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xTyphoidx

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  1. Yea, i heard that, but honestly, if you played gw1, i can see how it could play on a console. Your skills are limited, and that has its pros and cons. One of the pros being that it gives itself a way to play on consoles. I don't believe this will be for the guys that spend 24/7 trying to get a gear/perks advantage from game time, but it does lean towards a more competitive/even playing field such as we have in fps games.
  2. At this point in gaming, i think the majority has given up on a "savior". Myself, i would settle for a playable daoc type pvp experience that has been lacking for several years. Devoid of buff-bots, radar hacks, and speed hacks, i suspect a lot of people would enjoy this and it is something i continue to look for. Illum just doesn't do it for me. Even if we got more than 5-10 fps in large battles, Bioware is just not scratching that itch with Illum the way it is now. Will GW2 be the answer for those of us looking for that kind of thing? I can only hope so. Will it have problems? If it doesn't it will be the first company that managed it. Do i think it will be the game for the raiding crew? Probably not. Will it give guilds something to do besides raids...hopefully. The current pvp content doesn't really hold a guild together due to various bugs, craptastic Illum, and near non-existent world pvp. The bag system doesn't help much. The /stuck thin and kill trading ticks me off in particular. Enough to go back to Rift until GW2 comes out...not yet, but i'm getting there. The /stuck thing really gets to me. I consider it an exploit and it really takes the little fun there is at times out of pvp.
  3. What about the title for not wanting to be the 7th guy against 12? How about a title for "huttball can go to hell" ?
  4. The people defending this engine are just sad. Are you the same guys that told us the shadowbane engine would run better after they got out of beta and quit choking it down? LOL. This engine is a POS plain and simple when compared to other games in the genre, especially when it comes to pvp and more than a 8 on 8 engagement. Problems are documented and out there by reputable people that have far more knowledge about computing/programming/coding than i or probably the bioware team. Google for yourself to find out about the engine. Bottom line is that it is horrible performance when compared to games such as rift and wow, which it is trying to compete with. Those of you showing people the door for complaining...all i can say is have fun. I'm sure the performance will improve when it's 2 on 2 in Illum.
  5. They need to teach their system how to ensure we have 8 on each side before they can even think of a deserter debuff. 12 v 7 games are all too common to ask people to sit tight at the moment.
  6. i Also have zero interest in huttball. I seem to be about 50/50 in it, but still don't care much for it. I also despised riding dragons/vehicles in combat in other games. I'm not much for the gimmicks. If i wanted to pass a ball i'd play Madden or something else on the PS3 that does it much better. I understand some people like it, and they should get to que for it as much as they want. I would ask that i be allowed to not que for it as all. Huttball is warsong gulch to me from Wow, but worse, and i would just as soon forgo the gimmicks.
  7. It's pretty obvious who is kill trading and when it is going on if you've seen it. It doesn't take Sun Tzu to figure it out. 2 blobs of people taking turns aoe'ing each other and reforming. No back and forth, just taking turns.
  8. Did anyone mention huttball....leave? That's what i do. When they give us an option to not que for it altogether i'll consider a deserter debuff. Until then, not happening.
  9. crap system is crap. Most of us would rather have a token system rather than having the rng gods running the show.
  10. Well that is at least not false advertising. The pvp, especially at 50 actually does "blow my mind", as they stated, just not the way i envisioned. Pvp in illum blows a lot of people's minds i am guessing. Pretty sad when DAOC did group warfare better 10 years ago.
  11. I thought this was going to be about the 5 fps we get to play in with the zergs. Pass. Did you guys borrow shadowbane devs to code this crap? I keep expecting to get sb.exe errors at some point in illum.
  12. As a vanguard i feel pretty safe from nerfs at this point. To say a 9k shot from one of my abilities would be surprising would be an understatement to say the least, any spec.
  13. The archmage and warrior priest in warhammer were attempts at hybrids.
  14. This topic has also been alluded to on the trooper/vanguard board in the top issues thread. Hopefully it crops up in a few more places and we can actually get a response by a dev.
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