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JamieM

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Everything posted by JamieM

  1. No, it is no longer available I'm afraid.
  2. The armour in the pic is the Marauder Rakata set (with the terrible shoulder epaulettes removed), which has been removed from the game as of Update 2.0.
  3. Watch out guys! Good video mate, you're a beast!
  4. It's either 1 x Underworld / Arkanian Serendipitous Assault and 1x War Hero Boundless Ages; or 2 x War Hero Boundless Ages for BIS. Take the Partisan and the War Hero until you can upgrade the Partisan to Arkanian - don't bother with the internal relic as both of these are superior
  5. Plus you don't have to respec for PvP - but it is super dull to play for PvE
  6. Vengeance Juggernaut all the way. Especially since the changes to the spec in 2.0 - I've never had so much fun stomping the life out of Jedi filth.
  7. What if the person doesn't want to have to carry around a gay *** star wars branded authenticator on their key ring - or simply doesn't feel that they should shell out for one of those things. I agree with the OP, it's massively annoying.
  8. Agreed. Seething Hatred seems more of a levelling or even pvp ability. DD would be better for raiding.
  9. You're right, It's not pretty and is just another reason why this game is not doing so well. This should have been implemented from day 1.
  10. Dude you keep talking but you never post anything. FYI I have always said that we need several 1700+ parses over 6 mins - you just read what you want to read.
  11. Dude I'd be stoked if we could reliably hit 1700 DPS on the ops dummy. What I do not agree with is when someone comes on the forums and posts 2 parses both under 4 minutes, saying that these are conclusive of us being within 5% of marauders/sentinels. That's just not the case. I have always said in my posts that we need several parses of over 1700 over 6 mins or more to prove that we can hit that figure reliably because the RNG factor in our dps simply doesn't make a one off 3 minute parse worth anything. All it shows is that you're lucky. All I want is credible proof because the longer we have posters like Matt who say that we are absolutely fine the longer Vengeance will go potentially without attention from the devs. All I want is proof. Show me that and I'll be happy.
  12. I concede this point mate, I dropped my crit by around 2% and upped my bonus damage and have seen an increase average dps. The 35% crit number is not as important as I once thought.
  13. That's awesome - I'm really happy for you. I'm talking about consistency here. You seem to think that sc****** 1700 on 1 parse where you're lucky on RNG means that you can reliably clear 1700 consistently. I'm not trying to be a naysayer here but what you're saying is just not backed up by credible testing - it's frankly inclusive evidence you're posting (one 3 minute parse and one 120 sec parse or whatever and one phantom parse 1715 that you say you posted) to back up your assessment that we are a credible competition for well played and geared Sents. As I say because of our 30% chance based RNG Ravage procs we can if we're v lucky and totally geared to the teeth perhaps average 1700 over 5/6 mins on a very good day but this is far from a reliable figure.
  14. Mate please stop spreading this nonsense. You parse 1735 for only 3 minutes, this is not sustained damage at all - the average length of a boss fight is about double that. Try parsing over 1700 sustained for 6 minutes and do it consistently for 4 or more parses and then I will believe that Guardian DPS is competitive with Sentinels'.
  15. The Dread Guard set has equivalent stats on our generator - in fact I think they may be even better than the Sentinel/Marauder's OH saber. Old gear won't be adjusted but all new gear will. Check the PTS.
  16. That's over 3 mins only mate (and the OP's 1735 is due to a high amount of Ravage procs in close proximity to each other which is impossible to replicate consistently) - most boss fights are double that, plus we have constant interrupts where we do 0 damage for sizeable chunks of time, which brings our overall DPS down much lower in top tier content. We are still averaging at best ~1600 DPS on the Op dummy over 6 mins and anywhere from around 1100-1400 dps in most fights on EC HM. Most other dps ACs are higher.
  17. I absolutely agree - for a very long time Vengeance has needed something to make the tree reliably competitive, whether it be slightly upping the bleed damage or making our Ravage damage less based on chance and more on successful execution, or through some other mechanic. Sometimes I can have a good day and parse ~1650 on the Operation dummy but others where my rotation/priority system is identical but my Ravage procs are low and I only manage 1500/1550, whereas a lesser geared Annihilation Marauder can reliably get 1700/1800. It's very disheartening after all the effort, time and money put in to mini/max to get the most out of your character, to find out that you are simply hamstrung, not by your own gameplay shortcomings, but by arbitrary design limitations. Whichever Dev said that all DPS ACs could all produce max damage within 5% of each other was dead wrong.
  18. I would love to see this implemented but I think until this game starts making more money, it will never happen I'm afraid. It's just not important enough. AMR will have to do for now.
  19. They won't make them larger than 6 I don't think. Look at it from a purely commercial perspective (as EA does): In order to appeal to the casual pick up crowd they need to be doable in a few hours max, otherwise PUGs and more casual raiders will lose interest and likely lack the organisation to get all players back for another night of raiding. Sure I'd love larger, more epic raids (Kara and BT were two of my favourite all time raids) but I don't think BioWare are going down that route. Even WoW don't go down that route too much anymore as it isn't as appealing to new players. Shorter raids are far more accessible and less likely to scare off casuals. It's more or less the same principle with smaller raid sizes. Less organisation, less work, less time eaten up, more chance of people trying out and doing Ops and keeping their sub going. Also this model allows them to release content more regularly. More bosses means more potential for delays and more bleeding of subs in the release interim.
  20. There is no 100% standard build but 2/32/7 is a very popular DPS Jugg/Guard build. Search these forums or the Jugg ones along the lines of: Vengeance Juggernaut; DPS Juggernaut (or Guardian equivalent) and you'll find a link to the actual build on TORhead. If you still can't find it just click on my sig and look at my build there although it is appropriate for EC HM and may not be the best for other ops like EV and KP which have more slows etc.
  21. When exactly was Vengeance/Vigilance ever able to hit 2k dps in EC HM?
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