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TheNeox

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  1. what to replace the TK Throw animation with is just a taste issue. The BW designers made the choice of having the Jedi Sages and Shadows use rocks as a weapon. Therefor i made a concept that follows that idea. Since BW decided to have the use of rocks in alot of abilitys (Kinetic Barrier, Project and TK Throw) changing one of them to another type would mean breaking the concept that BW had intended for the classes. Many of the animations could be made cooler, but at the end of the day. Its a matter of taste.
  2. I can animate your blue Hadouken idea. oh wait. you said creative.
  3. Its a free world. Noone is stopping you from making an animation concept yourself
  4. This to me is a PvE vs PvP issue imo, and a dose of playstyle. For PvE i would take Slow Time ofc. Hits more targes, and the dmg reduction. For PvP i would take FiB for knocking out vanishers and a general good nuke / interupt at 30 meters + aoe range.
  5. The "awsome factor" is the decideing facter for alot of ppl. Im not usualy that type, but the animation itself is very very bad at its current state. It needs a fixin.
  6. Good commentary. My friend uses the balance one that u mentioned. Just a few minor changes. On a sidenote. I think this thread should be on the Jedi Sage forum.
  7. A Star Wars forum and this is what you get. A gun-nut talking about bullet velocity... /facepalm. I bet Dyvim will go on a rampage after reading this, and verbaly attack me and/or my idea to great lenght. Thats what he does. He makes up false facts and looks down on any other idea except Saber Throw and Haduoken fireballs.
  8. You sir are a boss. You took this to a whole new level and i support every aspect of this reply. As you mentioned. There is a huge diffrence in discussing the bugs with Project and the actuall animation. The bugs are facts, while the animation goes on idividual taste.
  9. In the Jedi vs Tank Handguide it says: "When fighting tanks and other big vehicles. Use as big rocks as possible, when rocketlaunchers are unavalible".
  10. It has to be one of two things: 1: Biowares designteam actually wanted the ability to look the way it does. 2: Bioware was stressed for timeand had to make a quick ability animation. Im not sure what Bioware wanted to he honest. But the result is the same.
  11. If you have a suggestion for a cool looking animation, please share it with us. This thread can also be used for suggestions.
  12. Im sorry. I dont really see the point in discussing gamemechanics with you. To talk to someone that doesent unterstand the simplest implimentation of mechanics and game balancing is useless. You are consistant. Consistantly stupid. Yes, you do have a few questions about my "idea". But im not going to bother answering any of them after reading this: "where does the rocks come from?"... My hat is off to you sir. You made me belive i was actually going to get something usefull out of this thread. Im going away now. To a galaxy far far away. And so should you. To a galaxy far far away in the other direction.
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