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Tierdal

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  1. seriously bioware? you have a formula...just stick to it??? Is it that hard???
  2. as far as i know they all do this which dont?
  3. After doing nightmare modes and the new hardmode flashpoint it has become ridiculously clear that Bioware has no grasp on how to properly itemize a game in a way that uses incentives to keep people paying to play every month. 1) Gear is far to easy to get. Within a few weeks you can get best in slot Rakata. If I can get best in slot gear with such little effort...why do I continue to play? 2) Risk v. Reward is completely broken. Raid gear drops in 4mans... So you can already have raid gear when you START raiding...Do an "easy/storybook" mode and get columi (same stuff as 4mans)...bump up the difficulty to hard and get rakata do a nightmare and get...more rakata? So I farmed gear in order to do hard difficulties and am rewarded with the exact same stuff I already farmed? 3) Gear choice is too limited. Basically this game gives you no off-set pieces really. There is no middle of the road upgrades. There isnt that 30 AC ring that drops thats pretty good as a filler before you get best in slot ring with 35 AC. Theres junk gear and BIS tier gear..and nothing in between. Because of this the game gives you BIS gear far to easily. What incentive do I have to grind and continue playing if I am sitting in BIS within a few weeks waiting on content that is 6 months away?
  4. Seriously... the rakata gear looks like junk yard robot... anyone know where i can get some good looking armor to put these mods in?
  5. When will there be a fix for this? robes look awful cuz of the giant butts
  6. Seriously. You make 3 tiers of gear You make 3 tiers of raiding Then you make your hardest difficulty have no reward? Why would anyone slog through Nightmare mode when they can farm Rakata in Hardmode? Why does columi drop in pug raid mode? Why does colomi drop in 4mans? 4mans/Casual Raid = TIONESE GEAR (maybe tokens for columi to buy one piece after a few weeks of running them. Hard Mode = Columi Nigthmare = Rakata The way it is now it rewards casualness... and makes doing progression content pointless.
  7. You have so much more in your kit than an Operative. Tank about to die? Shield. DPS about to die? Shield. Anyone Low? 1 cast heal to almost full We do nightmare modes and the difference between sorc and operative is night and day. operative cant keep up, and it it tries it goes out of energy and if it doesnt have energy boost you wipe.
  8. Thats great in theory... except in practice a well played op is a joke compared to a moron playing a sorc. Its that big of an imbalance.
  9. We did replace all our operatives with sorc healers... Thats the problem. Lol.
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