Jump to content

flegg

Members
  • Posts

    158
  • Joined

Reputation

10 Good

1 Follower

  1. Towards what mystical purpose would this be for?
  2. Wrong. I could give you several examples of macro-able situations that not even you could dispute would increase any player's effectiveness. Unfortunately I'm not in the mood to share.
  3. BiS implant is the survivor rakata implant. Naw not really but the stats are funny and sad.
  4. Have figured out how to avoid all the bugs except (9) the pillar not hitting him sometimes. I'm just too much of an jerk to share at this point though :/
  5. Can someone explain why you need an alloy to craft an augmented orange saber? What recipe is this?
  6. And yet you can't even link your own post. You're just bad at life as well as the game apparently. Keeping an exotech stim on whenever I play is expensive and will drain all of my credits unless I buy from gold farmers not to mention for PVE I need to have adrenals and medpacks as well. Unless you are crying that cybertech is better than biochem I can't comprehend how you think biochem is not a profession compared to other professions. You can even make best of slot items. For two slots. Again... wow And to repeat. The only professions that give any PVP advantage are biochem and cybertech. Yet somehow biochem is not a profession compared to other professions. Excellent.
  7. A lot. + they were free and didn't take up my credits and t-i-m-e.
  8. Over 150 in stat points at all times for free is useless? How can one be so dumb. You can also craft items JUST LIKE EVERY OTHER PROFESSION can. Oh and there are TWO TWO TWO DID I SAY TWO slots for your crafted items. But somehow you think biochem is worse than another profession. LIKE WOW! WOWOWOWOWOW EVERYONE who is not biochem right now is a F-O-O-L.
  9. You re-rolled because of trash pulls in swtor? Wow. The only class I feel that's re-roll worthy right now is operative/scoundrel heals. PT is definitely better but jugg isn't THAT bad as long as you aren't fighting a boss you can't retaliate against AKA Soa.
  10. Marauders can't taunt. Their survivability needs a slight nerf and their gap closing needs a slight buff. Anyways juggernaught dps blows see pic http://i.imgur.com/NxV0j.jpg
  11. Wait 500k is considered a lot of damage these days? http://i.imgur.com/NxV0j.jpg
  12. Turrets are faster on imperial. Shock does damage instantly, throw a rock does damage at the end of the GCD. DIRTY KICK MAKES YOU BALANCE ON ONE FOOT and stand still while you kick. Electro-knife is a drive-by stun. Dailies are 100 times easier to complete on empire than on republic. (you can just run to the end and practically solo the 4man heroics on empire side) I'm sure there is more. My main is imperial and I feel pretty bad for republic. Harder dailies, crappy players, boring armor, skill imbalance on what are supposed to be mirrored classes..... The only big advantage I've noticed for republic is on alderan map left = spawn left so you don't have the confusion you have on imperial when telling people to go left and right at the start.
  13. It's supposed to be twice as many but there's a history of 16m getting screwed over.
  14. To challenge yourself since 16m nm is the only thing close to resembling a challenge in this game.
×
×
  • Create New...