Retro_Chrome Posted January 26, 2012 Share Posted January 26, 2012 I love this idea please get this man a job, a title, and room on his personal staff so i can "live play test" his ideas all day long!! /supported Link to comment Share on other sites More sharing options...
Meeporized Posted January 26, 2012 Share Posted January 26, 2012 (edited) I like the idea of changing "Ilum OWPVP" in general altho some things seem obviously wrong but its a good start to give maybe BIOWARE something to work with. to all: Well YES there are pros and cons in the said #1 post but well thats how the gaming industrie works, you have your pros and cons bring the idea to your boss or else ^^ and instead of talking this idea down they call in a conference etc. see if they can improve this idea and make it possible or say nah nothing of the said things will work. For now i see just people saying YES it works and NO it wont work...where are the people who say thats a good idea but has a lot of flaws lets talk about how we can improve this theory and make it better/ballance it or whatever. Edited January 26, 2012 by Meeporized Link to comment Share on other sites More sharing options...
Aneu Posted January 26, 2012 Author Share Posted January 26, 2012 (edited) I like the idea of changing "Ilum OWPVP" in general altho some things seem obviously wrong but its a good start to give maybe BIOWARE something to work with. to all: Well YES there are pros and cons in the said #1 post but well thats how the gaming industrie works, you have your pros and cons bring the idea to your boss or else ^^ and instead of talking this idea down they call in a conference etc. see if they can improve this idea and make it possible or say nah nothing of the said things will work. For now i see just people saying YES it works and NO it wont work...where are the people who say thats a good idea but has a lot of flaws lets talk about how we can improve this theory and make it better/ballance it or whatever. There is no idea in creation that couldn't be improved upon. For example, instead of the health buff expertise could be used in a way that would do exactly the same job (countering one sided faction balance) with a mechanic already in the game. There is plenty to be improved upon but the point is, this is an improvement over the current system in place by far, MMO's should never stop trying to improve themselves and be happy with the status quo Edited January 26, 2012 by Aneu Link to comment Share on other sites More sharing options...
FAvole Posted January 26, 2012 Share Posted January 26, 2012 Hi, I flew over your ideas and I liked them, a lot of work too. So I want to support you with this post. I hope Bioware is reading the forum at all. Link to comment Share on other sites More sharing options...
Cragen Posted January 26, 2012 Share Posted January 26, 2012 Its a great idea, though at this point just about anything is better then currently ingame. The biggest issue is that something like this would take a long time to develop and the abysmal state of the engine would be a huge hindrance. Though if Bioware and EA realize that they need to do some massive revamps of the game if they don't want a F2P game in 9 months. They should actively work towards something like this and have rated pvp in forms of WZ and possible arena as a PvP alternative and as a stopgap between now and 12 months down the line which would be a rough estimate to how long it would take to get something like this ingame. Link to comment Share on other sites More sharing options...
YamamotoRo Posted January 26, 2012 Share Posted January 26, 2012 Great idea. 5/5 Signed Link to comment Share on other sites More sharing options...
OldxLady Posted January 26, 2012 Share Posted January 26, 2012 Bump for the truth Link to comment Share on other sites More sharing options...
Aneu Posted January 26, 2012 Author Share Posted January 26, 2012 (edited) Its a great idea, though at this point just about anything is better then currently ingame. The biggest issue is that something like this would take a long time to develop and the abysmal state of the engine would be a huge hindrance. Though if Bioware and EA realize that they need to do some massive revamps of the game if they don't want a F2P game in 9 months. They should actively work towards something like this and have rated pvp in forms of WZ and possible arena as a PvP alternative and as a stopgap between now and 12 months down the line which would be a rough estimate to how long it would take to get something like this ingame. While implementing the idea in its entirety would indeed take quite some time and effort to do, changing Ilum to this system would not take very much time at all. The problem would be that development cost is small compared to redesign cost however I am pretty sure they could have a working system up and running inside of a month that may not incorporate everything stated in this design but would involve a "balancer" and "flip mechanic". The development is not the problem as its not hard to do, the longest part of the process would be the QA. Note: While I myself have a grasp on some of these things I am in contact with people who have a working knowledge that makes what I know look insignificant - However none of this should be taken as gospel or can be backed up with numbers in terms of staff at Bioware Austin, just reliable guestimates Edited January 26, 2012 by Aneu Link to comment Share on other sites More sharing options...
Bilirubin Posted January 26, 2012 Share Posted January 26, 2012 Another future expansion could elevate the war into already known areas of space and lead to huge battles taking part on Dromund Kaas or Corucscant with variable objectives on either planet Excellent post, and a well thought out system with the epic scale that I attribute to Star Wars. Well done. This last bit however seems a bit myopic in that it is purely from the PvP point of view. What about new players starting to level up, and who have to play through these home worlds. We cannot simply shut down the experience for new players to give older, more advanced players something to keep their attention. Would you suggest a separate instance of the home world for the PvP war? How would that work? Apologies if this has already been brought up; I have not read all pages yet. Link to comment Share on other sites More sharing options...
Aneu Posted January 26, 2012 Author Share Posted January 26, 2012 Excellent post, and a well thought out system with the epic scale that I attribute to Star Wars. Well done. This last bit however seems a bit myopic in that it is purely from the PvP point of view. What about new players starting to level up, and who have to play through these home worlds. We cannot simply shut down the experience for new players to give older, more advanced players something to keep their attention. Would you suggest a separate instance of the home world for the PvP war? How would that work? Apologies if this has already been brought up; I have not read all pages yet. It hasnt been brought up yet and its a valid point, it can be easily off-set by making the "area" where these battles occur separate from main PvE areas, other options could include instancing off the PvE areas, making it so that only space combat will occur around those planets thus not interrupting new players and I'm sure there are some very smart people out there who could come up with some other interesting ideas Link to comment Share on other sites More sharing options...
Soulbinder Posted January 26, 2012 Share Posted January 26, 2012 Yes please! Something like this would be awesome! /signed! Link to comment Share on other sites More sharing options...
Kebabz Posted January 26, 2012 Share Posted January 26, 2012 Yup I would have to agree, less star, more wars Link to comment Share on other sites More sharing options...
Aneu Posted January 26, 2012 Author Share Posted January 26, 2012 Yup I would have to agree, less star, more wars Thats actually a very good way to put it bab! I am proud of you Link to comment Share on other sites More sharing options...
Dharagada Posted January 26, 2012 Share Posted January 26, 2012 Now that looks like fun. Well done OP. Link to comment Share on other sites More sharing options...
Bilirubin Posted January 26, 2012 Share Posted January 26, 2012 (edited) It hasnt been brought up yet and its a valid point, it can be easily off-set by making the "area" where these battles occur separate from main PvE areas, other options could include instancing off the PvE areas, making it so that only space combat will occur around those planets thus not interrupting new players and I'm sure there are some very smart people out there who could come up with some other interesting ideas How about this: clone the entire galaxy, but the opvp can only be accessed via the guild capital ships. That way the battle can rage *anywhere* yet not interfere with PvE. Plus it would minimize time spent coding these new battlegrounds. Edited January 26, 2012 by Bilirubin Link to comment Share on other sites More sharing options...
Algorithm Posted January 26, 2012 Share Posted January 26, 2012 (edited) In this system you have outlined Aneu i have the following questions: To me it looks like the battle will rage back and forth on a ever moving front-line going between the imperial and republic home worlds. But what determines which side will attack/defend and how is it determined what system becomes vulnerable? (Edit: The map you suggested seem to only have one base, so i assume each planet "copy" would have a imperial base map for imperial defence and vice versa. but it still has to be determined somehow who actually attacks and defends. you see where i'm going with this i hope) You mentioned that more than one system can become vulnerable at a given time. When this happens, how is it then determined which one will have a battle? i am asking because... Say you have a line of planets (simplified): [imp world] [planet 1] [planet 2] [planet 3] [planet 4] [planet 5] [republic world] Then planet 3 and 4 becomes vulnerable. Republic then wins the battle of planet 3 and imperials win the battle of planet 4. Now what just happened to the front-line? Or am i misunderstanding? Now don't get me wrong, i like the idea and i really really think this game needs something like this. But what i want to avoid, seeing how we now play "the siege at the republic base" day after day on ilum. I really want to avoid playing the invasion of coruscant over and over. Edited January 26, 2012 by Algorithm Link to comment Share on other sites More sharing options...
Chadwokie Posted January 26, 2012 Share Posted January 26, 2012 fighting planets is great! fighting for gear? eh. forget it. whilst i agree there should be more of a incentive to win and hold these planets (i personaly like the idea of having pvp venders on certain bases or having a auction house that sells to both factions maybe even having rare resources on to farm) if you dont fight for the gear how else do you sugest people gain it? hold a tea party and vote who makes the best lemon cakes? Link to comment Share on other sites More sharing options...
Zeratulz Posted January 26, 2012 Share Posted January 26, 2012 To the top! Link to comment Share on other sites More sharing options...
Apim Posted January 26, 2012 Share Posted January 26, 2012 /Signed, This type of pvp play would be legendary, however i would like to propose an idea as well. Implement Guild banks and charge the guildbank instead for base upgrades. That way not one individual has to pay the bill Link to comment Share on other sites More sharing options...
Stranger_LDR Posted January 26, 2012 Share Posted January 26, 2012 Bump! + rate 5/5. Link to comment Share on other sites More sharing options...
Suitmonster Posted January 26, 2012 Share Posted January 26, 2012 This is an impressive volume of work, even if I don't agree with all of it. A pity it seems to have gone unnoticed by BW thus far. No feedback from Devs on a post of this magnitude? Sad. Link to comment Share on other sites More sharing options...
Apim Posted January 26, 2012 Share Posted January 26, 2012 BW check this post, an unusual amount fo work was poured into this , it be a shame if no Dev responded Link to comment Share on other sites More sharing options...
TUXs Posted January 26, 2012 Share Posted January 26, 2012 Wow...impressive But I gotta ask...is that a Lion King background in your link? Link to comment Share on other sites More sharing options...
FoE_Jamjafish Posted January 26, 2012 Share Posted January 26, 2012 (edited) amazing write up! good to see alot of people want this game to succeed. bioware, make it happen. Make this game an MMO not a online single player experience. Edited January 26, 2012 by FoE_Jamjafish Link to comment Share on other sites More sharing options...
nallard Posted January 26, 2012 Share Posted January 26, 2012 (edited) I applaud the effort and it sounds fun (which is why a lot of people are responding so positively), but I think we all need a little perspective about the scale of what you're proposing. Essentially what you suggest (which again is an interesting concept) is an entirely new MMO and the time and resources it would realistically take to create, code, write, balance, etc. all of this is unfeasible. Again, I think this is a remarkable display of creativity and passion, and I applaud you for it, but short of a paid-for expansion, nothing like this will ever happen. If Ilum is going to change in the short (6mo-1yr) term, then they will have to make adjustments within the framework already established. The game has a core architecture that cannot be radically changed at this point. You can't simply clone a planet and make it into a PvP zone. Look at the development history of any good (or not so good) PvP map and you will see that they take a significant amount of time to develop, test, balance, and fix, and fix, and fix. And that's just one of the many areas where Bioware would have to spend time and money if they were to try anything like this. It's a beautiful dream, but it's never going to happen in this game. Edited January 26, 2012 by nallard Link to comment Share on other sites More sharing options...
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