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Ashnazg

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  1. Blah blah blah, don't like it - don't play it. FYI, its just as hard to hit a lagger as it is for a lagger to hit someone. You people jump around my screen like an epileptic clown, making it a waste of my time to even try to shoot you down.
  2. Evasion here. I am a high mobility ship, I die to burst damage when someone lands a series of lucky shots, not to sustained damage like a low-mobility ship might (e.g. strike fighter), for that reason damage reduction and max health are useless to me because I would rather roll a die to avoid a lucky shot entirely, than simply take a marginally reduced amount of damage from it.
  3. Most importantly, remember that there is no upside down in space. Shift your mentality
  4. I dunno why you would rage quit, you can farm more requisition with a bad team than you can with a good team. You can also (arguably) have more fun on a bad team than on a good team because that way you have all the targets you could wish for. I've been on both sides of the equation and when your team stomps the other team, it becomes a very boring game. Obviously, equal teams is optimal, but if that doesn't happen, its better to be on a losing team than on a winning team, especially since your reqs are tied to your in-game performance rather than your team's victory or loss. You can literally fly sat to sat and farm defensive turrets for massive requsition if all else fails.
  5. You get reqs based on points taken, defended, or turrets destroyed, so whichever ship enables you to do that faster will get you reqs faster. Scouts allow you to get from point A to B to C very quickly, so you can always be at whatever node is getting assaulted. If you pack weapons with 100% armor pen, you can also 1 or 2-shot turrets and generate reqs very quickly that way. However, if your combat mostly revolves around 1 or 2 nodes, there is no reason why you can't earn reqs just as fast with a strike fighter or a gunship by hugging and defending 1 node.
  6. Ashnazg

    Killing Sorcs 1v1

    It would be humiliating to lose to a single dps on a healer, I would imagine. I don't know about sorcs and mercs, but if they don't drop my operative on an opening salvo, they don't drop him at all.
  7. You can queue as a tank in vengeance spec (and a shield off-hand). The flashpoints aren't challenging enough to a point where your spec would make a significant difference pre-50, provided you have a semi-competent healer. Granted, I've only tanked up to Foundry so far since my jugg isn't 40 yet, but I haven't ran into any significant issues tanking in veng spec.
  8. Invisibility Mode my tank alt, incidentally, is Invincibility Mode
  9. Incorrect. You always took damage if you leapt while in the air (at least starting on Jan 15th, which is when I first did it on a marauder). You didn't use to take damage if you leapt from a standing start (e.g. you can leap from a platform to a node on Soa and not take damage, but if you leap to the node after jumping, you take damage). I am not sure if the latter is changed now, haven't logged on in ages.
  10. Logged in to take stuff out of my mail to avoid losing it when my account expires in a few days. [Jung Ma server] Queued for pvp, got huttball within 5 minutes, rolled face on my keyboard, won huttball [63 sorc in full BM], realized all my friends were offline, game is still void of anything interesting, and realized I don't really give a **** about my items in the mail because I don't intend on ever coming back. Logged off.
  11. but going 28 in madness means wasting a ton of points in buffing affliction / CD damage (which are borderline useless for the damage purposes anyway when the other team has decent healers), and death field, which loses out to CL substantially when you have more than 3 targets. 23/18 ftw
  12. Ashnazg

    Remove Hutball

    It wouldn't solve much. I would mute you if there was an ingame voice chat, and we'd be back at square zero, with you yelling into nothingness, and me annoyed that I had to mute someone.
  13. If you have full champ, you can clear hardmode operations fairly effortlessly. Assuming your other 7 aren't ******* anyway.
  14. As far as lag goes, TERA has no lag with huge numbers on screen on my machine ($1250 rig, custom built, self-assembly). SWTOR ilum dips to 20 fps with 100ish on screen. Must be engine differences.
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