NEStheONE Posted February 2, 2012 Share Posted February 2, 2012 They share the Lethality tree. There are minor differences. And I know that it comes down to the other skills that compliment it and etc. But, playing a Lethality Operative VS playing a Lethality Sniper... what's the key differences really? Link to comment Share on other sites More sharing options...
Xontier Posted February 2, 2012 Share Posted February 2, 2012 Sniper has far more range, and the Operative lethality requires TA, which can only be generated by Shiv. Other than that? Nothing. Link to comment Share on other sites More sharing options...
NEStheONE Posted February 2, 2012 Author Share Posted February 2, 2012 Sniper has far more range, and the Operative lethality requires TA, which can only be generated by Shiv. Other than that? Nothing. What is TA? Link to comment Share on other sites More sharing options...
Quinnman Posted February 2, 2012 Share Posted February 2, 2012 What is TA? Tactical Advantage. It's a temporary buff applied by some Operative skills and consumed by others. Link to comment Share on other sites More sharing options...
Zhorax Posted February 2, 2012 Share Posted February 2, 2012 Tactical Advantage. You gain one charge each time you use Shiv, Hidden Strike or kill an enemy. You can have up to 2 charges at any time. Having TA up increases your damage slightly. Some abilities requires and uses a TA charge. Link to comment Share on other sites More sharing options...
Endusima Posted February 2, 2012 Share Posted February 2, 2012 Lethalithy operatives are in no way weaker then lethalithy snipers though. Kolto Injection, Evasion removing all harmfull effects, Toxin Scan just to name a few things. Link to comment Share on other sites More sharing options...
NEStheONE Posted February 2, 2012 Author Share Posted February 2, 2012 Interesting points. But, it begs the question: if I planned to do Leth spec, what would I base my choice between Ops and Sniper then? Link to comment Share on other sites More sharing options...
Khraizin Posted February 2, 2012 Share Posted February 2, 2012 It's all about Cull Cull for snipers: Higher energy cost, higher range, has a CD and is channeled Cull for Operatives: Lower energy cost, lower range, No CD, is instant cast, also requires TA. Link to comment Share on other sites More sharing options...
Boonce Posted February 2, 2012 Share Posted February 2, 2012 Lethalithy operatives are in no way weaker then lethalithy snipers though. Kolto Injection, Evasion removing all harmfull effects, Toxin Scan just to name a few things. Can someone explain this "evasion removing all harmful effects" to me please? My tooltip does not say that it removes harmful effects and I see no talent to make this happen. Am I crazy or something? Is this just something that it "does" without being listed? Link to comment Share on other sites More sharing options...
fretropolis Posted February 2, 2012 Share Posted February 2, 2012 The other difference between the two is that, unlike concealment, lethality has abilities based from weapon damage. That's an advantage a sniper has over operative when choosing lethality, since sniper rifles have much more weapon damage. Link to comment Share on other sites More sharing options...
Hamchuck Posted February 2, 2012 Share Posted February 2, 2012 Can someone explain this "evasion removing all harmful effects" to me please? My tooltip does not say that it removes harmful effects and I see no talent to make this happen. Am I crazy or something? Is this just something that it "does" without being listed? At level 24, you train a passive skill called "Avoidance Training." It makes it so that Evasion removes all harmful effects. Link to comment Share on other sites More sharing options...
Khraizin Posted February 2, 2012 Share Posted February 2, 2012 Do those skills also require accuracy? Link to comment Share on other sites More sharing options...
Endusima Posted February 2, 2012 Share Posted February 2, 2012 Do those skills also require accuracy? I don't know about snipers but as Lethalithy OP you don't gain very much from accuracy since your dots and about 50% of culls total damage is internal which is only affected by power/tech power and cunning. Link to comment Share on other sites More sharing options...
Xenon-se Posted February 2, 2012 Share Posted February 2, 2012 (edited) ... lethality has abilities based from weapon damage ...Lethality have Ranged Attacks that deal the same damage type as your weapon (Energy). Actually not sure where the listed damage on your weapon come into play. ) Ranged (and Melee) Attacks that deal same Damage Type as your weapon have their own listed damage. Including, but not limited to, your free filler attack. Do those skills also require accuracy?Yes, all Ranged Attacks and Melee Attacks have a base chance of 90% which is reduced by target defense and increased by your accuracy. Concealment Operatives have almost only tech attacks. Marksman Snipers have almost only ranged attacks. Lethality Agents have a mix of both. Lethal Snipers care a bit more about accuracy than Operatives. But Cull is a signature ability and it can be dodged if target have enough defense or if you have too little accuracy. Operatives have an inherit 15% stronger Overload Shot and that too is a Ranged Attack. Corrosive Dart, Corrosive Grenades, Fragmentation Grenade and Shiv (and hidden strike and backstab if lethal operative) are tech attacks. Weakening blast, Cull, Rifle Shot and Overload Shot (and Series of shots, Shatter Shot and Leg Shot if lethal sniper) are weapon attacks. Edited February 2, 2012 by Xenon-se Link to comment Share on other sites More sharing options...
Recommended Posts