Kopernicous Posted January 27, 2012 Share Posted January 27, 2012 I dont mind huttball I just ask when people have the ball not everyone on the team get right near them so the pass if for 3 ft which can be pointless. Try to get to the edges so the person with the ball can see you to make a pass. But I digress. Over all not too bad but I agree takes getting use too and this is coming from someone who has played a million times to only score twice. Link to comment Share on other sites More sharing options...
Vydor_HC Posted January 27, 2012 Share Posted January 27, 2012 It was frustrating and not much fun until I figured out the map and the mechanics, now it's the one I want to get dropped in the most. Link to comment Share on other sites More sharing options...
DuffAlmighty Posted January 27, 2012 Share Posted January 27, 2012 Probably one of the best designed WarZones of all time actually. THis^ Just problem is playing it 20 times in a row. Link to comment Share on other sites More sharing options...
Puzzlybox Posted January 27, 2012 Share Posted January 27, 2012 Yes, it's one of "those" threads. Hutball has to be the single most terrible design for a PVP map I have ever had the displeasure of playing. RNG air vents? Really? What is the purpose of even having them, since if you want to reliably get to the upper levels, you have to run around and go up the ramp anyways? Flame vents? Yeah, those would be great if they weren't instant death, which is pretty much anytime you're near one, since you'll get KB'd into it or stunned while running over one. If resolve worked, and players had CC break that actually mattered, I suppose the obstacles could be called clever design, but since one doesn't work, and the other is pretty much irrelevant, it's not. I hope whomever designed this has since been fired, and blackballed from designing so much as an iphone app. Oh, and I'd pass the ball, but I can't do that while stunned. This seems like a massive L2P issue. Link to comment Share on other sites More sharing options...
Megaherz Posted January 27, 2012 Share Posted January 27, 2012 Love it.... leave it alone, give us more Hutt Ball Arenas around the galaxy. Agreed! More Huttball arenas with new deathtraps would be great. Link to comment Share on other sites More sharing options...
Noollig Posted January 27, 2012 Share Posted January 27, 2012 I love huttball. Link to comment Share on other sites More sharing options...
Mekrath Posted January 27, 2012 Share Posted January 27, 2012 My only problem with Huttball is that certain classes have a distinct advantage and if you go up against a team with a lot of Force Leaping/Pulling abilities you're in trouble even if they aren't necessarily good at PvP. I'd like to see either certain abilities not work in Huttball, or everyone get a temporary ability like grapple or something. As a Scoundrel healer, I hate Huttball. I have to go the long way around every time, and without fail the ball carrier will leap out of my healing range. The nice thing is since I play Republic, I don't get Huttball as much as some, because I love the other 2 maps. Link to comment Share on other sites More sharing options...
sithkllr Posted January 27, 2012 Share Posted January 27, 2012 Probably one of the best designed WarZones of all time actually. Agreed. OP is insane. Huttball is a refreshing and innovative WZ that is a pleasure to play. The only problem with it is Empire plays it about 300% more than Repub so we lose a lot. But that has nothing to do with it's design. It is one of the most inspired PVP concepts I have seen in any game. Link to comment Share on other sites More sharing options...
Wescotrippin Posted January 27, 2012 Share Posted January 27, 2012 Play with a team who coordinates, and you will -love- Huttball, finish a game at 5-5 by holding onto the ball for those last 3 seconds, you will -love- huttball. Every class is useful in playing Huttball to win, not just to medal farm (and this comes from a sniper) Link to comment Share on other sites More sharing options...
Tyrgrimx Posted January 27, 2012 Share Posted January 27, 2012 Sounds like the OP has not found the pass button. Link to comment Share on other sites More sharing options...
SirCruCial Posted January 27, 2012 Share Posted January 27, 2012 Huttball is a great design. Only real problem with Huttball is the Firepits. It should be designed to do the same type of damage to a person just starting out to pvp to somebody with Battlemaster gear. Im not saying exact dmg as obviously gear should matter. But not being able to stand in the fire and be stunned in it to be whirwind right after and not even lose 10% of health. Otherwise everything else is perfect. And remember, they encourage cheating in huttball. Link to comment Share on other sites More sharing options...
theMornox Posted January 27, 2012 Share Posted January 27, 2012 huttball will be one of the greatest warzones once people learn to play it properly OR 8v8 premades are possible. however i agree that the RNG air vents are a bit off its good path. Link to comment Share on other sites More sharing options...
savionen Posted January 27, 2012 Share Posted January 27, 2012 I could play Huttball all day. It's the only warzone that is relatively unique. Link to comment Share on other sites More sharing options...
Roak Posted January 27, 2012 Share Posted January 27, 2012 huttball would be fine if it wasnt part of a compulsory gear grind. make it a separate queue, make it premade vs premade, give it league tables and it would be a fun esport. as it is it's still the most fun of the 3 warzones when in a 4 man group and the other 4 on your team know what they're doing, otherwise its very hit and miss. Link to comment Share on other sites More sharing options...
sithkllr Posted January 27, 2012 Share Posted January 27, 2012 My only problem with Huttball is that certain classes have a distinct advantage and if you go up against a team with a lot of Force Leaping/Pulling abilities you're in trouble even if they aren't necessarily good at PvP. I'd like to see either certain abilities not work in Huttball, or everyone get a temporary ability like grapple or something. As a Scoundrel healer, I hate Huttball. I have to go the long way around every time, and without fail the ball carrier will leap out of my healing range. The nice thing is since I play Republic, I don't get Huttball as much as some, because I love the other 2 maps. Let's not encourage ridiculous ideas like this. Some classes will shine in some WZs. Should we take away AOE abilities in Voidstar because it's not fair that AOE easily hits clusters of players are at the doors for massive damage? No. Link to comment Share on other sites More sharing options...
Avindra Posted January 27, 2012 Share Posted January 27, 2012 I love the acid pits/fire vents and air vents ! I am getting better at timing the air vents too so I can actually go the direction I want to. Link to comment Share on other sites More sharing options...
Puzzlybox Posted January 27, 2012 Share Posted January 27, 2012 Air vents should rarely be used in proper play anyway. There are so many passing lanes that the point man controlling the ball at mid can pass to. The ONLY thing I could possibly think of that I would tweak is the damage from the enviromental hazards. Fresh 50s getting caught in the acid or fire are instant death. Geared players (most especially geared tanks) can take a few ticks of it no problem and there's more margin of error for Resolve/Trinket CD management. I'd prefer if it was an enviromental hazard equally dangerous for all. Link to comment Share on other sites More sharing options...
HBninjaX Posted January 27, 2012 Share Posted January 27, 2012 "LISTEN UP THESE ARE THE RULES OF HUTBALL 2 TEAMS, ROTWORMS AND FROG-DOGS, CHOSEN BY RANDOM DRAW" /wrists Link to comment Share on other sites More sharing options...
GregoriusMaximus Posted January 27, 2012 Share Posted January 27, 2012 NAME CALLING IS ENCOURAGED: OP is a fool. Link to comment Share on other sites More sharing options...
Mekrath Posted January 27, 2012 Share Posted January 27, 2012 Let's not encourage ridiculous ideas like this. Some classes will shine in some WZs. Should we take away AOE abilities in Voidstar because it's not fair that AOE easily hits clusters of players are at the doors for massive damage? No. Which class doesn't have a single AoE ability though? Link to comment Share on other sites More sharing options...
jellosandwich Posted January 27, 2012 Share Posted January 27, 2012 Hated it the first few days, now it's most definitely my favourite WZ Link to comment Share on other sites More sharing options...
LordRaevin Posted January 27, 2012 Share Posted January 27, 2012 Huttball is terrible due to the fact is supports classes like sorcerrers and warriors over the other two classes. Charge is rediculous and so is sprint, not to mention "omglol look i'm not taking damage from the fire" warriors cooldowns. **** off. Link to comment Share on other sites More sharing options...
WaywardOne Posted January 27, 2012 Share Posted January 27, 2012 (edited) I don't like HuttBall only because it favors the classes with more mobility and cc than others. If they dropped the cc-breaker to a 1 minute rt and fixed resolve that would go a long way towards making Huttball bearable. Also, I really don't like getting forced into kill-or-be-killed scenarios with people from my faction (allies/friends) which happens too frequently on my server for some reason even though Imps outnumber Reps (and I play Rep). Edited January 27, 2012 by WaywardOne Link to comment Share on other sites More sharing options...
Alchropie Posted January 27, 2012 Share Posted January 27, 2012 I just want the option to queue for the warzone I want. This x10000000 Link to comment Share on other sites More sharing options...
Propanelgen Posted January 27, 2012 Share Posted January 27, 2012 Huttball is awesome. The only thing that sucks is all the bad players in it, that couldnt care less about helping with the ball. Link to comment Share on other sites More sharing options...
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