dahennessy Posted January 18, 2012 Share Posted January 18, 2012 (edited) So folks, we all agree that the current state of the games rendering engine is seriously broken and needs some fixing. My question now is: How far can an engine like this be tweaked to improve performance? If we take current numbers of FPS and hardware utilization, we would need an improvement of at least 50% to get some playable performance in larger scale fights. All I heard from other games, mostly first person shooters, are minor tweaks which improve performance by maybe 0-5% each patch, which makes me conclude that a rendering engine in it's final state (as decided by the developers) can't be improved by that much without starting from scratch again. EDIT for everyone doing just PvE or playing on low-pop servers: http://www.swtor.com/community/showthread.php?t=191934 TL;DR: Edited January 18, 2012 by dahennessy Link to comment Share on other sites More sharing options...
CadaKai Posted January 18, 2012 Share Posted January 18, 2012 i'm over 100fps in general play, and in fleet i am at around 60. I dont see the problem. Of course i am not playing on a trs-80 either. Link to comment Share on other sites More sharing options...
Lanarchy Posted January 18, 2012 Share Posted January 18, 2012 (edited) So folks, we all agree that the current state of the games rendering engine is seriously broken and needs some fixing. No, we don't all agree. You don't speak for everyone. Get off your soapbox and learn the facts. we would need an improvement of at least 50% to get some playable performance in larger scale fights. Again, you are working with false information. YOUR setup may be lagging and behind the times. MY configuration runs fine, and gives 60 FPS consistently even in pvp battle, or on the fleet. I heard from other games, mostly first person shooters Different engine, different manufacturer, different circumstances. Not even comparable. You are working with false information. I heard apples bruise easily, what can we do to oranges to keep them from bruising? That doesn't make sense. Edited January 18, 2012 by Lanarchy Link to comment Share on other sites More sharing options...
RossaK Posted January 18, 2012 Share Posted January 18, 2012 So folks, we all agree that the current state of the games rendering engine is seriously broken and needs some fixing. My question now is: How far can an engine like this be tweaked to improve performance? If we take current numbers of FPS and hardware utilization, we would need an improvement of at least 50% to get some playable performance in larger scale fights. All I heard from other games, mostly first person shooters, are minor tweaks which improve performance by maybe 0-5% each patch, which makes me conclude that a rendering engine in it's final state (as decided by the developers) can't be improved by that much without starting from scratch again. Simple answer? Yes, but they will need to hire developers that understand the engine. Since Bioware obviously couldn't get optimized AA up and running in the years of developing the game. Link to comment Share on other sites More sharing options...
Hellmet Posted January 18, 2012 Share Posted January 18, 2012 Aye, the engine is in dire need of fixing. Don't listen to the yesman biodrones. Link to comment Share on other sites More sharing options...
dirtyklingon Posted January 18, 2012 Share Posted January 18, 2012 same issues of any other mmo in same scenarios MUST BE THE ENGINE. Link to comment Share on other sites More sharing options...
dahennessy Posted January 18, 2012 Author Share Posted January 18, 2012 (edited) Again, you are working with false information. YOUR setup may be lagging and behind the times. MY configuration runs fine, and gives 60 FPS consistently even in pvp battle, or on the fleet. You can't tell me that you have 60 FPS on the fleet with 240 other people in the same instance. You also can't tell me that you don't have 5-10 FPS if it comes to 50 vs 50 like it does right now in front of the republican base. See the video I posted, compare it to your system, either you don't even have half the amount of players on the screen or the effects are similar. No PC is capable of showing 60 FPS in this circumstances, because CPU and GPU usage is throttled by the game engine. Different engine, different manufacturer, different circumstances. Not even comparable. You are working with false information. I heard apples bruise easily, what can we do to oranges to keep them from bruising? That doesn't make sense. I know that MMO and FPS rendering engines are something different, that's why I ask and that's why I speak in general. When it comes to optimization and tweaking an engine, there wont be 90% difference in MMO vs FPS. Edited January 18, 2012 by dahennessy Link to comment Share on other sites More sharing options...
Pheroras Posted January 18, 2012 Share Posted January 18, 2012 So folks, we all agree that the current state of the games rendering engine is seriously broken and needs some fixing. My question now is: How far can an engine like this be tweaked to improve performance? If we take current numbers of FPS and hardware utilization, we would need an improvement of at least 50% to get some playable performance in larger scale fights. All I heard from other games, mostly first person shooters, are minor tweaks which improve performance by maybe 0-5% each patch, which makes me conclude that a rendering engine in it's final state (as decided by the developers) can't be improved by that much without starting from scratch again. EDIT for everyone doing just PvE or playing on low-pop servers: http://www.swtor.com/community/showthread.php?t=191934 TL;DR: after the final beta i decided that the intangible clunkiness of the game was due to Hero engine, and i think now it is being more widely realized as the major weak spot of the game Link to comment Share on other sites More sharing options...
PlaguiesTheWise Posted January 18, 2012 Share Posted January 18, 2012 Im working with a pretty budget computer and i run most timea at 45-50 fps and 30+ at fleet on a pretty high populated server. Every couple hours (about 4) i do restart the game considering i only have 4gb of ram. Link to comment Share on other sites More sharing options...
Santium Posted January 18, 2012 Share Posted January 18, 2012 Very Flexible- thats why its broken Link to comment Share on other sites More sharing options...
BluePlatypus Posted January 18, 2012 Share Posted January 18, 2012 (edited) I'm not sure. Lets look at the other two Hero Engine MMOs. Oh wait, they both cancelled development. Edited January 18, 2012 by BluePlatypus Link to comment Share on other sites More sharing options...
CyberData Posted January 18, 2012 Share Posted January 18, 2012 It's simply not optimized. That much is clear. BW needs to work on that. They claimed they wanted a game that, like WoW, could scale well and run well on a wide variety of rigs so it could appeal to as broad a userbase as possible. That's why I was perfectly comfortable with their chosen art style. Because despite it not being top of the line I relaxed knowing the game would run 60+ fps on my machine. Link to comment Share on other sites More sharing options...
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