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Supercommando set not worth it?


Shedomon

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I was planning on getting the Supercommando set once I hit 50 but after reading this:

http://www.swtor.com/community/showthread.php?t=158112

 

Not so sure now. Only level 44 right now but I have one champion bag in my inventory and 1,000/1,000 of both commendations saved up to get five bags the moment I get to 50.

 

I made a vanguard so I could be a tank that wasn't a jedi. Overall I really enjoy the class. The guard ability and taunting others in pvp for protection is sweet. But, is this all I can do as a tank? I've never felt "tanky" the entire time I pvped, and this was before the warzones were flooded with 50's. Seems after reactive shield is used up I'm just as squishy as anyone else. After reading that thread it brings to light how much my shield in pvp rarely if ever actually procs, with a 38% chance. Huge problem as shield spec.

 

My desire is to tank in pve and pvp but I don't want to waste my reward from all those hours of pvping on gear that has wasted stats. What do you people think? Go tactics/assault and get the combat tech armor?

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It is worth it, just don't expect to kill a lot of players playing a tank. Supercommando will increase your chances to survive more then 1 attacker. But! I've switched to Assault spec and have started to pick up dps gear and I can still survive 2-3 attackers for a long time. I was told I was ****** to take down, by Imps on Ilum when we were chatting while trading points :)
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It is worth it, just don't expect to kill a lot of players playing a tank. Supercommando will increase your chances to survive more then 1 attacker. But! I've switched to Assault spec and have started to pick up dps gear and I can still survive 2-3 attackers for a long time. I was told I was ****** to take down, by Imps on Ilum when we were chatting while trading points :)

 

Can you share your spec? I wish to survive and do as much dmg as possible. Thought the best way was shield spec w/ supercommando gear, but it's annoying as **** to not take guys down very fast. BTW, I'm not 50 and do not have the supercommando gear; I was saving for like the gent who started the thread.

 

Thank you

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dont listen to anyone who says tank spec isnt worth it in pvp. Not only do i live twice almost 3 times long then i ever did as the other 2 specs, you get gaurd also which gives 4 medals every game by itsself, I do twice as much dps every game with tank spec.

 

Why cause for 1 i live longer alowing me to do mroe dps, i can get in the middle of a fight and not haveing to worry about dieing instantly and i have storm to close the gap on anyone i want.

 

It is worth it plan and simple.

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dont listen to anyone who says tank spec isnt worth it in pvp. Not only do i live twice almost 3 times long then i ever did as the other 2 specs, you get gaurd also which gives 4 medals every game by itsself, I do twice as much dps every game with tank spec.

 

Why cause for 1 i live longer alowing me to do mroe dps, i can get in the middle of a fight and not haveing to worry about dieing instantly and i have storm to close the gap on anyone i want.

 

It is worth it plan and simple.

 

^ The above depends on whom you're fighting with/against.

 

A very small percentage of that is due to your spec.

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Delongo, i would really like to know where you are getting your numbers. You live 2-3x as long in shield spec as opposed to the other 2? I'm sorry, but i call b.s. on this plain and simple. Your armor might go up a bit, what, 16%? You have a few mitigation tools such as smoke grenade, the rest is just basic trooper though. So you are trying to tell us the shield spec talents result in 3x survivability, really? Having been full shield spec and now running a hybrid i can say that is most definitely not my experience with it and i would love to see your numbers or something to back up that claim. I would say that is boastful and misleading to say the least.

 

Perhaps this is due to who you are running against, as was said above. Do you have a pocket healer, have you tried running in another spec with this same healer while running guard/ion and pretending you are still a tank? My experience is a noticeable improvement in offense with little to no noticeable defensive drop-off. Bottom line - our defensive abilities/talents are not working properly. Currently we can trade off for more dps and not lose much, because there isn't much defensively to lose except for the armor, a smoke grenade, and a gap closer.

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If going 31 points in shield specialist doesn't really add much to mitigation what is the point of speccing shield in pvp then? If our mitigation stats only affect 3 of the 8 classes then I think I will be re-speccing at 50 as tactics/assault.

 

I really hate to have to choose between effectiveness in pvp or pve. Since I work I won't be raiding so I'll have to go for the combat tech gear in pvp. This was not my plan though, I really wanted to be a tank in pvp. Hopefully BW will give us some insight into this.

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If going 31 points in shield specialist doesn't really add much to mitigation what is the point of speccing shield in pvp then? If our mitigation stats only affect 3 of the 8 classes then I think I will be re-speccing at 50 as tactics/assault.

 

I really hate to have to choose between effectiveness in pvp or pve. Since I work I won't be raiding so I'll have to go for the combat tech gear in pvp. This was not my plan though, I really wanted to be a tank in pvp. Hopefully BW will give us some insight into this.

 

It's because I get asked almost daily to do some PvE stuff (ops, heroic fp) and I don't want to keep respecing. I have some very nice hybrid build I want to try, but I have to make choices.

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what i am saying is I do JUST as much dmg as dps speced, as a tank.

I have more health

I have more sheild/def/absorb

You can guard which gives you 4 free medals if you follow someone and dps behind them.

And you have a charge ability to give a free stocktrike/whatever you want to follow up with.

 

Im basicly saying to you if as a tank spec i do just as good if not better then dps speced, and yes i played every spec under the same conditions, and not haveing that extra health/armor/charge seems to add up to me.

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what i am saying is I do JUST as much dmg as dps speced, as a tank.

I have more health

I have more sheild/def/absorb

You can guard which gives you 4 free medals if you follow someone and dps behind them.

And you have a charge ability to give a free stocktrike/whatever you want to follow up with.

 

Im basicly saying to you if as a tank spec i do just as good if not better then dps speced, and yes i played every spec under the same conditions, and not haveing that extra health/armor/charge seems to add up to me.

 

And I will quote exactly what I wrote to your initial post:

 

"^ The above depends on whom you're fighting with/against.

 

A very small percentage of that is due to your spec."

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This argument will go away once we get combat logs or someone mines some data for parses. I don't believe what you are saying is true, but without logs we'll just be going back and forth. I would say for people wondering, try it both ways. With our shielding/absorbtion not working properly i don't think you get much for the points spent in shielding imo. You definitely gain more dps by going into a dps tree than you lose defensively by losing your perks from the shielding tree, but without logs we can't put a number to the changes. Mileage may vary on that, but you should try it for yourself and see how it plays and decide what you think.

 

I would end by saying a lot of tanks aren't real happy with how their shield specs are running in pvp and there is probably a reason behind it beyond wanting to be uber. The line is either broken in pvp or grossly ineffective in my opinion. The shielding is supposed to work on ranged or melee attacks, but we have found out that it works on only about 15% of the skills in the game. As more and more people gain this knowledge they will likely spec accordingly, so that 15% you actually get to use your shielding on will be far less when people spec around it and end up in your warzone.

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It's pretty easy to get the first 3 guard medals without even putting guard on by using taunts. At best you get the opportunity to get the 50k protection medal.

 

I run DPS spec for PVP. I presume in a tanking spec you may struggle to get the assassin, 2.5k hit and 300k dmg medals in some matches.

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The main problem with super commando gear is that as far as most people know, shields only proc from physical damage attacks. Other than sent/marauders, most classes have very few physical damage attacks. Super commando gear has an abundance of shield rating/absorbtion rating on it.....so some consider it wasted stat points.

 

That being said, it also has a crapload of defense and endurance on it. I have almost a full set (I'm missing legs/boots but have everything else) and it is very difficult to take me out. I can keep up in damage as well, but it's not due to big hits...it's because I rarely die and can constantly dps lol...

 

I am currently building the combat tech set with my duplicates and running dps builds when bored. I am deinfitely squishier but you gain alot of kiting tools/range depending on your dps spec so it kind of levels out.

 

I don't think you will regret going super commando if you like to be beefy.

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Okay so I added up the stats from Supercommando and the others. Just the five pieces, chest, boots, gloves, helmet and legs.

 

They all have the same aim, accuracy, expertise. The differences are pretty small with endurance. Granted I'm not looking at this with knowledge of how much each point of endurance gives at lvl 50 but here are the totals.

 

Lowest End to highest:

Combat Tech = 460

Eliminator = 475

Supercomm. = 505

 

That's only 30 more endurance then the Eliminator set with the same armor value. Of course adding the implants and other pieces will increase that, but it looks to be very little extra actual health.

 

What are the tradeoffs in stats from one set to another?

 

Combat Tech: Crit88/Surge96/Power101/End460

Eliminator: Crit - /Surge96/Power175/End475

Supercomm: Crit - /Surge - /Power - /End505/Absorb58/ShieldRate96/Defense58

 

Remember aim, accuracy and expertise are the same. So Supercommando gets extra absorb and shield rate, which is used in a minority of attacks. Some defense rating(58) which is frankly not enough to warrant buying the set.

 

I would rather choose between Eliminator or Combat Tech, your not getting as much health as Supercommando, but thats all that Supercommando has going for it and I don't find it enough to be worth it.

 

Now the choice for me is between wanting more crit(combat tech) or power(eliminator).

 

p.s. if my math is off or I'm missing something or someone can go into more depth on this please do

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Supposedly the armor slots of purple gear will also be unlocked in 1.1

Ignoring the mods from Supercommando gear, it's the best PvP gear set for vanguards looking to deal damage. Lower CD on surge and +5% damage while guarding? Even if you're going DPS you should always be guarding. I'm still picking these up with the intention of switching out the mods when I can.

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  • 3 weeks later...
Get the SuperCommando set. Put 30 End/crit/surge enhancements in. Win the game.

 

Thats the plan, but where will you get the mods.

Will we have to swap the mods from different BM sets, or will there be craftable mods that will do?

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