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[Official High Resolution Textures Post] Can we get a clarification on this?


Adelbert

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go ahead, its just 15 a month, i feel im getting my moneys worth, short of lego blocks coming out of the armpits of my toon, im not gonna overlook all the otehr 90% of awsomesauce the game is because of a few grainy pixels

 

if you are that picky , then by all means , save 15 bucks a month, its one more micky D meal you can buy i guess , ill be here trashing republic scum with the rest of the not so picky people till you decide to grow out of the micropixel phase and come join the fun again (dont tell me your not having fun with the game othetrwise you couldnt be bothered to post)

 

srsly you guys are getting soooooo worked up over a MINOR issue..

 

HINT: Dont play the game in 2k resolutions and you wont notice the lower rez textures that much , you dont need 3 miles of screen real estate are you so spoiled that you cant play on a lower rez for one month or two till 1.2?

 

Spoiled has nothing to do with it and its not a minor issue. Its Immersion breaking. I am having fun in this game but since I am no longer to believe that I will get Cutscene quality in my gameplay, I don't even want to boot the game up because it just disgusts me that I was mislead so badly.

 

I have a 26" monitor playing in Full 1080p. I wouldn't say I have miles of Real Estate but enough to notice. I'm nowhere near spoiled and wouldn't be in this thread if I didn't care and didn't want to enjoy the game but its pretty sad when I can log into Star Trek Online that I just got a buddy key from my dad (23 here btw, not some kid) to try out for the lolz and it looks better than this muddy thing. The worst part is that it only spent 18 months in true development (after Cryptic took over). Its just not right.

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lol you're kidding right?

 

Yes their textures for older character models need to be updated but lets look at the new character models and the Gear textures...They are much more crisp, much more detailed...I'll take a Pandaren Monk over the muddy textures we currently have any day.

 

Awesome, enjoy your Panda karate chops.

 

My light saber swoosh will keep my money over your Pandas any day of the week.

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some of you have better textures because you got a higher score from the remote renderer... Hers is the text insde that dill (spacing issues are theirs not mine)

 

T h e s t a t e o f t h e a s s e s s m e n t i s u n k n o w n .

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T h e c p u s c o r e f o r t h e c o m p u t e r i s % .

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F o r c e d M i n S p e c b e c a u s e o f n o d y n a m i c t e x t u r e s u p p o r t .

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The more I read the response by Stephen Reid, the more it angers me. In one paragraph he says that medium was never meant to be in the game - there were only supposed to be two options. Two paragraphs later, he says that the high-res texture were originally meant to be in the game, but during testing they changed their mind. One of these things is a lie.

 

Then he says their priorities were to make the game look great and perform well. Fail and fail.

 

Based on the fact that you KNEW high-res textures wouldn't be part of gameplay, and still release video and screenshots of gameplay with them - the day after you release this statement?! I mean honestly, you couldn't have thought we'd just go along with it, could you? Really? Your priority is clearly on $$ not looks and performance - not on a good game.

 

Then 'we've heard your feedback loud and clear' yet still require time to develop a feature that was in beta. Still don't promise to work on enabling high-res textures, only a vague improvement in 'fidelity'.

 

The feeling of egg-on-face is palpable... it's like I can foresee the community talking about how much a joke this is in the future.

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Keeping telling yourself that the textures in TOR are better. I am positive that BW is none too pleased with gaming sites labeling current textures as 'ugly'.

 

They can't be too surprised by it. They already had to defend their texture choices vs WoW, The Secret World, and GW2 in an early dev presentation and they were defending the high res textures there and they still looked like the worse which the SW devs called "Artistic Style".

 

Its clearly an engine problem. We've already seen playables of new MMOs coming out that put SW's textures to shame and they are scheduled for release this year, 1 year difference between your game looking like its from 5-7 years ago and looking like a 2010-2012 AAA title. Bioware's biggest problem is there is no way they will ever be able to improve this, so they just have to deal with their game looking horrible on the medium textures we have now which are a step down from the already ugly high res textures they had to defend.

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lol i find this very amusingly ironic

 

so can i infer from your statement that graphics ..gasp....DO NOT MAKE THE GAME ? what a concept , i know...yet you people act like its the only thing your 15bucks a month are paying for...spoiled children these days...

 

If you'll search my posts, you'll find I have mentioned other bugs as well.

 

Specifically one where you click a skill, the cooldown appears yet the skill does not execute.

 

Graphics do make a game, otherwise we'd all be playing text based games. What's wrong with people wanting a game that both looks good and plays good.

 

If you were to sell this game and advertise it with it's actual gameplay graphics, well you'd not sell it very well and you'd receive a lot of bad press.

 

 

There's a reason Blizzard make their new models and textures better, there's a reason Battlefield 3 looks good. It sells, and people expect it.

 

 

Take the Witcher 2 for example, it's an amazing PC game. The story is engaging and diverse. Yet it uses brilliant graphics and art to draw you into the world. Therefore making the overall experience far more enjoyable. Art style plays a big role yes, along with story and gameplay.

All that can be marred with terrible graphics, which degrade the overall experience.

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LOL, with the 2D trees in the background! Epic.
That is the funny thing. Everyone is talking about graphics, high settings and when they compare they just zoom in on their character. They don't talk about the world detail, the other graphics ... they just talk about character textures. The majority of them even want a 'hotfix' to just make it so they see their character and companion in high and everyone else in med/low. They aren't talking about graphics just more about character vanity.
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Keeping telling yourself that the textures in TOR are better. I am positive that BW is none too pleased with gaming sites labeling current textures as 'ugly'.

 

I was comparing them to the benchmark of WoW and calling TOR "dogbarf". When I look at the game, it's the ENVIRONMENT that I see 99% of the time. In WoW you have 2D trees and extrememly low rez textures for ground, grass, buildings, etc. TOR beats environment textures with a stick. Spell detail is about the same. And character textures are about the same to my subjective eye.

 

Play the game in real time and tell me how much you are staring at your toon's face in the game.

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If you were to sell this game and advertise it with it's actual gameplay graphics, well you'd not sell it very well and you'd receive a lot of bad press.

 

 

There's a reason Blizzard make their new models and textures better, there's a reason Battlefield 3 looks good. It sells, and people expect it.

 

 

You've just crapped on your own argument. "it wouldn't sell well". No ****.

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If you'll search my posts, you'll find I have mentioned other bugs as well.

 

Specifically one where you click a skill, the cooldown appears yet the skill does not execute.

 

Graphics do make a game, otherwise we'd all be playing text based games. What's wrong with people wanting a game that both looks good and plays good.

 

If you were to sell this game and advertise it with it's actual gameplay graphics, well you'd not sell it very well and you'd receive a lot of bad press.

 

 

There's a reason Blizzard make their new models and textures better, there's a reason Battlefield 3 looks good. It sells, and people expect it.

 

 

Take the Witcher 2 for example, it's an amazing PC game. The story is engaging and diverse. Yet it uses brilliant graphics and art to draw you into the world. Therefore making the overall experience far more enjoyable. Art style plays a big role yes, along with story and gameplay.

All that can be marred with terrible graphics, which degrade the overall experience.

 

yay witcher 2 :D

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I was comparing them to the benchmark of WoW and calling TOR "dogbarf". When I look at the game, it's the ENVIRONMENT that I see 99% of the time. In WoW you have 2D trees and extrememly low rez textures for ground, grass, buildings, etc. TOR beats environment textures with a stick. Spell detail is about the same. And character textures are about the same to my subjective eye.

 

Play the game in real time and tell me how much you are staring at your toon's face in the game.

 

Topic is textures. That is the issue people are concerned with here. If you want to talk environment that is a slightly different story. Though there are issues there as well. Such as draw distance for example.

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so can i infer from your statement that graphics ..gasp....DO NOT MAKE THE GAME ?

 

As a Dwarf Fortress avid gamer, I can indeed agree that graphics do NOT make the game. But if you followed the threads, you'd have seen that the debate is not about "just" high res graphics.

 

Personally? I want both high res graphics (because it's part of the game, currently just not "given" to us for abstract reasons) and engine framerate issues gone.

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They can't be too surprised by it. They already had to defend their texture choices vs WoW, The Secret World, and GW2 in an early dev presentation and they were defending the high res textures there and they still looked like the worse which the SW devs called "Artistic Style".

 

Its clearly an engine problem. We've already seen playables of new MMOs coming out that put SW's textures to shame and they are scheduled for release this year, 1 year difference between your game looking like its from 5-7 years ago and looking like a 2010-2012 AAA title. Bioware's biggest problem is there is no way they will ever be able to improve this, so they just have to deal with their game looking horrible on the medium textures we have now which are a step down from the already ugly high res textures they had to defend.

 

This +1

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You've just crapped on your own argument. "it wouldn't sell well". No ****.

 

Which is why this entire thread exists.

 

They're using settings and textures for promotional footage and cutscenes.

 

While those do not exist within the game as a playable feature.

 

They lied about the "visial fidelity" of the game, got people to buy it; and now well just have a look at the server status. Many people had extremely long cue times.

 

Now most servers aren't even at FULL on the EU side, theres no cues that I or my friends can see and people seem to be leaving.

Edited by AlValentyn
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Topic is textures. That is the issue people are concerned with here. If you want to talk environment that is a slightly different story. Though there are issues there as well. Such as draw distance for example.

 

and the fact that the world feels as dead as a dodo

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I was comparing them to the benchmark of WoW and calling TOR "dogbarf". When I look at the game, it's the ENVIRONMENT that I see 99% of the time. In WoW you have 2D trees and extrememly low rez textures for ground, grass, buildings, etc. TOR beats environment textures with a stick. Spell detail is about the same. And character textures are about the same to my subjective eye.

 

Play the game in real time and tell me how much you are staring at your toon's face in the game.

 

You are looking at environment, i'm looking at my own character and how armor suits it. Why environment is actually good and you are pleased while my favorite part is ripped away? That isn't fair.

Edited by AnotherJaggens
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I don't see why they can't give people a choice put the stuff back in. Make NPC's the low textures and give us players the high textures.

 

This made as a choice to speed up the game because of the amount of players on the screen is just utter bullS**t sorry to say. I am on a full server. You know what I see when questing? Humm NPC's and MYSELF. It doesn't even matter if i switch between the zone 1 2 or 3. I maybe come across anther person once in a blue moon. The only time I have seen multiple people in one area is if I am grouped with them witch is a whole 4 people. How can 4 player models with high textures be taxing to your computer. Even on the fleet station I have seen at the most 6 people in one area. THATS IT. This game feels soooooooo barren and well is barren with players even on a full server that there is no reason in hell that High rez textures shouldn't be a option. WoW looks better then this game and ITS A OPEN WORLD GAME with a game engine older then this game. This game is instanced. Give us our high rez textures back.

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Which is why this entire thread exists.

 

They're using settings and textures for promotional footage and cutscenes.

 

While those do not exist within the game as a playable feature.

 

They lied about the "visial fidelity" of the game, got people to buy it; and now well just have a look at the server status. Many people had extremely long cue times.

 

Now most servers aren't even at FULL on the EU side, theres no cues that I or my friends can see and people seem to be leaving.

 

I hear you man. I have unsubscribed and an really disappointed. My main problem is the FPS issue, but thats for another thread. Im EU too and before i left last week i was in Balmorra with 40 other people, thats not a mmo to me. Bioware just seem to be shooting themselves in the foot

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Topic is textures. That is the issue people are concerned with here. If you want to talk environment that is a slightly different story. Though there are issues there as well. Such as draw distance for example.

 

And so you're saying textures aren't used in the environment?

 

Or are you just being myopic to limit it to character textures in order to troll an agenda?

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We're talking Character Textures right now...and in your response about Enviroment, Look at Stormwind, Look at the Pandaria Screenshots. They use high rez textures and are incredibly detailed. You can bet and guarentee that Blizzard isn't going to say "our test rigs couldn't handle our ultra detail in MoP and so you can't either" and disable it.

 

btw, This should not be acceptable by any industry standard.

 

http://i.imgur.com/a4YKt.jpg

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