TheMove Posted January 10, 2012 Share Posted January 10, 2012 This engine for the game can't handle more than 20 players in a space without running choppy and droping everyones fps very low. Just curious if this can be fixed and improved or if this is how the game will always be. I hate sharding and instancing but its clear the games engine couldnt handle anything more. Servers barley hold any players. To be honest this MMO and the engine feels really dated. So can this every be fixed? Link to comment Share on other sites More sharing options...
TheMove Posted January 10, 2012 Author Share Posted January 10, 2012 Its a serious question. And I have a degree for computer support but I don't know anythign about game engines and so on. Link to comment Share on other sites More sharing options...
MasterDurron Posted January 10, 2012 Share Posted January 10, 2012 Never had that issue before, been on the republic fleet with 50 people near me in the flashpoint drop ship area, no lag at all Link to comment Share on other sites More sharing options...
Ganadorf Posted January 10, 2012 Share Posted January 10, 2012 I don't think so, OP I'm not sure if it's the game's Engine, Servers, or both; but both are pretty integral, and are unlikely to receive any major overhaul Link to comment Share on other sites More sharing options...
Andryah Posted January 10, 2012 Share Posted January 10, 2012 Have not run into this issue. Please to be more specific on circumstances, because 20 people is not the determining factor (unless your computer is bantha doo doo, or you got faulty drivers or something like that). Link to comment Share on other sites More sharing options...
Gallmpt Posted January 10, 2012 Share Posted January 10, 2012 I think it will always be like this :/ Bioware didnt even said something about it, or did they ? Link to comment Share on other sites More sharing options...
mynameismethoz Posted January 10, 2012 Share Posted January 10, 2012 This engine for the game can't handle more than 20 players in a space without running choppy and droping everyones fps very low. Just curious if this can be fixed and improved or if this is how the game will always be. I hate sharding and instancing but its clear the games engine couldnt handle anything more. Servers barley hold any players. To be honest this MMO and the engine feels really dated. So can this every be fixed? This game engine is nearly brand new. Give them time to work out the kinks. Some of the drivers on the SERVER side of things aren't even fully supported yet. Additionally, I personally don't have issues with large amounts of players on screen outside of PVP. In PVP, it's a different story. Some matches cause my GPU usage to drop below 20% and thus cause 20fps. But, in time there will be matured drivers. Link to comment Share on other sites More sharing options...
TheMove Posted January 10, 2012 Author Share Posted January 10, 2012 I have Vsync on at max settings and shadows off. 1080p res. I get 60 fps leveling on my own. Warfronts 20-40fps. Fleet ships packed with people it drops in the 20s. I watch plenty of videos of other people having the same issues. I watched world pvp videos of like 50+ ppl in a area all getting like 5fps or less. Maybe you just need the best parts money can buy to play. Link to comment Share on other sites More sharing options...
Drallbait Posted January 10, 2012 Share Posted January 10, 2012 I had big issues with this in Beta on Coruscant and Taris, but really haven't noticed it in Retail at all. I expect its a lot more subtle than "Oh this engine is old..." However, I do agree in the long run Bioware would have been better off not outsourcing the Engine. At first it made a lot of sense because that isn't their forte, so why not leverage a third-party solution. But then in interviews they have said they had to modify the engine a ton, and sometimes solving problems with the Engine took as long as it might have coding it themselves from scratch. Of course, anything that looks like an MMO right now looks dated to me - played WoW too long. Link to comment Share on other sites More sharing options...
sdream Posted January 10, 2012 Share Posted January 10, 2012 Some of the drivers on the SERVER side of things aren't even fully supported yet. I want whatever you're smoking. What drivers? ODBC? O.o Link to comment Share on other sites More sharing options...
Amiracle Posted January 10, 2012 Share Posted January 10, 2012 6:42 6:43 Chillax..... Link to comment Share on other sites More sharing options...
kishe Posted January 10, 2012 Share Posted January 10, 2012 Hero engine was originally built back in 2005 for a MMO called Heros Journey, it was ment to be a game with instanced dungeons and social lobbies between them. So in short answer...no. Link to comment Share on other sites More sharing options...
Argolith Posted January 10, 2012 Share Posted January 10, 2012 I want to know what evidence everyone has that suggests that this is an engine related issue and not just a standard bug/unforeseen consequence? Link to comment Share on other sites More sharing options...
pjskull Posted January 10, 2012 Share Posted January 10, 2012 There were 170 on my server's Imperial Fleet the other day... I have yet to run into lag and always have in the 110 fps range... (give or take) I am always baffled by the wide variance in performance descriptions... I have a brand new (3 month old) computer and a great ISP. I have no lag issues, my GPU (GPU's, actually) stay in the 60's, no crashes, etc. I do, however, notice that High Rez graphics and AA are not working (yet). But lag has not happened to me once as of yet. (Amend that, did have a single instance of rubberbanding on what I assumed was client side from my ISP. Bound to happen from time to time...) Link to comment Share on other sites More sharing options...
Radagastimus Posted January 10, 2012 Share Posted January 10, 2012 Yes i had the same issue... When my graphics settings were set too high. Link to comment Share on other sites More sharing options...
Argolith Posted January 10, 2012 Share Posted January 10, 2012 There were 170 on my server's Imperial Fleet the other day... I have yet to run into lag and always have in the 110 fps range... (give or take) I am always baffled by the wide variance in performance descriptions... I have a brand new (3 month old) computer and a great ISP. I have no lag issues, my GPU (GPU's, actually) stay in the 60's, no crashes, etc. I do, however, notice that High Rez graphics and AA are not working (yet). But lag has not happened to me once as of yet. (Amend that, did have a single instance of rubberbanding on what I assumed was client side from my ISP. Bound to happen from time to time...) I work for a software engineering firm and I can honestly say that Environmental (User's environment, not the games) issues count for 90% of my bug reports. That's the only thing I can think of that would cause such a huge disparity for such a large number of individuals. Link to comment Share on other sites More sharing options...
DannyInternets Posted January 10, 2012 Share Posted January 10, 2012 (edited) I work for a software engineering firm and I can honestly say that Environmental (User's environment, not the games) issues count for 90% of my bug reports. That's the only thing I can think of that would cause such a huge disparity for such a large number of individuals. As someone who built his computer and can run dozens of other current generation titles without performance issues I can honestly say that this game has problems that are not on this end. There are a large number of users reporting similarly poor and inconsistent performance on high-end gaming hardware. In addition to having trouble handling large number of characters on screen, the game also does a piss-poor job of rendering volumetric fog and shadows. These are not environmental issues, unless you consider lacking driver support to be a user problem (it's not--developers are supposed to work with third party vendors to secure driver support in anticipation of their release). Edited January 10, 2012 by DannyInternets Link to comment Share on other sites More sharing options...
Argolith Posted January 10, 2012 Share Posted January 10, 2012 As someone who built his computer and can run dozens of other current generation titles without performance issues I can honestly say that this game has problems that are not on this end. There are a large number of users reporting similarly poor and inconsistent performance on high-end gaming hardware. In addition to having trouble handling large number of characters on screen, the game also does a piss-poor job of rendering volumetric fog and shadows. These are not environmental issues, unless you consider lacking driver support to be a user problem (it's not--developers are supposed to work with third party vendors to secure driver support in anticipation of their release). I'm not saying that there isn't the standard bugs/issues with the software that exist in all software. However, simply stating that ALL performance issues are related to the game. Link to comment Share on other sites More sharing options...
Argolith Posted January 10, 2012 Share Posted January 10, 2012 In addition to having trouble handling large number of characters on screen, the game also does a piss-poor job of rendering volumetric fog and shadows. These are not environmental issues, unless you consider lacking driver support to be a user problem (it's not--developers are supposed to work with third party vendors to secure driver support in anticipation of their release). I just want to point out something. I work for a company that writes software that interfaces with security cameras and other digital cameras to rip live images from the feed on the camera. That sounds simple, and it is when we use twain interfaces. however, not all cameras have supported twain drivers (twain is an industry standard) and this causes odd behavior by the cameras and/or our software simply because the user never bothered to ask whether the camera was supported or not before purchase. It happens all the time. When it comes to graphics cards, I imagine it is exactly the same, the developers are using a specific API or toolkit to interface with the GPU in a specific manner that should be supported identically between all platforms. Sometimes commands that work on one GPU won't always work on a second brand GPU (or even the same brand made by a different manufacturer) and will require you to do something special for those cards. There is no feasible way to test this other than owning a PC setup with every single GPU in existence and attempting to run it on every single driver configuration. It's simply just not possible to do in any amount of time frame that would not have your users breathing down your neck. These issues are definitely bugs and will be fixed, but there is no way to predict where and when these issues will occur and are not always related to the game's engine. Link to comment Share on other sites More sharing options...
morbidillusion Posted January 10, 2012 Share Posted January 10, 2012 Hero engine was originally built back in 2005 for a MMO called Heros Journey, it was ment to be a game with instanced dungeons and social lobbies between them. So in short answer...no. So, in other words, this game is running on an engine designed for a Guild Wars (1) type game. Looooool. Guild Wars has no monthly fee for a reason. Link to comment Share on other sites More sharing options...
mynameismethoz Posted January 10, 2012 Share Posted January 10, 2012 Get informed: http://www.tentonhammer.com/node/51387 Link to comment Share on other sites More sharing options...
Ouspensky Posted January 10, 2012 Share Posted January 10, 2012 No. BW's programmers are...I don't even know what the word is. All I know is this engine was NOT meant for an MMO or any real online capability. Most expensive MMO ever made and they couldn't even write a new engine for it. Link to comment Share on other sites More sharing options...
jannickj Posted January 10, 2012 Share Posted January 10, 2012 only time it happened to me was when there were over 220 players on the empire station. and ONLY when i ran in to about 50 people in ONE crowded area on the station... get a better pc or faster internet... Link to comment Share on other sites More sharing options...
Argolith Posted January 10, 2012 Share Posted January 10, 2012 No. BW's programmers are...I don't even know what the word is. All I know is this engine was NOT meant for an MMO or any real online capability. Most expensive MMO ever made and they couldn't even write a new engine for it. Evidence, Citation, something... I'll believe you as soon as you can base your statements in fact and not conjecture or opinion. Link to comment Share on other sites More sharing options...
EwokLuvr Posted January 10, 2012 Share Posted January 10, 2012 I want whatever you're smoking. What drivers? ODBC? O.o Hah! Yeah, I don't know. I don't see the word drivers in that article even. Link to comment Share on other sites More sharing options...
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