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TheNeox

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Everything posted by TheNeox

  1. what to replace the TK Throw animation with is just a taste issue. The BW designers made the choice of having the Jedi Sages and Shadows use rocks as a weapon. Therefor i made a concept that follows that idea. Since BW decided to have the use of rocks in alot of abilitys (Kinetic Barrier, Project and TK Throw) changing one of them to another type would mean breaking the concept that BW had intended for the classes. Many of the animations could be made cooler, but at the end of the day. Its a matter of taste.
  2. I can animate your blue Hadouken idea. oh wait. you said creative.
  3. Its a free world. Noone is stopping you from making an animation concept yourself
  4. This to me is a PvE vs PvP issue imo, and a dose of playstyle. For PvE i would take Slow Time ofc. Hits more targes, and the dmg reduction. For PvP i would take FiB for knocking out vanishers and a general good nuke / interupt at 30 meters + aoe range.
  5. The "awsome factor" is the decideing facter for alot of ppl. Im not usualy that type, but the animation itself is very very bad at its current state. It needs a fixin.
  6. Good commentary. My friend uses the balance one that u mentioned. Just a few minor changes. On a sidenote. I think this thread should be on the Jedi Sage forum.
  7. A Star Wars forum and this is what you get. A gun-nut talking about bullet velocity... /facepalm. I bet Dyvim will go on a rampage after reading this, and verbaly attack me and/or my idea to great lenght. Thats what he does. He makes up false facts and looks down on any other idea except Saber Throw and Haduoken fireballs.
  8. You sir are a boss. You took this to a whole new level and i support every aspect of this reply. As you mentioned. There is a huge diffrence in discussing the bugs with Project and the actuall animation. The bugs are facts, while the animation goes on idividual taste.
  9. In the Jedi vs Tank Handguide it says: "When fighting tanks and other big vehicles. Use as big rocks as possible, when rocketlaunchers are unavalible".
  10. It has to be one of two things: 1: Biowares designteam actually wanted the ability to look the way it does. 2: Bioware was stressed for timeand had to make a quick ability animation. Im not sure what Bioware wanted to he honest. But the result is the same.
  11. If you have a suggestion for a cool looking animation, please share it with us. This thread can also be used for suggestions.
  12. Im sorry. I dont really see the point in discussing gamemechanics with you. To talk to someone that doesent unterstand the simplest implimentation of mechanics and game balancing is useless. You are consistant. Consistantly stupid. Yes, you do have a few questions about my "idea". But im not going to bother answering any of them after reading this: "where does the rocks come from?"... My hat is off to you sir. You made me belive i was actually going to get something usefull out of this thread. Im going away now. To a galaxy far far away. And so should you. To a galaxy far far away in the other direction.
  13. You truly think that Force Wave was designd as a aoe dps spell and not a knockback with aditional damage? A simple yes or no.
  14. Waow.. this deservs a facepalm... no wait TWO facepalms... Like double rainbow, just with facepalms instead. This reply surely deservs it. Okay, lets do this systematicly. 1: Yes, i am actually saying that one of biggest reason Force Wave has a damagenumber on it is to indicate hits. At lower lvles it did have a pretty good number on it, but its core usage was not to damage. The numbers are there to connect the animation to the character hit by the spell. If the numbers wasent there, there would be no sence of impact and you would have to guese when the ability hit. Ofc the character moves when its hit by the knockback. But the number servs as a link between cause and effect. Having you compare Sweeping Strike and Force Wave actually made me laugh in real life, and i give you credit for that. And please. Spare me the lecutre on Jedi Consular. Im well aware of what this class does. Im not bragging in any way here. But im Battlemaster Jedi Shadow, and i dident Ilum farm to get it. I dont have 300 characters as you do, but im resonably experienced in this game and other MMO's in general. 2:Having you pick apart my idea is very amusing to say the least. Some random "lols" here and there makes it even better. From the method you are using, you must have extensive experience from gamedesign. I come to this conclusion from your expert way of pointing out that your Saber Throw ability is better then mine in any way, shape or form. Im starting to see the real troll here sir, and its you. EDIT PS: Im loving the random edits you do to your posts. First edition made you look like a 14 year old. This one is far better.
  15. *Taking a deep breath because you are clearly missing the point...* Lets just call it "movie force push" at this point in time. When diffrent characters used the "movie force push" it was for unbalancing its foe, not to give them a black eye. Yes, common sence dictates that ppl take damage when you hit them. Thats true, 10 points to Griffindore. Im going to take a wild stab here: Do you think that Force Wave has a damage number on it because its ment to be used as a nuke? OR. Is it ment to knock ppl back? (The devs just put a number on it to show the player that the spell hit its target) Just because it has a damage number on it doesent mean its INTENDED as a damagedealer. For example. How would one indicate a hit of Force Wave without having any damage on the ability? If it was resisted it would say "resist" over everyones head. But what about if it hit? Should it say "Hit" or would it be easier to just put damage on the ability so that the damagenumbers itself would indicate it? Thats a hard question, but i bet you can figure it out. This thread has clearly sidetracked. You want me to help getting it back on track? Okay here it is, my suggestion for Project (i know your going to hate it regardless, but why not) The character does the animation for Force in Balace (the snap fingers animation, or something close to it) and small rock comes flying from the ground under the target, hitting it in the chin. Almost like a uppercut. The animation could be very close to instant because of the short traveltime of the rock.
  16. I couldt agree with you more on this point. The force push thats being used in the movies is more like a knockback then a damagedealer. I also think that the ability and animation is already in the game. Jedi guardians of sentinels have that ability, if im not mistaken (knocking back the target several meters).
  17. I think its the fact that the animation is very slow and the "position checks". When you click Shadow Strike the game does a check. Are you behind the target? After the animation is done, but before applying the damage it checks again. So after clicking the button, you basicly have to stay behind the target for the entire animation before the damage is delt. If you dont, you get the error.
  18. I write one sentence and you go of into a wall-of-text frenzy. You cant handle that ppl like Project and "throwing junk"? And i agree with you on one point. That pulling a rock chunk out of a spaceship floor is a bit wierd. But consider the Biowares standpoint. For the Project animation to pick up the right chuck from the ground would require alot of work. They have to impliment new chucks and map out every area in the entire game for Project to pick the right chuck at the right time. "So why not remove Project then" you ask. Well, its a uniqe animation that stands out from every other animation in the game. So why change the one thing that seperates us from the others, even if its "throwing junk". I never said that throwing a lightsaber is a bad idea, im saying its already taken. Same goes for Hadouken. PS: I could animate suggestions for Project, but i doubt you would like them. Since they involve the use of earth materials.
  19. I 100% agree. Leave Project. I dont need a Jedi Sentinel ripoff skill.
  20. Me to. The animation looks a bit rushed. I hope Bioware spices it up a bit
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