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RossaK

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Everything posted by RossaK

  1. My favorite part about the forum being locked this morning was the post about the former co-studio director being on the first page for all to see.
  2. Well we can be sure that the release of ToR will stop anyone else from using the Hero Engine, ever again. I feel sorry for any games in development that have decided to use this terribad engine.
  3. Once you buy the game you can post. I couldn't post until I bought the game.
  4. Fallen Earth. Its a low budget mmo but has good features, life to their cities, an amusing atmosphere, and isn't a ride in a kiddie themepark. Has its list of bugs and issues but, you know, they didn't have somewhere around 200 million to blow on it when it was made.
  5. I'll tell you a little story: The super server(Lord Adraas) idea was torn apart for drama reasons which is where I started. I ended up rerolling on Sanctum of the Exalted which was advertised by the players who were negative about the super server. These people had "numbers" showing there was more rp potential on SotE than LA. Two of my roleplaying friends followed me and we've done every quest IC, emoted our way across the planets, and were immersed in the game. We witnessed two instances of people roleplaying out in the open. I figured they must all be cantina rats trying to get lucky or something so I scouted the cantinas. Saw a few people dancing, otherwise nothing. So take what you want from my story but I've actually witnessed regular non-scheduled random roleplay going on in Lord Adraas since jumping back on there and poking around.
  6. Oh. My. God. So true.. so very true. inb4draconianmoderation
  7. You'll be one of the lucky ones. Since your server is heavy everyone else on the low population servers will roll or alt on yours. This is what happens when games start to lose subscribers, a handful of servers inflate while the others deflate.
  8. No no, they didn't listen to logical arguments in beta either. We had a wonderful beta community about a year ago that pointed out all the huge flaws. Flaws that needed fixing if they wanted to keep players occupied for longer than two months at the most. Guess what happened? Nothing. In fact the game we had in beta was better than the game we're playing now. They subtracted rather than fixed or changed. The writing was on the wall six months ago and that is when beta players started dropping like flies, at one point my beta account went through six different people none of which wanted to stick around for longer than two weeks or so. Then people started to cancel their pre-orders and collectors edition pre-orders.
  9. After rolling a character on each side, what are you supposed to do after that? 90% of quests are planet quests that don't involve storyline which you've already played through if you have a level 50. Going through the same kill 10 empire/republic widgets flip 5 empire/republic widget switches from 1 to 50 isn't my idea of fun.
  10. Exactly. Others have had huge numbers of sales.. and then they flop and go F2P.
  11. Good for you I guess? Sounds like you have more reasons that you don't like the game than reasons you do. You could of taken the game time money and put it into something you like better. My friends bought the game despite me warning them how bad it was(I played the beta and back then the beta was better than release which is saying something). So I bought the game as well and figured that maybe the co-op aspect of the game would make up for its numerous shortcomings. I even bought a 60 day card to continue to play with my friends. Who have all quit, of course. And no, having 3 people to play this quasi mmo singleplayer co-op game didn't help. At. All. Moral of the story? Go with your gut feeling. Don't try to force yourself into liking something for any reason.
  12. If the difficulty gets any lower this game could replace Hello Kitty Online as the way to insult bad gamers. "Ugh you're bad. Go play Hello Kitty Online" Would become: "Ugh you're bad. Go play The Old Republic."
  13. Content so easy your pet can get you through the game. I can guarantee you this is the reason ToR won the award over any other game.
  14. Better? Of course. But they're not as easy to play, easy to play being the biggest disabled friendly feature here.
  15. Well since this thread has been censored to death I'll quote the above. Hopefully its PC enough. The skill cap was set low for the ultra casual crowd, the side effect is that the disabled players have an easier time.
  16. All those issues have been known for over a year now as they were all reported and discussed heavily in beta on the forums. So "it just released" isn't a valid excuse. And before one of the biodrones pop in and say "but it was beta they had tons of stuff to work on!" the beta patches were lackluster and tiny, we were essentially playing the finished game a year ago in beta.
  17. This. I got stuck with game time I can't get my money back for. At least I'll be a founder I guess. Not that my year in beta with the same lack of features and bugs means anything, at least back then we had high quality textures and armor matching.
  18. Empire does the bug report on \ and while it can be rebound in options it still opens the bug report. I guess republic has the same can-rebind but it will still make the bug report pop up issue.
  19. Welcome to what we put up with as beta testers. I hope that this failed launch and them needing to bribe players to subscribe will teach them to listen to their testers and playerbase a bit more. I really hope, really really really hope that the state of the game and the community shows Bioware not everything it squeezes out is gold. That maybe play tester feedback might be worth something.
  20. You, are a Biodrone and you're hurting the game by letting Bioware think everything is just fine. But don't worry, those of us who want to see the game succeed will drag the Biodrones and fanboi's along kicking and screaming while we rally for Bioware to fix their game. You'll thank us in the end.
  21. See, we had your kind in beta telling us for a year before release that Bioware would fix or add in basic features. Then it was 6 months before release and still your kind said they have plenty of time to add in these features. Then 3 months rolled around and still your kind said have faith. A month before release and all our posts begging for things to be fixed or added in like AA would be flooded by your kind telling us to stop making an issue out of it. Now the game has been released, how long do we need to wait before we can post a critical thread without your kind showing up and telling us to give Bioware a break?
  22. Needing to reward players that pay for another month. I think we can safely say the launch has failed.
  23. Exactly this. A lot of people are being exposed to the in-game AA for the first time and wondering why its so bad compared to <insert other mmo> and why it impacts performance so much compared to <insert other mmo>. Bioware should of left AA as it was, having to force it or fiddle with a .ini was like a disclaimer that its not ready yet(as pathetic as that is).
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