acelesson Posted January 9, 2012 Share Posted January 9, 2012 Im a level 37 Marauder wondering if I ever get to use Force Push? It would be pretty fancy if I had that ability (especially when it comes to knocking Jedi off of the Balloon on Tattooine). Link to comment Share on other sites More sharing options...
Ardim Posted January 9, 2012 Share Posted January 9, 2012 No we don't. In fact, we have no knockbacks whatsoever... Link to comment Share on other sites More sharing options...
acelesson Posted January 10, 2012 Author Share Posted January 10, 2012 Well thats stupid. Why the hell not? We can choke but not push/pull? I loved using those abilities in JK2: Jedi Outcast Link to comment Share on other sites More sharing options...
Ardim Posted January 10, 2012 Share Posted January 10, 2012 Well unfortunately this isn't JK2 even though I really enjoyed it. Welcome to SWTOR. Link to comment Share on other sites More sharing options...
BarcodeX Posted January 10, 2012 Share Posted January 10, 2012 (edited) Well thats stupid. Why the hell not? We can choke but not push/pull? I loved using those abilities in JK2: Jedi Outcast If you want it that bad roll a Juggy or SI >_>. When you think about it, we really have no reason to Force Push. We're melee, why would we want to increase the gap between our opponent. Edited January 10, 2012 by BarcodeX Link to comment Share on other sites More sharing options...
Darth_Zev Posted January 10, 2012 Share Posted January 10, 2012 Knock backs don't really fit the Marauder, we need our opponents close so we can hit them with our mainly close range attacks and deal massive amounts damage Link to comment Share on other sites More sharing options...
Drankathar Posted January 10, 2012 Share Posted January 10, 2012 IMO we need a force pull, knock down that puts them at our feet for the stabbing!!! Link to comment Share on other sites More sharing options...
BarcodeX Posted January 10, 2012 Share Posted January 10, 2012 Force Pull would be epic...why don't we have this?! :'( Link to comment Share on other sites More sharing options...
Ardim Posted January 10, 2012 Share Posted January 10, 2012 Force Pull would be epic...why don't we have this?! :'( Because Bioware hates us. Evidence of this is how all the epic armor looks belong to Juggernaut and we get skirts Nah I'm just kidding, but yeah why don't we have this? Link to comment Share on other sites More sharing options...
Drankathar Posted January 10, 2012 Share Posted January 10, 2012 even if it was on a decent cool down to avoid abuse, I still think it would be in flavour of the class and help people at lower lvls deal with the mara play curve. Link to comment Share on other sites More sharing options...
Blost Posted January 10, 2012 Share Posted January 10, 2012 we do get to use force push... ...in our storyline cutscenes. we just have amnesia or something the rest of the time when it comes to this signature ability... and melee class or not, having a knockback to use in pvp and pve would be a huge boost for us, even if some only see a knockback ability as a tool that would hinder our damage potential (lol). Link to comment Share on other sites More sharing options...
firequill Posted January 10, 2012 Share Posted January 10, 2012 force impale would be sweet. Link to comment Share on other sites More sharing options...
Bullet Posted January 10, 2012 Share Posted January 10, 2012 Add a knockback with Force Scream, default to the Marauder. In regards to one's post about Marauder's dont want a knockback because we are a melee class, thats funny, BH have a ability that ropes you in, but...they are ranged! Juggernaughts are a melee class and have a knockback...melee class. Assassin is melee...knockback. It is only fair and standard under the rules of Huttball that we should have a knockback. Link to comment Share on other sites More sharing options...
fireflyking Posted January 10, 2012 Share Posted January 10, 2012 I believe that marauders get the lightsaber throw ability instead of the force push. On my Juggernaut I believe I got force push around the same level that my Marauder got the lightsaber throw ability and I don't recall getting that ability on my Juggernaut though that was some time ago and I might be mistake. In regards to the gear, is it just me or do they seem backwards? Juggernauts were supposed to be the heavy plate armor wearing ones, with armor that covered their entire bodies. That makes sense because they wear heavy armor and can tank. But when looking at some level 50 gear the other day I noticed that the Marauder set was like heavy plate while the Juggernaut was a robe. Link to comment Share on other sites More sharing options...
Bullet Posted January 10, 2012 Share Posted January 10, 2012 So in regards to Marauder getting Vicious Throw, which is only usable after 20%, Juggs have push....hmm. I have finished off many opponent with it, but I still don't see how that is justifiable with a push. Especially in pvp Huttball. That place was designed for push and pulls. I have seen the argument about our charge, but when defending for the huttball, I will charge in only to get thrown from multiple opponents. Even with Annih spec, 12 second charge is still not going to get you anywhere after being thrown from the 2nd or 3rd tier. Link to comment Share on other sites More sharing options...
DJTECHNOLASERZ Posted January 1, 2015 Share Posted January 1, 2015 Bioware please give us force push!!! It's the only ability the marauder need to be the perfect class...btw after 3.0 the marauder explode in pvp, we need a little boost Link to comment Share on other sites More sharing options...
Moosestick Posted January 1, 2015 Share Posted January 1, 2015 (edited) Jugs get throw and thrown execute. Maras used to have push but that was quickly taken away in beta. Having a push would be fine if it reset leap cooldown but I would rather have an ability that let us stick to targets instead of push+leap+rooted/snared/rooted again/stunned. Bioware please give us force push!!! It's the only ability the marauder need to be the perfect class...btw after 3.0 the marauder explode in pvp, we need a little boost /facedesk Edited January 1, 2015 by Moosestick Link to comment Share on other sites More sharing options...
Ramtar Posted January 1, 2015 Share Posted January 1, 2015 Knock backs don't really fit the Marauder, we need our opponents close so we can hit them with our mainly close range attacks and deal massive amounts damage Force Pull would great to bring those pesky Sage/Sorcerer closer. Link to comment Share on other sites More sharing options...
vennian Posted January 2, 2015 Share Posted January 2, 2015 What maras need is clearly "Hold The Line" or "force barrier" Link to comment Share on other sites More sharing options...
Vodrin Posted January 2, 2015 Share Posted January 2, 2015 What maras need is clearly "Hold The Line" or "force barrier" Hold the line would be much better than barrier. Force cammo essentially accomplishes what barrier does now on a much shorter cooldown. Link to comment Share on other sites More sharing options...
Gyronamics Posted January 3, 2015 Share Posted January 3, 2015 Before you get too carried away note that players posting in this thread have signatures mentioning rakata gear. 2012 says hello. Link to comment Share on other sites More sharing options...
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