Share Posted February 6, 2012 (edited) Currently, Cross faction gear seems to be taboo. You can't see what it looks like in your schematic while crafting, and It doesn't show up on Hutt Cartel Trade Network. What are your thoughts on cross faction gear, will be be able to equip it at some point in the future? Edited February 6, 2012 by Grecanis Link to comment Share on other sites More sharing options...
HollohMuerta Posted February 6, 2012 Share Posted February 6, 2012 Will there ever be the ability to change character appearances in game with a barber shop like feature? Link to comment Share on other sites More sharing options...
ltmauricio Posted February 6, 2012 Share Posted February 6, 2012 please can we think in add dual-spec? pvp and pve on same spec isnt that cool... Link to comment Share on other sites More sharing options...
Binafus Posted February 6, 2012 Share Posted February 6, 2012 Will there be any adjustment to the Over Nerf made to Scoundrels soon? Link to comment Share on other sites More sharing options...
JasonTheImpaler Posted February 7, 2012 Share Posted February 7, 2012 Will we be seeing new planets on a every couple months a new planet or is Bioware intending to just give us a couple planets in expansion packs later on in the year/next year? Link to comment Share on other sites More sharing options...
nessafor Posted February 7, 2012 Share Posted February 7, 2012 (edited) do u intend to bring to the game something for the guild members to sign up to organize a bit more the operations?(anything) plz put some critical decisions(light/dark) in the raids/end game flashpoints too Edited February 7, 2012 by nessafor Link to comment Share on other sites More sharing options...
wirefire Posted February 7, 2012 Share Posted February 7, 2012 What kind of timeline is expected to expand the current character story lines into aditional chapters (with or without additional levels) or will that be handled in an expansion only style format? Is dual spec even being considered for players? or altering advanced classes? Are mods being considered? or just a combat log? Customer retention will be a key issue in your marketing VS development meetings. Is there a planned emphasis for expanding content for level 50's and is that centered more on raiding, flashpoints, questing / daily quests, storyline content or additional options not offered in game yet? I understand all 4 will play a part but where can we expect to see the most content moving forward. You have the ability to basically create anything anywhere in your MMO a luxury that many other games have not had due to their limited technology. Since ships / planets / flashpoints / operations can be made just about anywhere at any time, can we expect these to appear frequently )monthly / quarterly) moving forward. A small note of appreciationf ro the developers. While this game has issues and some have been persistent. Overall the game has been a positive experience for most players. The fixing or minor bugs has been relatively prompt and so far the patches have not had any major unexpected effects or downtime. Link to comment Share on other sites More sharing options...
CrimsonSp Posted February 7, 2012 Share Posted February 7, 2012 Do you intend to implement a cross server group finder for heroics/warzones? If so when do you intend to do so? By cross server group finder, I mean a function that enables one to find groups for heroic/ warzone instances that allows members from other servers to join, in order to increase the ease to find groups for heroics/warzones, for I understand that the Republic have a very hard time finding groups for heroics/ warzones due to low populations, and I as a sith player even have a hard time occasionally due to playing my server at low population times or lack of players on the planet that my characters currently could be on. Link to comment Share on other sites More sharing options...
GreenReafer Posted February 7, 2012 Share Posted February 7, 2012 Are there any plans to implement a rated smallscaled team deathmatch pvp system, or will it always be large scaled objective based PvP? Link to comment Share on other sites More sharing options...
LorreMaster Posted February 7, 2012 Share Posted February 7, 2012 Are there any plans for additional races and classes? Or is the Legacy features going to consume that aspect of an expansion later on down the road? Real wanted the Kel-Dor that was capable of a Guardian style play but with a Double-Bladed Lightsaber. Link to comment Share on other sites More sharing options...
FlyingCabbage Posted February 7, 2012 Share Posted February 7, 2012 (edited) Do you plan to add crit craft effects on social gear, like you plan to do with crafted gear in the future? I want to play in style! Edited February 7, 2012 by FlyingCabbage Link to comment Share on other sites More sharing options...
Guardious Posted February 7, 2012 Share Posted February 7, 2012 (edited) Future content: With future content in mind, what are your plans for the class quest? Is there an expansion in the works already? Are there going to be release of new content with cut-scenes and more? Can you give any hints or info? Edited February 7, 2012 by Guardious Link to comment Share on other sites More sharing options...
Vonlufia Posted February 7, 2012 Share Posted February 7, 2012 Are there any plans for a barbershop so we can change our characters appearances? Link to comment Share on other sites More sharing options...
PringerZ Posted February 7, 2012 Share Posted February 7, 2012 I play an assassin, and the PTS build pretty much says that you don't want us to use hybrid specs; Why are you taking this route to minimize hybrid specs (by limiting certain moves to certain stances) instead of making end-of-tree abilities more attractive. Link to comment Share on other sites More sharing options...
xyriel Posted February 7, 2012 Share Posted February 7, 2012 Is there still a plan for a group finder function for Flashpoints and Operations? Link to comment Share on other sites More sharing options...
stilari Posted February 7, 2012 Share Posted February 7, 2012 Are there any plans to support or allow user-made UI mods/addons, or UI layouts? The previewed changes look interesting, but I'm wondering if there will be more than color, opacity, and placement changes available. Specifically, it would be nice to be able to alter the borders and that sort of thing (I prefer minimal HUD etc) Link to comment Share on other sites More sharing options...
JamieM Posted February 7, 2012 Share Posted February 7, 2012 DPS specced Sith Jugernauts /Jedi Guardians are widely regarded as having inferior dps in PvE and raid utility compared to other damage dealing advanced classes in the game. What are your plans, if any, to address these issues to bring SJ/JKs' damage output and raid utlity more in line with the other classes? Link to comment Share on other sites More sharing options...
RomanLynx Posted February 7, 2012 Share Posted February 7, 2012 What factors do affect Reverse Engineering odds of obtaining an improved schematic? Any chance you can show the rolls' results so we can see the odds? When I have to R.E. over a 100 green items to get a blue schematic I can't help but to think the system is bugged. Link to comment Share on other sites More sharing options...
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