VoXPCS Posted January 23, 2012 Share Posted January 23, 2012 Yeah, the unreal engine did wonders for DCUO.... oh wait. SOE did wonders to DCUO. MMOs go to die at SOE in their all knowing ability to ruin anything. DCUO would have been great if not for Sony. Link to comment Share on other sites More sharing options...
siegedeluxe Posted January 23, 2012 Share Posted January 23, 2012 (edited) The way to make an successful MMO is to make it inhouse. That is what Blizzard did. Copy that which works. Simple really! Edited January 23, 2012 by siegedeluxe Link to comment Share on other sites More sharing options...
weizur Posted January 23, 2012 Share Posted January 23, 2012 There is a reason you are an INDIE developer Link to comment Share on other sites More sharing options...
CKNairb Posted January 23, 2012 Share Posted January 23, 2012 (edited) Obviously, you do not completely understand what im saying, I said for future expansions. I have done multiple projects, I even worked on exporting Oblivion to Cry engine 3, and it looked beautiful. there is a difference between MMO and Single Player game. its not convertible as easily as you think Edited January 23, 2012 by CKNairb Link to comment Share on other sites More sharing options...
Pyrolight Posted January 23, 2012 Share Posted January 23, 2012 While the Unreal engine is at least from the players side of things superior to the Hero engine the conversion would be more or less impossible. Link to comment Share on other sites More sharing options...
sparkvolt Posted January 23, 2012 Share Posted January 23, 2012 Any commercial engine out there that is designed to fit many games will not work correctly in case of MMO unless major overhauls are done to the engine or unless the entire framework for MMO is built on top of the engine. Engines like Unreal, Cry, Frostbite, etc. are not optimized for MMO. Amateur engines such as Unity 3D can be used to successfully implement an MMO but because of their "amateur" or "indie" status, big game giants like EA/BioWare will not consider them. For a successful MMO one needs to roll a custom engine, or in case of a game company, repurpose one of the in-house created engines to suit the MMO. For god knows what reason BioWare decided to use Hero crap. The whole underpinning of the game sucks because of this choice. The engine is single threaded, runs DirectX 8 or 9 I forgot which, etc. On top of it all it appears that the textures are not transferred to video RAM but are used from normal RAM and objects are retextured all the time. If they are to change the engine, and I don't think it will happen as it would essentially mean a rewrite of the entire game code base, they are better off creating their own engine than using some vendor solution. That way they can tweak it and tune it to their liking and based on feedback instead of living with what vendor puts out there. Link to comment Share on other sites More sharing options...
TheACow Posted January 23, 2012 Share Posted January 23, 2012 Clearly ..OP outsmarts every single developers in BioWare...... And knows that the unreal engine suffers with more than 64 people in a server. with its max being 128. Link to comment Share on other sites More sharing options...
AdmKreagon Posted January 23, 2012 Share Posted January 23, 2012 I disagree... They should have started with it. Then again maybe since this game is still alpha/beta maybe there is time to switch. Oh wait they released it already... DOH! Maybe bio should have taken the unreal mantra to heart... it will be released "when its finished." SWTOR is not ready for mass market! For every fix there seems to be more that breaks. The Force is weak with this one. Link to comment Share on other sites More sharing options...
ratfanatic Posted January 23, 2012 Share Posted January 23, 2012 I thought OP was trolling but he keeps defending his position which makes me believe he must have no idea what he is talking about. Link to comment Share on other sites More sharing options...
Tahana Posted January 23, 2012 Share Posted January 23, 2012 Yeah, because I want to wait 5 years for them to reprogramming everything.. NOT. Thanks but you have no clue what an engine even does for a game. Link to comment Share on other sites More sharing options...
Svisto Posted January 23, 2012 Share Posted January 23, 2012 the hero engine they are using is modified and is just like their own engine. Take a Pinto engine and add valve covers. Guess what? You still have a Pinto engine! Link to comment Share on other sites More sharing options...
Svisto Posted January 23, 2012 Share Posted January 23, 2012 SOE did wonders to DCUO. MMOs go to die at SOE in their all knowing ability to ruin anything. DCUO would have been great if not for Sony. Replace Sony with EA and it's true as well! Link to comment Share on other sites More sharing options...
Svisto Posted January 23, 2012 Share Posted January 23, 2012 And knows that the unreal engine suffers with more than 64 people in a server. with its max being 128. And Bioware wants to cap Ilum to 100 people... Link to comment Share on other sites More sharing options...
savagepotato Posted January 23, 2012 Share Posted January 23, 2012 I didn't say it would be easy for a small scale, but with EA's funds and the amount of people on the SWTOR developer team, it would be wonder for them and easily take them a year and a half to switch it, which isn't that long. Somewhere I picture a lot of real developers rolling on the floor in hysterical laughter at your ideas. Link to comment Share on other sites More sharing options...
Gaidax Posted January 23, 2012 Share Posted January 23, 2012 So... What is the problem with Hero Engine exactly? Link to comment Share on other sites More sharing options...
VorpalK Posted January 23, 2012 Share Posted January 23, 2012 Yes, let's transfer the game in it's entirety from one engine to another. That is totally feasible and makes sense. Who are you that has such wisdom about witches? Link to comment Share on other sites More sharing options...
Adam_Nox Posted January 23, 2012 Share Posted January 23, 2012 Yeah, the unreal engine did wonders for DCUO.... oh wait. dcuo's graphics are great and it can handle plenty of people on the screen at the same time. *** exactly is your complaint? Link to comment Share on other sites More sharing options...
Sarlin Posted January 23, 2012 Share Posted January 23, 2012 Somewhere I picture a lot of real developers rolling on the floor in hysterical laughter at your ideas. Just facepalms. Used to be a UE3 licensee myself. UE3 is not a good engine for an MMO, and that's that. I even remember an unprog thread about using UE3 for MMOs. I think the idea was that it was sort of feasible for the client only, requiring the developers to mutilate the network code and write all of the server code (hint: this is the hard part of making an MMO engine, may as well make your own engine at that point in time). Link to comment Share on other sites More sharing options...
BeeblesTV Posted January 23, 2012 Share Posted January 23, 2012 I don't think the OP has any idea how long this would take. Link to comment Share on other sites More sharing options...
savagepotato Posted January 23, 2012 Share Posted January 23, 2012 dcuo's graphics are great and it can handle plenty of people on the screen at the same time. *** exactly is your complaint? His point was the engine doesn't make the game. Link to comment Share on other sites More sharing options...
Arugess Posted January 23, 2012 Share Posted January 23, 2012 Why do people think the Hero engine is a graphics engine? Link to comment Share on other sites More sharing options...
kijthae Posted January 23, 2012 Share Posted January 23, 2012 Im not a game devoloper but I work for a production company which makes 3D animations and compositing for advertisements. Even importing work from one software to an other is huge time lose for a company I work so everybody in the team has to work on same software ( maya ).I cant imagine Bioware migrate WHOLE GAME from hero engine to unreal engine. Im having low fps issue with a strong pc but I think its fixable.It requires 3-4 month work , they need to work on some lighting animations and they need to adopt measures like reducing polygons of rock forms. I see this game is a 10 year project and 3 years later nobody will have low fps issues after they launched some patches and PCs became stronger. Link to comment Share on other sites More sharing options...
Inarai Posted January 23, 2012 Share Posted January 23, 2012 Why not? This is Tera which is on the Unreal Engine. Yeah, you can do things in an engine that are not practical in that engine. But you shouldn't. It's just a bad idea - far too much frustration, extra work, and so on. You're better off to find an engine more similar to what you need which supports the same basic game type (you use an engine for vehicle simulators for a combat driving sim, not an FPS engine - or you will have all sorts of hideous problems due to the nature of vehicles in what you're using versus what you need the nature of vehicles to be). Hell, you're better off making a new engine from scratch. Sometimes, though, people make the mistake anyways. Link to comment Share on other sites More sharing options...
Inarai Posted January 23, 2012 Share Posted January 23, 2012 there is a difference between MMO and Single Player game. its not convertible as easily as you think There is no case where it's as easy as he thinks. Link to comment Share on other sites More sharing options...
Inarai Posted January 23, 2012 Share Posted January 23, 2012 (edited) Im having low fps issue with a strong pc but I think its fixable.It requires 3-4 month work , they need to work on some lighting animations and they need to adopt measures like reducing polygons of rock forms. Which is more related to the renderer than the overall engine. You can rip the renderer out of the graphics engine (which isn't the game engine, these are different things) and rebuild it, sure. CDProjeckt did this in the Witcher - they took the Aurora engine used by Bioware for NWN, and rewrote the renderer to get more modern graphics from the engine that otherwise was exactly what they needed. Just facepalms. Used to be a UE3 licensee myself. UE3 is not a good engine for an MMO, and that's that. I even remember an unprog thread about using UE3 for MMOs. I think the idea was that it was sort of feasible for the client only, requiring the developers to mutilate the network code and write all of the server code (hint: this is the hard part of making an MMO engine, may as well make your own engine at that point in time). ... Having done engine code, there's no easy part. Edited January 23, 2012 by Inarai Link to comment Share on other sites More sharing options...
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