Jump to content

Malstryx

Members
  • Posts

    9
  • Joined

Reputation

10 Good
  1. Malstryx

    Sorcerer Nerf....

    Oh, I see. The sorcs are complaining that they're too strong in groups...that makes much more sense now. So the 10% saying learn to play must be the super elite other ac's who have somehow learned to kill the immortal sorcs... Nevertheless, I agree, 40% may be sorcs soon. Enjoy pvp in 1-49, and I'll enjoy once you get 50 :-)
  2. Malstryx

    Sorcerer Nerf....

    An interesting question is if Bioware starts listening to forums to make changes, and according to ops, it is sorc complaints alone that has their nerf incoming, I wonder how they'll decide to nerf sorcs. Half the posts I read claim they are super op because they are cannot be killed 1v1... About 40% of posts say sorcs are no trouble 1v1, and that isn't the issue, but it's how strong they are in groups, and a warzone is pvp in a group... 10% say sorcs really aren't that bad, but people should learn 2 play... Percentages are made up, like many of the arguments. One of my favorites, I rerolled a sorc and at level 15 it's dominating wz's like nothing else ever has....even other toons 30 levels higher... I wonder if Bioware cries and thinks "Really, is this what we've gotten ourselves into?". /headslap
  3. Alright, so I played last night with the other spec with one more cc (I lose creeping terror snare) but I gain the blind on shield going off and overload snare). If you can't be me one on one with this, I'm sad for you. Both of those break on damage, so once the fight has started, with my dots ticking, the extra cc is pretty much gone. The spec does play very good in void start and alderaan, as instant chain lightning procs can put out some decent aoe damage to help pad the stats, and it helped nicely in defending doors. The biggest gain having the chance to overload when death spawn came out of door to get the extra time due to the big group knockback. Outside of that, I actually had more controllable cc in the creeping terror spec, as damage doesn't break that snare. Really, I was trying to give you an example of what goes on in a fight for a sorc. Although some people mention the hybrid spec, the typical shout is nerf sorcs because they are op, and a few have at least said adjustments to trees would fix it. I would say the spec does have use though. I could much more easily put out more damage overall scoreboard wise, but the spec wasn't making it so I no longer had any issues and could just keep melee off of me forever. The biggest advantage it gave me was possible having one more second if my shield was on and I was opened on by a stealth. So argue all you want, it didn't result on instant kill of all classes. I lose one dot, and I lose a lot of my bonus damage to dots. It actually was prob a bit worse 1v1 because I lost the dot, which makes me rely on force lightning that much more, and chain lightning doesn't have that much benefit 1v1. It did allow me more opportunities to just run away when scoundrels and shadows opened on me, but I'm not sure how that's op, because my 1 dot isn't going to melt them at all as I'm running, and affliciton is also gonna knock them out of any of the new cc I gained. So awesome. So now I am even more reliant on force lightning (great, all of the newbs who just cast force lightning the entire fight are now the good sorcs who just cast force lightning the entire fight?). Also, my force lightning was not ticking for any more with this spec. Useful in a "team" game, less useful solo. Yes, the wz's are a team game. I've also noticed guard seems to work more nicely with a team than solo (maybe I'm wrong with that, I guess it's an assumption). I do agree it's a fun spec, especially in void star where the opposition is almost forced to gather. I'm not sure why people think kills mean anything, because if you get any damage on someone, it counts for the kill, it isn't just killing blows. And yes, it is more damage being put out, however, as a sorc who tries to spot heal in the dps spec....I'm not worrying about the chain lightning hitting a grp of 5 for 1k damage each every 10 seconds...and whole grps weren't dying just because I changed specs. OP?....it didn't feel that different outside of a couple situations for delaying death spawn covering door. It helped me pad my damage stats a bit, but my kills didn't shoot up on the scoreboard. I tried combining my relic and expertise buffs, still no 5k crits yet, and 2.5k wasn't flying around like it was out of style either. So, as for my conclusion, I'll continue to play this "overpowered " some more to get a better feel. I admit it's an easier spec to play as far as getting more damage, but I laugh at "all of the good sorcs are playing it" when it means I'm even more reliant on force lightning and "all sorcs are terrible and just cast force lightning". But whatev, it isn't like people would scream about something in negligence on forums or be contradictory in arguments.
  4. Hmmm......sorc's are op. Sure, maybe one can be taken down, and two is more difficult, but the other 4 somehow make it even more of a challenge? I am scratching my head because that is a very very very very good question. Fine, I'll let you in on a secret, granted, I spec creeping terror (31 pt madness) just so I have a controllable snare to try and catch ball carriers/attackers in fire for Huttball which I end up in the most. For all of you who think I have unlimited cc, and argue that I can keep you stunned forever, creeping terror has a 2 second snare. Snares do not affect resolve currently in the game. Because of this spec, I do not have a blind on break shield, nor do I have an overload that roots. I state this just so you all know not that all sorcs have access to 422 cc's not affected by resolve it is believed that sorcs have. So let's say I am attacked, and haven't had the opportunity to get any dots on you or throw some force lightning for the full 30 m so that I'm ahead from the beginning. Let's just say an op for example, since the stealth could easily allow this to happen, but other classes with good players somehow amazingly make this happen. I'm at 650 expertise, so let's assume like geared, so a fairly geared out toon in all champion minimum. Just so you know, when melee classes get gear, they hit me pretty hard pretty consistently, despite all the statements otherwise. So the op opens with a stun and starts the damage, the damage being legitimate burst damage. Let's say I trinket right away (depends on the stun resolve impact, but let's try to keep it simple), I have 5 options, as I start running away (assuming my shield can be cast again), those being shield, whirlwind (polymorph cc 8 sec which fills resolve), electrocute (stun 4 sec which maybe does 60% resolve), creeping terror (dot plus short snare no resolve impact with a 9 sec cooldown), or affliction/shock to get dps going (of the two, I'm gonna select affliction for more damage rather than attack for the whopping 1k). I can't whirlwind you, that would be stupid as it would totally fill your resolve bar, taking away my electrocute actually stunning you option. I can reapply bubble, but at this time, I'm 3 seconds behind in the fight with gcd's (trinket and this cast), and any equally geared melee will chew through the shield in one gcd as well. I can throw creeping terror for the snare and get a dot going, but that's still 3 seconds where I've been getting totally beat on, and affliction is even worse since it also doesn't snare. So really, I have one option, and that's my electrocute. I suppose overload could be a possible option as well, but if don't have a slow effect on the other toon prior to this, he's pretty much back on me and I've wasted a gcd. So any how, I'm pretty much forced to electrocute (unless there's better ways and I'm just terrible, it is possible). Hopefully the op, or other class, didn't have any other stuns, or else I'm going to be way behind in the fight (and just so you all know, plenty, if not all, of classes have more than just one skill to get ahead in our little skirmish). So let's say I've successfully stunned you, you're now cc'd for four seconds. Now as I'm running away, If I want to even start fighting you, my first option is really only affliction. It allows me to work to gain some more separation and get some dps on you. No point in using creeping terror, as I need to save it for after the stun. I could bubble, which is prob a decent option, but if I'm going to have a chance, I can't just let you sit there while losing no life, I'm really not gaining anything but distance which isn't enough with my lack of burst. I could heal, but I would only get one big heal off, which non-crit heals for 2k, 3k crit, or risk my small heals, which 2 or 3 will get me to that same amount (yes, my "big" heal as dps spec with 3 sec cast time gets a 3k crit if I'm lucky, and that's 15% of my 15,500 hp). But once again, if I do the heals, I've just fallen further behind as I've created no separation. Of course, if you did trinket right away, then I can whirlwind you, throw a big heal on myself, maybe two, and start running (your resolve is maxed out, but if we're of equal gear, it won't be available to me during the time of this fight anyways). If you didn't trinket right away and I've started any damage on you, pretty much affliction, I no longer have the whirlwind option outside of a momentary respite as it breaks on damage. I can maybe get topped off and some separation. So in either scenario, on the cc break, you have at most two dots on you (an affliction and maybe I decided to take the time to cast crushing darkness to break the cc rather than fully heal up), with maybe a couple of ticks. That means you're down 1k hp max as they don't really hit that hard, usually 300's, maybe some 400's. As you come out of the cc, I throw my creeping terror on you, to snare you for the 2 seconds. I can now keep moving and recast my shield. Why snare you there? Because I need to keep you off of me to have any chance at surviving, as I will not win a burst race. So as I cast my shield as I was moving because I have no more instant casts and at least I'm further separating as dots are slowly ticking and at least doing something through the gcd. I do have my shock, but it's really only worth it in hoping for a killing blow shot to hopefully knock down a final 1k. Odds are at this point, you now have some way to either get to me, or pull me back to you or something (I know I said ops, but that was more due to the "sheer impossibility of a class attacking me first, so I'm trying to keep it open to most melee). Additionally, most classes have at least one thing they could have done to start damage back on me during the 2 sec snare, I sure didn't get 30 m away if I was trying to heal at all, or if it was only the 4 sec stun. So typically, melee is back on me. I'm still hopefully trying to move and I'll prob put my slow on you now and follow that with the overload (I just do this because if I don't have you slowed first, it pretty much feels like you're right back on me before my gcd is even down). At this point, I will start trying to lay some force lightning onto you, because I want an instant proc for crushing darkness. My shield is usually gone again by this point, from the damage getting right back on me, and I'm just trying to outlast the burst. So here is where I have to choose if I'm gonna force sprint or not, as either the fight is close enough to being done where I hope for a wratch proc to cast a lightning strike, which typically hits for 2k, or gain really only enough room to start another creeping terror 2 sec snare and try healing. To be perfectly honest, my only real choice is to try my 1.5 sec 1.5k crit heal, and if you can't dps through that, you're just bad (as much as I hate to say, but we're talking equal gear). If I go for a 3 sec heal, in which I'm lucky to get 3k health back (also btw, that's 20% of my life, if I crit...not 50% or full life back as I see claimed many times). Once again, if you have zero tools to stop a 3 sec heal, you maybe should also practice when you should save interrupts (or skills which interrupt by nature of the skill in case you haven't thought of that). So if I'm healing, you pretty much have me dead, because most of you can do more than 3k damage in 3 seconds anyways (once again, equally geared). At this point, you've either beat me or I've worn you down and won the exchange. That is pretty much assuming everything has gone my way and you haven't used any skills to cc me outside of an opening stun, and a gap closer of some sort to get back on me one time. My sprint doesn't take me far enough way that I'm pretty much back to 100% (despite the fact I've seen my contrary claims), and perhaps there may have been line of sight advantages I could have used (however, terrain doesn't make a class overpowered). Obviously, this is a vague situation, but most melee will take me down at equal gear if played decently (who knows, maybe I'm just super terrible or they're super awesome, either way, nobody wants to listen to the people who have figured out how to take a sorc down). Looking at pre-50 pvp means nothing. End-game balance is the only real indicator of class balance. If you think bolster should be adjusted for classes, I maybe understand that. Plus, talking about lvl 15's taking out 40's is also a who the f* cares due to bolster. Sometimes, it's actually better to have the bolstered stats than the actual. Also, I'm dps spec and I do end up being top heals in quite a few games. But you know why? Because there isn't an actual healer... I will stop dps'ing to try to keep someone from dying or keep a ball carrier alive long enough to score or live through a stun. Lots of times I can't, but sometimes it's just enough. In conclusion, learn and practice the game. But make sure to learn. Playing a 1,000 wz's doesn't make you a skilled if you are constantly running and doing the same time without growing and learning new things. Of course, maybe I suck and my previous comments only show how screwed up my gameplay is, and somebody who knows something can respond and teach me something. I'm cool with that because it will at least make me a little better...hopefully. Of course, I'm now thinking of giving the hybrid spec a try this weekend to see if I want to sub the controlled snare for instant chain lightning procs. Oh yah, back to the question of how to interrupt 6 sorcs...I was wrong. It turns out in fact there are stupid questions, and that was one of them. I guess hope some people on your team also know how to play. C'mon, seriously, how do you interrupt a million bajillion mercs (I'm not complaining about mercs, just a stupid example)...
  5. Wow, consistent 3k+ tics from force lightning...that's very impressive. I can only assume you don't name that toon in your signature out of embarrassment. I'm full champion and I'm not guaranteed to get a 2500 from death field, although any longer battle and I'll get it at some point. My force lightning rarely tics for much more than 1,000, but it's probably just that I'm terrible and my gear and the game knows it inherently automatically reduces my damage. I have yet to get a 5k heal or 5k strike, although I have broke 4k on the heal out of combat using an expertise and trinket. Seriously, I am a sorceror. We are extremely OP. Extremely. Everybody should reroll sorcs now. Please level to 50 quickly. The domination you can deal at low levels only gets better at 50. No class has any chance against you. You will love it. You will laugh at melee since they have no stuns or ways to stay relatively close to you at all. All of the other classes get weaker with gear, it's really crazy. I love my million ways to cc and interrupt that no other class has, but those classes are for suckers anyways and only the best pvp'ers choose the other classes. I mean, look at these forums. Sorcs are so op, that they single handedly got ops nerfed, all by themselves (must have been the bad ones that only mouse click the force lightning directly from their spell book). No other class complained, but that is the power of sorcs...and sages to some extent, but we all know sages are nothing compared to sorcs. Proof, as someone stated, 80-90% of forum posts are about sorcs being op, so it has to be true. It's sad that only 10-20% of sorcs take the time to log on and try to counter the arguments. Thankfully, 80-90% of the posters are from elite pvpers who are super awesome, and only 10-20% of posters are "derp" nubs who are terrible. But obviously since a majority of the community is super awesome, there is nothing to be learned from the nub nubs in the 20% who even try to give some helpful advice. Clearly they know nothing, or else they'd be complaining as well. Even if they do win, it's only because they get to face the super derp sorcs, not just the normal derp sorcs that are stomping you day and night. Although I'm only in full champ gear (650 expertise), my 1800 crit quick 1.5 sec heal is pretty much impossible to dps through, especially with my shield which is another 3k damage that has to be dps'd through. Also, the best part is that I can't be stunned or pushed back or anything. Ever. All people can do to try and stop my casts is an interrupt every 9 secs, no other skill will work, because BW loves sorcs so much. Fine, to be fully honest before you all level to 50, I have occassionally been brought down by other classes, but they had to use exploits to do it. Of course, if a toon uses more than 3 spells/attacks, they're pretty much cheating. I only get to use force lightning for dps. You say I'm a derp nub for only using one spell, but that's all any sorc uses except for the really awesome ones (which you'll be after you reroll and get to 50). Anyhow, please, level 50 players, all reroll sorc. My life will be so much better, and yours too because you will be super op! You will be able to faceroll all. Let me just say, if you think sorcs are op now, just wait until you're full champ gear or better facing other classes full champ gear or better. You are going to do nothing but laugh. It's gonna be awesome. Welcome to what is the real dark side!! Also, a little known secret, each time you channel force lightning awards one medal, plus another secret 500 bonus valor that BW doesn't want you to know about. And really, I just lucked into this because I usually play a caster and the lightning was awesome, unlike the other 99% of sorcs who planned for months because they actually knew all of these things before. Super sweet lightning!!! I guess I just like shiny things! But judging from all of the great discussion, I'm pretty sure the super awesome pvpers that 80% of you are also really distracted by bright shiny things, so it's all win!!!
  6. As a Wise And Distinguished Aussie told me, "Look at this way, you're farming centurion commendations with a chance at a bonus piece of gear".
  7. Most likely there was never 9 imperials in the game at once, but one left and another joined with the first imperial's stats being left on the scoreboard at the end. Of course, perhaps you counted 9 and there was some glitch. I'd wonder as a Sentinel why you were just standing around counting opposing toons. And, as you get gear, you'll find that bubble doesn't provide as much resistance as you think it does now. You will be able to hit hard and have little trouble with sorcs 1v1, assuming you play correctly. Nerfing the shield which will largely be ineffective against you when you have gear because you want it to be ineffective now while you don't have gear probably doesn't make sense. Assuming you like pvp and plan on playing quite a bit more, you should probably wait to judge until you get some more gear. Cracking 50 isn't the end of the tunnel, it's the beginning of the champion bag lottery. Congratulations on taking the day you hit 50 and still have no gear to determine what's fair and what is overpowered. It is very unfair that you are not destroying everything right out of the block.
  8. Since he should have 72 tokens then, you should tell him that he can buy centurion pieces, so he should have at least one or two things he can use, if not a few.
  9. Wait a second, a level 11 sorcerer destroyed a team with level 30 and up sages...how is that op? So you are op, but your class at level 30 and up can't beat you? How does that prove anything? MVP? THAT proves nothing as well. As a ranged, it isn't impossible to avoid death depending how you play. Also, you survived to get credit on that many kills, it doesn't mean much more than that. So not one of those stats have any real meaning, and the kills actually seem on the low side of what I've seen in the wz's.
×
×
  • Create New...