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Damukag

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  1. The only way they could make Nanotech viable is to take away the targeting restrictions. As it stands, you can't even be assured that the targets it hits will even need healing because of the utter lack of smart targeting and the stupidly prohibitive short range. Also burst healing shouldn't be 2 injections then probes, it should be injection probe injection probe. That way you don't **** your energy up as much and you're still getting the same amount of healing in.
  2. Nano is not only not required, it's barely even helpful. The range is hugely limiting, the amount healed is minor, the targeting is stupid (it doesn't prioritize targets with lower health, or even targets with missing health), the energy cost is substantial, and the synergy is nonexistant. I dropped it and haven't looked back since.
  3. Should be fine. Healing for the most part is rather simple and any talents in the Medic tree above where you're speccing into are either broken or worthless.
  4. You only have one instant heal that will actually keep people alive through damage and that's linked to either unreliable procs or a hard 2 second cast time heal. Neither are reliable enough when movement is required.
  5. It's independent. I haven't measured it out myself but I've definitely had it proc in such a way that I've cast 3-4 Surgical Probes in a row without casting a KI. For that to happen, it would have had to proc twice within that time.
  6. Sorcerer's have better burst, better utility, better mobility, easier resource management, better AoE, and a better oh **** button. Even if the Operative's heals were straight up stronger than the Sorcerer's (they aren't) it still wouldn't make up for that difference. Any smart raid or PvP group is going to understand that. Anyone arguing that Operatives have a 'niche' roll hasn't played an endgame Operative. You know what our niche is? Filling groups that don't want to wait around to pick up a sorcerer.
  7. I heard that spamming KP on everyone who crosses your path is both difficult and effective. Seriously though, healing done means very little if you can't actually keep people alive through being focused. And yeah, I'm leveling a Sorc as well. Not going to delete my Op or anything but it's a bit absurd how big the difference has been thusfar. My only gripe is that I don't yet have enough crit to be truly infinitely sustainable but I've still never had a single fight where running out of force was an issue.
  8. I know you probably didn't intend it but your post comes across as incredibly condescending. "Oh, I'm still doing fine so it's clearly not bad" hasn't and will never be a valid argument in these circumstances. I know some Sorcerers who could probably 'do fine' without ever using their knockback. Does that mean taking it away wouldn't be a huge nerf? Of course not. The class was better before the patch. We weren't reliant on our enemies' CC breakers being on CD before we started. Now we are if we want to be able to do anything more than Shiv+Lacerate. We weren't reliant on a 2 minute CD just to get full damage output on a target (as per your recommendation) and now we are. We were an actual threat that tanks had to be careful about as they stomped into the fray. Now we aren't. Can we still be played? Of course. Are good operatives going to be able to get results like they got before the patch? Probably. But it's going to be more due to luck (no CC breaker) or stupid opponents than it will be to their own skill. That's a nerf where it matters most.
  9. As a level 50 scoundrel let me tell you, it doesn't get better. You're still only going to use three abilities. Kolto Injection, Kolto Probe, and Surgical Probe. Most healers I've seen don't even spec RN right now, and for good reason. The bright side is Sorcerer Healing has been a lot more fun so far. So you have that to look forward to if you reroll.
  10. If you ever have 2 TA, chances are you just cast Kolto Injection twice and are sitting at ~70 energy. Or you're keeping HoTs rolling on multiple targets and are thus at low energy as well. Or you're just really lucky with procs and this is an unreliable situation. In any case, casting a Kolto Infusion will generally put you below the 60 energy threshold, Surgical Probe will not. If they don't need a big heal instantly, use Surgical Probe so you can regenerate some energy. If they do need a big heal quickly and you're going to go under the 60 threshold no matter what, SP Kolto Injection SP will heal for about as much as two Kolto Infusions while only losing you 25 energy as opposed to Kolto Infusion's 40, and as icing on the cake it leaves you with one TA. If they're really seriously going to die in such a manner that Surgical Probe will not save them but you don't have enough time to cast a Kolto Injection, you've already ****ed something up pretty badly. The only use I can really see for Kolto Infusion is for purposefully blowing through all your energy to heal up quickly and then using your Adrenaline Probe to get it all back. And you can't even do that very well because of the TA requirement.
  11. 1. Casting an instant spell which triggers a 1.5 second GCD is the same exact thing as casting a 1.5 second spell, except that you can do it while moving. 2. Surgical probe spam on its own is almost never going to actually save the target from focused damage. It's our most energy efficient spell, but our worst HPS. In a situation where the tank's at 2k health, you're not trying to optimize energy efficiency, you're trying to optimize HPS. Better to be be at a low energy regen tier with a living tank than at 100 energy with a dead one. 3. It's never a bad thing to spread more information about the classes as long as it's backed up factually. If I were just starting out I'd like to see this thread so I could decide for myself whether it was worth sacrificing some viability for the different playstyle. He's not forcing them to play another class, he's just presenting information with an eye grabbing title.
  12. MI6 Not the real one, the James Bond version where every agent basically runs around wearing fancy clothing and drinking excessively.
  13. I took it off my bar as soon as I got Surgical Probe and I haven't looked back. Yes, I know there will be people who claim it still has situational utility for burst healing. However, I find that waiting the extra .5 seconds for a KInj+SP is generally worth it, since you're putting out a lot more healing for only 5 more energy and it doesn't require a TA to cast.
  14. I'd say Concealment can cut it for a while, but eventually Kaliyo really stops scaling up in survivability/aggro no matter how much gear you feed her. After that point, you should probably switch to Medic with a DPS companion unless you like having to rest after every fight and not being able to backstab ever. I did concealment until around the end of Hoth, then switched to medic for the rest of it. It's slower for single pulls, but you can pull 2-3 groups at once and kill them with AoE so long as you balance your energy between DPS and healing. I used Temple because she's ranged and thus needs to be micromanaged less. Not saying it's the best, but I've never had trouble with it. I should clarify: when I say I leveled the last bit as heals, I didn't mean I just sat there and healed my DPS companion. I did almost my exact same rotation as DPS except with Lacerate replaced with Overload Shot and used the TAs from my Shiv and KP procs to keep myself and my companion alive with Surgical Probes. You put out a little less damage overall (a lot less than you could with acid blade backstabs, but I already pointed out that's hard to do even when specced concealment) and have infinitely more sustain.
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