Damazig Posted February 2, 2012 Share Posted February 2, 2012 thumbs up here! Link to comment Share on other sites More sharing options...
TheNeox Posted February 2, 2012 Author Share Posted February 2, 2012 thumbs up here! Thank you! The more thumbs the better Link to comment Share on other sites More sharing options...
extrahelladope Posted February 3, 2012 Share Posted February 3, 2012 I stand by this. 100%. Good job. Link to comment Share on other sites More sharing options...
Erudite- Posted February 3, 2012 Share Posted February 3, 2012 Yeah, change the friggin horrible TK animation - Ruh - " Trayus Academiuuus.." Link to comment Share on other sites More sharing options...
Shruk Posted February 3, 2012 Share Posted February 3, 2012 (edited) In my opinion your suggested animation wouldnt make sense regarding the damage of the actual skill. A prolonged version of project where each single projectile deals 10-15% of the original project skill just doesnt appears to be logical. Furthermore, I like the skills to have distinctive characteristics. Edit: The Assasin/Sorc has lightining all the way but you cant tell how "strong" a lightning is just by the look of it. The size of a projectile however somehow determines its impact. Edited February 3, 2012 by Shruk Link to comment Share on other sites More sharing options...
Baddmoon Posted February 3, 2012 Share Posted February 3, 2012 WAY better! Link to comment Share on other sites More sharing options...
sollinton Posted February 3, 2012 Share Posted February 3, 2012 (edited) In my opinion your suggested animation wouldnt make sense regarding the damage of the actual skill. A prolonged version of project where each single projectile deals 10-15% of the original project skill just doesnt appears to be logical. Furthermore, I like the skills to have distinctive characteristics. Edit: The Assasin/Sorc has lightining all the way but you cant tell how "strong" a lightning is just by the look of it. The size of a projectile however somehow determines its impact. If this were Physics Online you might have a point there (note I'm a physics minor myself so I'm not trying to offend anyone). There are plenty of other things in the game that totally laugh at the laws of nature (and I don't just mean unexplained things like hovercrafts or the Force), so it's not like this would be a totally radical change. Also keep in mind that TheNeox's mock up is exactly that - a mock up. If BioWare decided to use this concept they could easily reduce the size of the objects thrown, or slow down the post-initial objects so that they would have less momentum. A videogame that 100% abided by the laws of physics would not be a sci-fi fantasy game, it would be a simulator. Also your point about each skill having distinctive characteristics has some merit, but it is still a matter of opinion. I for one would love for this animation to be implemented (obviously, considering the time I spend here and my sig). While I have nothing against throwing pebbles at an enemy (pebbles can rip through body armor and machinery like a hot knife through butter if you get them moving fast enough) I do think that the current animation could do with an overhaul. Edited February 3, 2012 by sollinton Link to comment Share on other sites More sharing options...
HumahKavula Posted February 3, 2012 Share Posted February 3, 2012 they shock us with awe inspiring lightning... we flick dust... I liked the proposed new animation and would love to see bioware run with something similar at least. lol@dust. Link to comment Share on other sites More sharing options...
TheNeox Posted February 5, 2012 Author Share Posted February 5, 2012 they shock us with awe inspiring lightning... we flick dust... I liked the proposed new animation and would love to see bioware run with something similar at least. lol@dust. The "awsome factor" is the decideing facter for alot of ppl. Im not usualy that type, but the animation itself is very very bad at its current state. It needs a fixin. Link to comment Share on other sites More sharing options...
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