OSUNightfall Posted January 3, 2012 Share Posted January 3, 2012 (edited) So... Sorcerer is OP because they have a lot of CC and can put out the damage. Same for sniper. Competent melee, LOS, and interrupting rolls them. Vanguard is OP because they're hard to kill and can put out decent damage. Ranged DPS will ruin your day. Commando is OP because they're able to switch between healing and ranged damage at a moment's notice, and aren't cloth wearers. The same things that kill inquisitors kill them just as easily. Scoundrel and Shadow are OP because they do tons of burst followed by folding like superman on laundry day. A SCUD missile for a new age. Marauder is OP because it does excellent sustained damage but doesn't fold like a wet rag. Kiting and careful use of stuns will win you the day. Leaving...Juggernaut and Guardian I believe? I think we're doing pretty well on balance, actually. Edit: Sometimes get sith advanced class names wrong. Edited January 3, 2012 by OSUNightfall Link to comment Share on other sites More sharing options...
Spittooned Posted January 3, 2012 Share Posted January 3, 2012 I like this thread. 10/10 Link to comment Share on other sites More sharing options...
Daecollo Posted January 3, 2012 Share Posted January 3, 2012 (edited) Nerf all Classes I don't play. Nerf Vanguards.Nerf PowertechsNerf Sorcerers.Nerf Shadow.Nerf AssassinsNerf MercenerysNerf GunslingersNerf SnipersNerf SagesNerf CommandosNerf MaraudersNerf Knights and everyone of them! They are all overpowered and need nerfed, please listen. Edited January 3, 2012 by Daecollo Link to comment Share on other sites More sharing options...
mrkab Posted January 3, 2012 Share Posted January 3, 2012 You forgot Juggernaut, what with their leaps, CC, immobilizers, heavy armor and tank CDs. /thread Link to comment Share on other sites More sharing options...
Sirolos Posted January 3, 2012 Share Posted January 3, 2012 (edited) So... Inquisitor is because they have a lot of CC and can put out the damage. Same for sniper. Competent melee, LOS, and interrupting rolls them. Vanguard is OP because they're hard to kill and can put out decent damage. Ranged DPS will ruin your day. Commando is OP because they're able to switch between healing and ranged damage at a moment's notice, and aren't cloth wearers. The same things that kill inquisitors kill them just as easily. Scoundrel and Shadow are OP because they do tons of burst followed by folding like superman on laundry day. A SCUD missile for a new age. Marauder is OP because it does excellent sustained damage but doesn't fold like a wet rag. Kiting and careful use of stuns will win you the day. Leaving...Juggernaut and Guardian I believe? I think we're doing pretty well on balance, actually. Question..Define "A lot of CC" I keep seeing this for complaints about SORCERER's ( not inquisitors, thats a lvl 1-10 class), and no one can tell me what other stuns besides 2 they have ( like 3 other classes have). A little light maybe? is their an extra CC i missed? Edited January 3, 2012 by Sirolos Link to comment Share on other sites More sharing options...
AnAcuteAngle Posted January 3, 2012 Share Posted January 3, 2012 Nerf all Classes I don't play. Nerf Vanguards. Nerf Powertechs Nerf Sorcerers. Nerf Shadow. Nerf Assassins Nerf Mercenerys Nerf Gunslingers Nerf Snipers Nerf Sages Nerf Commandos Nerf Marauders Nerf Knights and everyone of them! They are all overpowered and need nerfed, please listen. Spell Mercenaries correctly to prove your competency. Link to comment Share on other sites More sharing options...
Daecollo Posted January 3, 2012 Share Posted January 3, 2012 Spell Mercenaries correctly to prove your competency. Nerf Sagies. Nerf Jedis Nerf Mercenerys again Nerf Commandies Nerf Inquisitories Nerf Knighties Nerf Spegedios. Link to comment Share on other sites More sharing options...
Ashnazg Posted January 3, 2012 Share Posted January 3, 2012 Question..Define "A lot of CC" I keep seeing this for complaints about SORCERER's ( not inquisitors, thats a lvl 1-10 class), and no one can tell me what other stuns besides 2 they have ( like 3 other classes have). A little light maybe? is their an extra CC i missed? Overload -- > 4s root. Static Barrier -- > 4s blind when it wears off. Electrocute -- > 4s stun Whirlwind -- > instant 8s mez Top line madness dot -- > 2s root on 9s cooldown And yes, I am aware that you can only have 4 out of those 5 at most at any given time, but still, if you look at that list, you can see why there is a popular perception that Sorcs have too much CC Link to comment Share on other sites More sharing options...
Kryptorchid Posted January 3, 2012 Share Posted January 3, 2012 Overload -- > 4s root. Static Barrier -- > 4s blind when it wears off. Electrocute -- > 4s stun Whirlwind -- > instant 8s mez Top line madness dot -- > 2s root on 9s cooldown And yes, I am aware that you can only have 4 out of those 5 at most at any given time, but still, if you look at that list, you can see why there is a popular perception that Sorcs have too much CC Not to mention the Knockback is a form of CC even without the added root. Link to comment Share on other sites More sharing options...
OSUNightfall Posted January 3, 2012 Author Share Posted January 3, 2012 (edited) Question..Define "A lot of CC" I keep seeing this for complaints about SORCERER's ( not inquisitors, thats a lvl 1-10 class), and no one can tell me what other stuns besides 2 they have ( like 3 other classes have). A little light maybe? is their an extra CC i missed? Sorry, fewer true CC, but a lot of snare, stun, knockback, and an interrupt to top it all off leads to a very big PvP toolbox. electrocute: Channeled Damage Stun overload: Knockback w/ possible root force lightning: damage + snare force slow: damage + snare jolt: interrupt whirlwind: 8 second breakable cc And it looks like I missed a couple I didn't even know about. Edited January 3, 2012 by OSUNightfall Link to comment Share on other sites More sharing options...
lokivoid Posted January 3, 2012 Share Posted January 3, 2012 Overload -- > 4s root. (only if your specced for this is talent related, not a issue with the ability it self) Static Barrier -- > 4s blind when it wears off. Electrocute -- > 4s stun (also a 1min cooldown, not a huge issue) Whirlwind -- > instant 8s mez (1 min cooldown, not exactly a issue) Top line madness dot -- > 2s root on 9s cooldown Problem with Sorc (Not inquistors) is the surviability in combonation with high damage/healing output. Yes i would agree that some aspects need to be toned down alittle, but alot of the abilities you mentioned are not even a issue. Link to comment Share on other sites More sharing options...
OSUNightfall Posted January 3, 2012 Author Share Posted January 3, 2012 Problem with Sorc (Not inquistors) is the surviability in combonation with high damage/healing output. Yes i would agree that some aspects need to be toned down alittle, but alot of the abilities you mentioned are not even a issue. I'm not saying Sorcerers are gods myself. In fact the original intent of the post is to say that a lot of the perceptions of classes being OP are, in my opinion, overblown. That said, I don't think the problem is any one ability, more that your PvP toolbox is so very deep. I agree that sorcerers probably need to be toned down just a bit. Link to comment Share on other sites More sharing options...
XenonParsec Posted January 3, 2012 Share Posted January 3, 2012 Overload -- > 4s root. Static Barrier -- > 4s blind when it wears off. Electrocute -- > 4s stun Whirlwind -- > instant 8s mez Top line madness dot -- > 2s root on 9s cooldown And yes, I am aware that you can only have 4 out of those 5 at most at any given time, but still, if you look at that list, you can see why there is a popular perception that Sorcs have too much CC Sorcs have CC if you spec into it, all sorcs do not magically get all the abilities you listed as instant casts with no CD. As the poster already said correctly, Sorcs get 2 (two) CC's, any extras or improvements on the two existing ones require talent point spend. All except one you mentioned require points into Lightning spec (the CC improvements are 2 and 3 tiers deep into the tree), and the madness dot you'll need level 40 before you become an unbeatable OP sorc to purchase that ability. To have 3 super OP mega-unbeatable sorc cc's you have to be minimum level 40 for the required talent points and be all lightning. All 4 requires level 42 for the two points into the WW ability, which lowers CD (in addition to jolt) and doesn't make it instant. WW is never instant cast btw, more bad info. The "popular perception" is largely based on hyperbole and misinformation, like your post. If a sorc under level 40 schooled you with OP cc, you were in fact just bad. Link to comment Share on other sites More sharing options...
Ashnazg Posted January 3, 2012 Share Posted January 3, 2012 Sorcs have CC if you spec into it, all sorcs do not magically get all the abilities you listed as instant casts with no CD. As the poster already said correctly, Sorcs get 2 (two) CC's, any extras or improvements on the two existing ones require talent point spend. All except one you mentioned require points into Lightning spec (the CC improvements are 2 and 3 tiers deep into the tree), and the madness dot you'll need level 40 before you become an unbeatable OP sorc to purchase that ability. To have 3 super OP mega-unbeatable sorc cc's you have to be minimum level 40 for the required talent points and be all lightning. All 4 requires level 42 for the two points into the WW ability, which lowers CD (in addition to jolt) and doesn't make it instant. WW is never instant cast btw, more bad info. The "popular perception" is largely based on hyperbole and misinformation, like your post. If a sorc under level 40 schooled you with OP cc, you were in fact just bad. I was willing to give you the benefit of the doubt until you said WW is never instant. Then I immediately realized you have no idea what you're talking about. Link to comment Share on other sites More sharing options...
Celebrus Posted January 3, 2012 Share Posted January 3, 2012 This thread if full of win. Nerf them. NERF EM ALLLLL! Link to comment Share on other sites More sharing options...
Lymain Posted January 3, 2012 Share Posted January 3, 2012 Love threads like this. Pretty much all the classes really seem overpowered to me, including my own (Juggernaut). Balance issues may arise as we start getting more 50v50 premades, but it's absolutely ridiculous to have level 30 people solo queuing who think they know anything at all about class balance. Link to comment Share on other sites More sharing options...
Recommended Posts