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A Universe At War - Ilum/Open World Redesign


Aneu

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I agree with what was said in the original post. I for one truly enjoyed the choke-point design that was used by, for example, Planetside ( http://www.planetside-idealab.com/images/maglevs_cyssor_link.jpg ).

 

Capturing planets, with different bonuses, I believe would be a good way to bring intense PVP to this game.

 

Aneu has certainly put a lot of work into this, and I believe the suggestion should be taken into consideration. Something certainly has to be done, and this is the best idea I've seen so far.

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