Kurin Posted January 16, 2012 Share Posted January 16, 2012 Every planet has either a space port or an orbital station. If you were to time yourself, you'd find it takes about the same amount of time to progress through a space port as an orbital station and emerge "in the world". It makes sense which planets have which. What doesn't make sense, is we can't use our speeders in either. We can on the fleet, but we can't in a space port? Allow for speeders in space ports/orbital docks, and I'd be quite happy. Link to comment Share on other sites More sharing options...
Chromiie Posted January 16, 2012 Share Posted January 16, 2012 What I don't get is why do we have orbital stations in the first place and not just one hanger like in Kotor 1 and 2? Gameplay > Immersion always. Link to comment Share on other sites More sharing options...
Baracca Posted January 16, 2012 Share Posted January 16, 2012 absolutely no reason for orbital stations and airlocks. they need to go. why do I even need to take an elevator to my ship? why can't it just be in a room behind the green barrier? this ^ or clicking on elevator zones you into the ship. no need for the hangars. i dont need to see the outside of the ship everytime Link to comment Share on other sites More sharing options...
Mannic Posted January 16, 2012 Share Posted January 16, 2012 (edited) Is anybody else put out by these orbital stations we have to go through on each planet? I mean really it's just an extra step that needs to go. I have a ship and I should be able to land on the planet. IMO, orbital stations are some kind of a band-aid solution Bioware implemented because they didn't have time to put ship-hangars on several of the later worlds before they were rushing the game out the door. So they had one orbital station already made, and they just duplicated it as the entry-point for all the worlds they hadn't finished yet. That has to be the answer because there's NO WAY anyone with a brain thought forcing you to go through additional, totally unnecessary loading screens between worlds was a good idea. Right? On the other hand, this is the same developer that apparently thought giving us "speeders" that move slower than bicycles was a good idea... Edited January 16, 2012 by Mannic Link to comment Share on other sites More sharing options...
LordSatoh Posted January 16, 2012 Share Posted January 16, 2012 Excellent point. Because some ******* at BW decided this will be a perfect place for 2 class scenes. No clue what other purpose there might be besides pissing me off and wasting my time. Link to comment Share on other sites More sharing options...
grania Posted January 16, 2012 Share Posted January 16, 2012 What doesn't make sense, is we can't use our speeders in either. We can on the fleet, but we can't in a space port? Allow for speeders in space ports/orbital docks, and I'd be quite happy. Me too, if there's some specific reason why we must have these things, at least let us mount through them. Thank you. Link to comment Share on other sites More sharing options...
Bazouk Posted January 16, 2012 Share Posted January 16, 2012 i'd be happy if i could just use my speeder in the orbital stations, air locks, space docks, etc. Link to comment Share on other sites More sharing options...
Xzenorath Posted January 16, 2012 Share Posted January 16, 2012 I don't mind them that much. They also have some story events happening on the stations and NPC introducing you and directing you towards your next quest objectives. They're only annoying when you reach level 50 and only move from planet to planet to do stuff. It's really not that bad. At least I don't have to wait on a *********** zeppelin. Link to comment Share on other sites More sharing options...
Sinemetu Posted January 16, 2012 Share Posted January 16, 2012 They remind me too much of SWG, and yes, the seamless world was pretty awesome in WoW. Link to comment Share on other sites More sharing options...
Andryah Posted January 16, 2012 Share Posted January 16, 2012 Is anybody else put out by these orbital stations we have to go through on each planet? I mean really it's just an extra step that needs to go. I have a ship and I should be able to land on the planet. A) they are not at each planet. B) no, I'm fine with them. They add to the atmosphere and immersion of the game (I don't expect the instant gratification crowd to comprehend this however). C) "must die" is extreme and inappropriate IMO. Link to comment Share on other sites More sharing options...
uchorhu Posted January 16, 2012 Share Posted January 16, 2012 Make them go away or give them some functionality, like having their own quests or something. As they stand, they're just an annoyance. Link to comment Share on other sites More sharing options...
belialle Posted January 16, 2012 Share Posted January 16, 2012 Honestly, though I can understand why some people would find them annoying, they just don't bother me that much. I may feel differently in a year, but right now I actually kind of enjoy them. Link to comment Share on other sites More sharing options...
Mannic Posted January 16, 2012 Share Posted January 16, 2012 (edited) I don't mind them that much. They also have some story events happening on the stations and NPC introducing you and directing you towards your next quest objectives. They're only annoying when you reach level 50 and only move from planet to planet to do stuff. It's really not that bad. At least I don't have to wait on a *********** zeppelin. Thing is, those NPC's could just as easily be in a spaceport on the planet itself. The "but they provide some story content" argument just doesn't hold water. Edited January 16, 2012 by Mannic Link to comment Share on other sites More sharing options...
Darth-Piranha Posted January 16, 2012 Share Posted January 16, 2012 i agree with OP. Orbital stations should be for orbital/fleet areas only.. let us land our ships on all planets! also landing procedures need to be in the cockpit, not at the exit door! Link to comment Share on other sites More sharing options...
Buur Posted January 16, 2012 Share Posted January 16, 2012 A) they are not at each planet. B) no, I'm fine with them. They add to the atmosphere and immersion of the game (I don't expect the instant gratification crowd to comprehend this however). C) "must die" is extreme and inappropriate IMO. Not wanting to run around pointlessly and load from section to section has absolutely nothing to do with instant gratification. But way to try and insult a whole section of gamers who find pointless time-sinks stupid. Link to comment Share on other sites More sharing options...
SunwindIon Posted January 16, 2012 Share Posted January 16, 2012 (edited) the main issue, is that often, I don't bother going to do something on X planet simply because I can't be bothered. it takes too much effort. I wanna go quickly grab a datacron on X planet but since it'll take me about 15 minutes going through loading screens I just don't care anymore and stay in the fleet spinning my speeder around Edited January 16, 2012 by SunwindIon Link to comment Share on other sites More sharing options...
cesmode Posted January 16, 2012 Share Posted January 16, 2012 I agree, having orbital stations , docking, redocking, hangars... all that nonsense..VERY annoying and honestly, deters me from logging out in my ship. Id rather just click on a button and beam up to my ship. Like startrek Link to comment Share on other sites More sharing options...
Blaeys Posted January 16, 2012 Share Posted January 16, 2012 Is anybody else put out by these orbital stations we have to go through on each planet? I mean really it's just an extra step that needs to go. I have a ship and I should be able to land on the planet. Here is my theory about orbital stations - with the understanding I may be wrong. Im guessing that the point of orbital stations is to allow greater development on these planets with future expansions/patches. If you look at the design of the stations, it would be easy to incorporate multiple dropships to different landing zones on the planet. So, when we see lvl 60+ zones on Tatooine, we wont have to go to the current zone and take the taxi. We will, instead, just take a different landing vessel from the spaceport. Of course, this is just speculation, but it makes sense to me. Link to comment Share on other sites More sharing options...
Mannic Posted January 16, 2012 Share Posted January 16, 2012 (edited) Not wanting to run around pointlessly and load from section to section has absolutely nothing to do with instant gratification. But way to try and insult a whole section of gamers who find pointless time-sinks stupid. I would rather hop a taxi that takes 20 minutes to travel to where I want to go, like in LoTRO, than spend 10 minutes travelling with TOR's method. Why? Because in LoTRO I can hop a taxi and go AFK for 15 or 20 minutes. In TOR, I have to be there the whole time, actively clicking, clicking, clicking on switches. So TOR is the one game that literally forces you to experience every second of their travel tedium. That makes it far more annoying than the travel tedium even in games where travel takes much longer. Not to mention that in LoTRO or WoW or other MMO's, at least there's something to look at while you're travelling. Much of TOR's travel takes place inside space stations or your own ship. It would be like in LoTRO if rather than just taking a taxi and clicking where you want to go, you had to take a taxi first to a waypoint, then dismount the taxi and run somewhere, then grab another taxi that takes you to your house, then from your house switch to another world, then leave your house and run to another taxi that takes you to another waypoint where you have to grab another taxi to take you to your final destination. Edited January 16, 2012 by Mannic Link to comment Share on other sites More sharing options...
timtty Posted January 16, 2012 Share Posted January 16, 2012 Probably wouldn't be a thorn to most people if we could use our speeders in the orbital places. Link to comment Share on other sites More sharing options...
jibboo Posted January 16, 2012 Share Posted January 16, 2012 Here is my theory about orbital stations - with the understanding I may be wrong. Im guessing that the point of orbital stations is to allow greater development on these planets with future expansions/patches. If you look at the design of the stations, it would be easy to incorporate multiple dropships to different landing zones on the planet. So, when we see lvl 60+ zones on Tatooine, we wont have to go to the current zone and take the taxi. We will, instead, just take a different landing vessel from the spaceport. Of course, this is just speculation, but it makes sense to me. This would make sense if both factions were using orbital stations on the same planets. I don't believe that's the case though. For example, Imps go directly to a spaceport on Tatooine and, from what I understand, Reps use an orbital station. Good theory though. Link to comment Share on other sites More sharing options...
Fumanchu_Fow Posted January 16, 2012 Share Posted January 16, 2012 Orbital stations make me wish my emergency escape pod worked and let me just go right to the planet. Link to comment Share on other sites More sharing options...
Buur Posted January 16, 2012 Share Posted January 16, 2012 I would rather hop a taxi that takes 20 minutes to travel to where I want to go, like in LoTRO, than spend 10 minutes travelling with TOR's method. Why? Because in LoTRO I can hop a taxi and go AFK for 15 or 20 minutes. In TOR, I have to be there the whole time, actively clicking, clicking, clicking on switches. So TOR is the one game that literally forces you to experience every second of their travel tedium. That makes it far more annoying than the travel tedium even in games where travel takes much longer. Not to mention that in LoTRO or WoW or other MMO's, at least there's something to look at while you're travelling. Much of TOR's travel takes place inside space stations or your own ship. It would be like in LoTRO if rather than just taking a taxi and clicking where you want to go, you had to take a taxi first to a waypoint, then dismount the taxi and run somewhere, then grab another taxi that takes you to your house, then from your house switch to another world, then leave your house and run to another taxi that takes you to another waypoint where you have to grab another taxi to take you to your final destination. Know what is funny, is that people will think that you get to get up and do something afk is being lazy. Like in order to properly play you have to have your butt glued to your chair for hours. Link to comment Share on other sites More sharing options...
Caelrie Posted January 16, 2012 Share Posted January 16, 2012 Other than liars and the hardest of hardcore masochist who enjoys bamboo shards under his fingernails to relax...most people are pretty sick of the stations/shuttle/airlock/hanger/elevator.../wrist. I know I am. Just let me land on the planet! Nobody in the movies had to dock at an orbital station and then take a shuttle to the planet. Link to comment Share on other sites More sharing options...
Tarka Posted January 16, 2012 Share Posted January 16, 2012 This would make sense if both factions were using orbital stations on the same planets. I don't believe that's the case though. For example, Imps go directly to a spaceport on Tatooine and, from what I understand, Reps use an orbital station. Good theory though. It's more likely (when you think about it) that the primary technical reason they exist in the game is because Bioware didn't have enough time to put the "take off" / landing cut scenes in for each ship for each planet. You'll notice that you never actually see a "take off" / landing type cut scene for the orbital stations. You just see the usual "approaching planet" awful looking cut scene. Link to comment Share on other sites More sharing options...
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