carbocat Posted January 29, 2012 Share Posted January 29, 2012 (edited) So, 2 good teams play against eachother, and the score gets 1-1. It is little stupid when 2 teams work hard, and when one team have the ball at end they win? Shouldnt there be some kinda tie? I know loose or win don`t give so much diffrence in valor xp etc, but i think this is a problem. So the last team that score can just take the ball, a tank have it, and rest of the team is just hiding using bugs to keep the ball to end of game. That dosnt seem fair.... Edited January 29, 2012 by carbocat Link to comment Share on other sites More sharing options...
Brianmcgrr Posted January 29, 2012 Share Posted January 29, 2012 Seems pretty fair to me. This isn't the special olympics where everyones a winner. Its SERIOUS BIZNESS Link to comment Share on other sites More sharing options...
Syrellaris Posted January 29, 2012 Share Posted January 29, 2012 yeah I believe a game should Tie if all the factors are equal. I dont understand this in hutball either. Link to comment Share on other sites More sharing options...
Pappus Posted January 29, 2012 Share Posted January 29, 2012 Well it isn't equal, one side is holding the ball or had it last. Link to comment Share on other sites More sharing options...
Illwill- Posted January 29, 2012 Share Posted January 29, 2012 Because those are the rules of Huttball! Link to comment Share on other sites More sharing options...
Zeebie Posted January 29, 2012 Share Posted January 29, 2012 same reason why there no ties in voidstar, I guess they just couldn't figure out how to do it. but honestly, they should both win or the both lose Link to comment Share on other sites More sharing options...
RealAeiouy Posted January 29, 2012 Share Posted January 29, 2012 A tie is like French kissing your sister and grandma at the same time. The tiebreaker in huttball is good. Link to comment Share on other sites More sharing options...
lJustAlexl Posted January 29, 2012 Share Posted January 29, 2012 The tiebreaker in huttball is awesome too. Smart players see the clock ticking down, see the tied score and prioritize holding the ball. They'll tell their team to pass to the stronger members, toss guard, focus heals, knockback any opposition...it becomes a different game during that last minute and IMO it's a fun one. Link to comment Share on other sites More sharing options...
AntoniusDelitan Posted January 29, 2012 Share Posted January 29, 2012 A tie is like French kissing your sister and grandma at the same time. The tiebreaker in huttball is good. What if my sister and grandma are hot? Also, this isn't kindergarten, or U8 soccer. We keep score, and we want winners. End with the last touch = win. Link to comment Share on other sites More sharing options...
dannythefool Posted January 29, 2012 Share Posted January 29, 2012 (edited) The tiebreaker in huttball is awesome too. Smart players see the clock ticking down, see the tied score and prioritize holding the ball. They'll tell their team to pass to the stronger members, toss guard, focus heals, knockback any opposition...it becomes a different game during that last minute and IMO it's a fun one. This. It's another factor that lets the smarter team win even if it's not necessarily strong enough to win by points. I've seen countless clueless ball carriers not realize this in 1:1 matches, and I've seen a fair number of teams who did realize it. It's kinda nice too that the match isn't already over a minute before it ends because you know you can't run the ball through in that time anymore if you haven't managed to do so before - this keeps the match interesting until the timer runs out because both sides still have a chance to win. Edited January 29, 2012 by dannythefool Link to comment Share on other sites More sharing options...
staysa Posted January 29, 2012 Share Posted January 29, 2012 Its voidstar that needs some work :/ Huttball tie system makes perfect sense O_o Link to comment Share on other sites More sharing options...
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