Naroga Posted January 5, 2012 Share Posted January 5, 2012 After finally hitting 50 today, I have a couple of PvP concerns I've noticed while leveling up (and doing more matches today) 1) Matches can let in more than 8 players. I just finished an Alderaan match that had 9 Imperials. 2) There are a disproportionate amount of Sith Inquisitors and Bounty Hunters. That match that had 9 players? 8 of them were Sith Inquisitors and the 9th was a Bounty Hunter. 3) The bubble for the Sith Inquisitor is too strong. As a level 50 Jedi Sentinel, I barely broke one of the bubbles before dying against an Inquisitor. 4) Duration of stuns and the amount of knockbacks. As a melee class, this is most noticeable for me. When going up against a team that is primarily ranged, I can't even get into melee range before dying. Bounty Hunters / Inquisitors tear me up. I get knocked back when I force leap and then stunned / slowed into oblivion. 5) Since the last patch, I don't get quest credit for about half of my wins. Before dinging 50, I needed 3 wins before the daily PvP quest registered. After dinging 50, only one of my three wins counted for my daily. This is extremely irritating. I know that there aren't too many level 50's, and the real problems won't surface until matches are even level. However, I think that these issues at the moment are the most annoying. Link to comment Share on other sites More sharing options...
Malov Posted January 5, 2012 Share Posted January 5, 2012 After finally hitting 50 today, I have a couple of PvP concerns I've noticed while leveling up (and doing more matches today) 1) Matches can let in more than 8 players. I just finished an Alderaan match that had 9 Imperials. 2) There are a disproportionate amount of Sith Inquisitors and Bounty Hunters. That match that had 9 players? 8 of them were Sith Inquisitors and the 9th was a Bounty Hunter. 3) The bubble for the Sith Inquisitor is too strong. As a level 50 Jedi Sentinel, I barely broke one of the bubbles before dying against an Inquisitor. 4) Duration of stuns and the amount of knockbacks. As a melee class, this is most noticeable for me. When going up against a team that is primarily ranged, I can't even get into melee range before dying. Bounty Hunters / Inquisitors tear me up. I get knocked back when I force leap and then stunned / slowed into oblivion. 5) Since the last patch, I don't get quest credit for about half of my wins. Before dinging 50, I needed 3 wins before the daily PvP quest registered. After dinging 50, only one of my three wins counted for my daily. This is extremely irritating. I know that there aren't too many level 50's, and the real problems won't surface until matches are even level. However, I think that these issues at the moment are the most annoying. My guess is that you were dying so quickly was because you just hit lvl 50. Since the patch you are now against lvl 50 players only and most of them have had time to get some good epic or pvp gear which you don't have. Just because you get owned in a pvp match doesn't mean its unbalanced its just that you don't have your character geared for pvp just yet. Link to comment Share on other sites More sharing options...
Naroga Posted January 5, 2012 Author Share Posted January 5, 2012 My guess is that you were dying so quickly was because you just hit lvl 50. Since the patch you are now against lvl 50 players only and most of them have had time to get some good epic or pvp gear which you don't have. Just because you get owned in a pvp match doesn't mean its unbalanced its just that you don't have your character geared for pvp just yet. All of the inquisitors I've played against while leveling could not be epic geared. Nor could all of the level 50 ones I've encountered. Gear aside, the fact that the bubble absorbs so much, in addition to the knockbacks and stuns, is frustrating. Also, having 9 people in a match has nothing to do with gear. Link to comment Share on other sites More sharing options...
BegaTasty Posted January 5, 2012 Share Posted January 5, 2012 he is half right, in world pvp for instance (there is none by the way), pvp geared chars, decimate anyone in quest gear utterly...because they are showered in freebes just for logging into a battleground farming instance. While we in world pvp have to work for every kill even though if your reall lucky you might get 3-4 kills a day. Not to mention the fact that its all Sith, 17 reds I have come across today an every single one was a Sith... it's basically World of jedicraft in tor.Because everyone is too busy sitting in fleet station all day farming BG. Link to comment Share on other sites More sharing options...
Vasilii Posted January 5, 2012 Share Posted January 5, 2012 My guess is that you were dying so quickly was because you just hit lvl 50. Since the patch you are now against lvl 50 players only and most of them have had time to get some good epic or pvp gear which you don't have. Just because you get owned in a pvp match doesn't mean its unbalanced its just that you don't have your character geared for pvp just yet. What this guy said is the truth. You need to get 'expertise' gear so that you take less damage from other players. Link to comment Share on other sites More sharing options...
Wheresthemilk Posted January 5, 2012 Share Posted January 5, 2012 After finally hitting 50 today, I have a couple of PvP concerns I've noticed while leveling up (and doing more matches today) 1) Matches can let in more than 8 players. I just finished an Alderaan match that had 9 Imperials. 2) There are a disproportionate amount of Sith Inquisitors and Bounty Hunters. That match that had 9 players? 8 of them were Sith Inquisitors and the 9th was a Bounty Hunter. 3) The bubble for the Sith Inquisitor is too strong. As a level 50 Jedi Sentinel, I barely broke one of the bubbles before dying against an Inquisitor. 4) Duration of stuns and the amount of knockbacks. As a melee class, this is most noticeable for me. When going up against a team that is primarily ranged, I can't even get into melee range before dying. Bounty Hunters / Inquisitors tear me up. I get knocked back when I force leap and then stunned / slowed into oblivion. 5) Since the last patch, I don't get quest credit for about half of my wins. Before dinging 50, I needed 3 wins before the daily PvP quest registered. After dinging 50, only one of my three wins counted for my daily. This is extremely irritating. I know that there aren't too many level 50's, and the real problems won't surface until matches are even level. However, I think that these issues at the moment are the most annoying. yea these are bugs that do exist, but 3 and 4 are just QQ. You have a skill that makes you UNKILLABLE for 6 seconds, and with 2 pieces of pvp gear the cd is reduced. cmon. Link to comment Share on other sites More sharing options...
Vasilii Posted January 5, 2012 Share Posted January 5, 2012 he is half right, in world pvp for instance (there is none by the way), pvp geared chars, decimate anyone in quest gear utterly...because they are showered in freebes just for logging into a battleground farming instance. While we in world pvp have to work for every kill even though if your reall lucky you might get 3-4 kills a day. Not to mention the fact that its all Sith, 17 reds I have come across today an every single one was a Sith... it's basically World of jedicraft in tor. Because everyone is too busy sitting in fleet station all day farming BG. I'm sure your tune will change when they release the open world incentive based PvP. The fact that you are so prejudiced against people who play in warzones makes you somewhat of a **** and there really wasn't any need for it. I can imagine that those people in Warzones who 'get freebies' will have much more PvP experience than you in the long run and be able to easily crush you. Maybe you should play some Warzones and get more experience at PvP before you call an entire demography out. Link to comment Share on other sites More sharing options...
Naroga Posted January 5, 2012 Author Share Posted January 5, 2012 yea these are bugs that do exist, but 3 and 4 are just QQ. You have a skill that makes you UNKILLABLE for 6 seconds, and with 2 pieces of pvp gear the cd is reduced. cmon. Sure, it's QQ, and we won't really have a good idea of class balance until there are more level 50's. However, when most WZ's are Sith Inquisitors / Bounty Hunters, you might have a problem... Link to comment Share on other sites More sharing options...
Malstryx Posted January 5, 2012 Share Posted January 5, 2012 Most likely there was never 9 imperials in the game at once, but one left and another joined with the first imperial's stats being left on the scoreboard at the end. Of course, perhaps you counted 9 and there was some glitch. I'd wonder as a Sentinel why you were just standing around counting opposing toons. And, as you get gear, you'll find that bubble doesn't provide as much resistance as you think it does now. You will be able to hit hard and have little trouble with sorcs 1v1, assuming you play correctly. Nerfing the shield which will largely be ineffective against you when you have gear because you want it to be ineffective now while you don't have gear probably doesn't make sense. Assuming you like pvp and plan on playing quite a bit more, you should probably wait to judge until you get some more gear. Cracking 50 isn't the end of the tunnel, it's the beginning of the champion bag lottery. Congratulations on taking the day you hit 50 and still have no gear to determine what's fair and what is overpowered. It is very unfair that you are not destroying everything right out of the block. Link to comment Share on other sites More sharing options...
Sabbathius Posted January 5, 2012 Share Posted January 5, 2012 (edited) However, when most WZ's are Sith Inquisitors / Bounty Hunters, you might have a problem... Ever wonder perhaps this is just your luck/your server? My brother says whenever he does WZs, about 75% of the team are Inquisitors (Sins, Sorcerers). But on the server I play on, the representation is quite even, with the exception of Snipers (which are always low, but even so some games we have 2-3). Edited January 5, 2012 by Sabbathius Link to comment Share on other sites More sharing options...
Nimiuel Posted January 5, 2012 Share Posted January 5, 2012 3) The bubble for the Sith Inquisitor is too strong. As a level 50 Jedi Sentinel, I barely broke one of the bubbles before dying against an Inquisitor. I find it amusing how I used dispatch, which hit for like 2.4k, and the sorc boubble was still up. Meanwhile he killed me, and the match started with him at 30% and me at 90%....... Link to comment Share on other sites More sharing options...
Naroga Posted January 5, 2012 Author Share Posted January 5, 2012 Most likely there was never 9 imperials in the game at once, but one left and another joined with the first imperial's stats being left on the scoreboard at the end. Of course, perhaps you counted 9 and there was some glitch. I'd wonder as a Sentinel why you were just standing around counting opposing toons. And, as you get gear, you'll find that bubble doesn't provide as much resistance as you think it does now. You will be able to hit hard and have little trouble with sorcs 1v1, assuming you play correctly. Nerfing the shield which will largely be ineffective against you when you have gear because you want it to be ineffective now while you don't have gear probably doesn't make sense. Assuming you like pvp and plan on playing quite a bit more, you should probably wait to judge until you get some more gear. Cracking 50 isn't the end of the tunnel, it's the beginning of the champion bag lottery. Congratulations on taking the day you hit 50 and still have no gear to determine what's fair and what is overpowered. It is very unfair that you are not destroying everything right out of the block. I've said multiple times that the balance won't be apparent until there are more level 50's. I was just listing my experiences while PvP'ing from 10 - 50 and a bit at 50. Until there are level 50 only brackets, not being able to break an Inquisitor's bubble IS an issue. Being slowed and stunned to the point of uselessness IS an issue. These are issues currently. They may not be an issue in a month or two. Link to comment Share on other sites More sharing options...
Aztian Posted January 5, 2012 Share Posted January 5, 2012 After finally hitting 50 today, I have a couple of PvP concerns I've noticed while leveling up (and doing more matches today) 1) Matches can let in more than 8 players. I just finished an Alderaan match that had 9 Imperials. 2) There are a disproportionate amount of Sith Inquisitors and Bounty Hunters. That match that had 9 players? 8 of them were Sith Inquisitors and the 9th was a Bounty Hunter. 3) The bubble for the Sith Inquisitor is too strong. As a level 50 Jedi Sentinel, I barely broke one of the bubbles before dying against an Inquisitor. 4) Duration of stuns and the amount of knockbacks. As a melee class, this is most noticeable for me. When going up against a team that is primarily ranged, I can't even get into melee range before dying. Bounty Hunters / Inquisitors tear me up. I get knocked back when I force leap and then stunned / slowed into oblivion. 5) Since the last patch, I don't get quest credit for about half of my wins. Before dinging 50, I needed 3 wins before the daily PvP quest registered. After dinging 50, only one of my three wins counted for my daily. This is extremely irritating. I know that there aren't too many level 50's, and the real problems won't surface until matches are even level. However, I think that these issues at the moment are the most annoying. hahahhaha welcome to the Sentinel / marauders.. dude you wish you rolled a tank looool Link to comment Share on other sites More sharing options...
MEdiKLEZ Posted January 5, 2012 Share Posted January 5, 2012 (edited) Most likely there was never 9 imperials in the game at once, but one left and another joined with the first imperial's stats being left on the scoreboard at the end. Of course, perhaps you counted 9 and there was some glitch. I'd wonder as a Sentinel why you were just standing around counting opposing toons. And, as you get gear, you'll find that bubble doesn't provide as much resistance as you think it does now. You will be able to hit hard and have little trouble with sorcs 1v1, assuming you play correctly. Nerfing the shield which will largely be ineffective against you when you have gear because you want it to be ineffective now while you don't have gear probably doesn't make sense. Assuming you like pvp and plan on playing quite a bit more, you should probably wait to judge until you get some more gear. Cracking 50 isn't the end of the tunnel, it's the beginning of the champion bag lottery. Congratulations on taking the day you hit 50 and still have no gear to determine what's fair and what is overpowered. It is very unfair that you are not destroying everything right out of the block. Just wanna add that yesterday night in WZ ive had once 9 in my team. Ive seen that not by counting but by looking at my team bar. Edited January 5, 2012 by MEdiKLEZ Link to comment Share on other sites More sharing options...
Naroga Posted January 5, 2012 Author Share Posted January 5, 2012 I find it amusing how I used dispatch, which hit for like 2.4k, and the sorc boubble was still up. Meanwhile he killed me, and the match started with him at 30% and me at 90%....... Been there, done that. Maybe it's just a Sentinel / Marauder issue... Link to comment Share on other sites More sharing options...
Iakki Posted January 5, 2012 Share Posted January 5, 2012 I've said multiple times that the balance won't be apparent until there are more level 50's. I was just listing my experiences while PvP'ing from 10 - 50 and a bit at 50. Until there are level 50 only brackets, not being able to break an Inquisitor's bubble IS an issue. Being slowed and stunned to the point of uselessness IS an issue. These are issues currently. They may not be an issue in a month or two. Bubbles aside, it seems your two main complaints are the large amount of sorcs and being focused down by classes that have slows/disables. Firstly, its star wars dude. Sorcs shoot lightning, that's why I picked mine. There are and forever will be loads of em, though my server seems somewhat balanced. Secondly, start running premades and learn to PvP in a group. Till then your sniveling does about as much good as sitting in the corner sucking your thumb. Link to comment Share on other sites More sharing options...
BradFett Posted January 5, 2012 Share Posted January 5, 2012 2) There are a disproportionate amount of Sith Inquisitors and Bounty Hunters. That match that had 9 players? 8 of them were Sith Inquisitors and the 9th was a Bounty Hunter. I see just as many Sages and Troopers. Your argument is invalid. Link to comment Share on other sites More sharing options...
Naroga Posted January 5, 2012 Author Share Posted January 5, 2012 I see just as many Sages and Troopers. Your argument is invalid. Which are the mirror classes for the Republic side. This supports my claim that perhaps these two class types are over-represented. Link to comment Share on other sites More sharing options...
Orangerascal Posted January 5, 2012 Share Posted January 5, 2012 (edited) you could learn a thing or 2 from this guy:http://www.swtor.com/community/showthread.php?t=133459 Sentinels hit like a truck. I know I leveled one in beta and was on top of the damage meters with 150 - 200k at lvl 18. Force sweep is a ridiculously good ability. AOE is king in a game where healers have no chance of healing through the hp deficit. Also don't blow your charge until after the knockback. I see bad sentinels open with this .... why? Can't wait 2 seconds before engaging. Edited January 5, 2012 by Orangerascal Link to comment Share on other sites More sharing options...
Kalantris Posted January 5, 2012 Share Posted January 5, 2012 (edited) I've seen a sentinel CRUSH and I mean CRUSH 5 people alone while carrying the ball on huttball with me as a healer on his back. He literally tore people to shreds in 3 GCDs hitting for 6k+. Unbelievable, I've never felt better as a healer before. Really. Get ur gear then smash dem. Regards, Kalantris Edited January 5, 2012 by Kalantris Link to comment Share on other sites More sharing options...
Harryshort Posted January 5, 2012 Share Posted January 5, 2012 The times you see more than 8 people on each team on the scoreboard, is when somebody has left the game and they have been replaced.The score of those that has left still get shown on the scoreboard. Link to comment Share on other sites More sharing options...
Gformutorila Posted January 5, 2012 Share Posted January 5, 2012 There are far to many glow stick monkyes in PvP QQ. The kill my lvl 27 sniper fast then I the cool down on my skills. QQ Link to comment Share on other sites More sharing options...
sefirus Posted January 5, 2012 Share Posted January 5, 2012 1-If you look in result sith inquisitor, this is not only sorcerer.lmao. 2-Operatives are op with damage 3k-5k and inmortals with heals fulls. 3-Marauder can hit you 4k easy 4-Sniper can hit you 3k easy 5-Comando can hit you 2k+2k+2k in 2 second. 6-etc Link to comment Share on other sites More sharing options...
Bubalous Posted January 5, 2012 Share Posted January 5, 2012 The times you see more than 8 people on each team on the scoreboard, is when somebody has left the game and they have been replaced. The score of those that has left still get shown on the scoreboard. We were 11man in huttball yesterday , was on the ops frame at the start of the match and was that way till the end and also on the scoreboard we were with 11. Link to comment Share on other sites More sharing options...
Naroga Posted January 5, 2012 Author Share Posted January 5, 2012 The times you see more than 8 people on each team on the scoreboard, is when somebody has left the game and they have been replaced. The score of those that has left still get shown on the scoreboard. I was also in a Voidzone yesterday with 9 people on my team in the raid frames. Link to comment Share on other sites More sharing options...
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